webengine/osswebengine/WebCore/rendering/RenderThemeWin.h
changeset 0 dd21522fd290
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/webengine/osswebengine/WebCore/rendering/RenderThemeWin.h	Mon Mar 30 12:54:55 2009 +0300
@@ -0,0 +1,99 @@
+/*
+ * This file is part of the WebKit project.
+ *
+ * Copyright (C) 2006 Apple Computer, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB.  If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderThemeWin_h
+#define RenderThemeWin_h
+
+#include "RenderTheme.h"
+
+#if WIN32
+typedef void* HANDLE;
+typedef struct HINSTANCE__* HINSTANCE;
+typedef HINSTANCE HMODULE;
+#endif
+
+namespace WebCore {
+
+struct ThemeData {
+    ThemeData() :m_part(0), m_state(0), m_classicState(0) {}
+
+    unsigned m_part;
+    unsigned m_state;
+    unsigned m_classicState;
+};
+
+class RenderThemeWin : public RenderTheme {
+public:
+    RenderThemeWin();
+    ~RenderThemeWin();
+       
+    // A method asking if the theme's controls actually care about redrawing when hovered.
+    virtual bool supportsHover(const RenderStyle*) const { return true; }
+
+    virtual Color platformActiveSelectionBackgroundColor() const;
+    virtual Color platformInactiveSelectionBackgroundColor() const;
+    virtual Color platformActiveSelectionForegroundColor() const;
+    virtual Color platformInactiveSelectionForegroundColor() const;
+
+    // System fonts.
+    virtual void systemFont(int propId, FontDescription&) const;
+
+    virtual bool paintCheckbox(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r)
+    { return paintButton(o, i, r); }
+    virtual void setCheckboxSize(RenderStyle*) const;
+
+    virtual bool paintRadio(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r)
+    { return paintButton(o, i, r); }
+    virtual void setRadioSize(RenderStyle* style) const
+    { return setCheckboxSize(style); }
+
+    virtual bool paintButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
+
+    virtual bool paintTextField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
+
+    virtual bool paintTextArea(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r)
+    { return paintTextField(o, i, r); }
+
+    void adjustMenuListStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const;
+    virtual bool paintMenuList(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
+
+    virtual bool paintMenuListButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
+
+private:
+    void addIntrinsicMargins(RenderStyle*) const;
+    void close();
+
+    unsigned determineState(RenderObject*);
+    unsigned determineClassicState(RenderObject*);
+    bool supportsFocus(EAppearance);
+
+    ThemeData getThemeData(RenderObject*);
+    
+    HMODULE m_themeDLL;
+    mutable HANDLE m_buttonTheme;
+    mutable HANDLE m_textFieldTheme;
+    mutable HANDLE m_menuListTheme;
+};
+
+};
+
+#endif