Added package_definition.xml with no systemBuild section and with paths including /sf/ level
/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation of class CCodUiResource.
*
*/
// INCLUDE FILES
#include <eikenv.h>
#include <bautils.h>
#include <data_caging_path_literals.hrh>
#include "CodUiResource.h"
#include "CodLogger.h"
// CONSTANTS
/// CodUi resource file name.
_LIT( KCodUiResourceFile, "CodUi.rsc" );
// ================= MEMBER FUNCTIONS =======================
// ---------------------------------------------------------
// CCodUiResource::NewL
// ---------------------------------------------------------
//
CCodUiResource* CCodUiResource::NewL( CEikonEnv& aEikEnv )
{
CCodUiResource* ui = new ( ELeave ) CCodUiResource( aEikEnv );
CleanupStack::PushL( ui );
ui->ConstructL();
CleanupStack::Pop( ui );
return ui;
}
// ---------------------------------------------------------
// CCodUiResource::~CCodUiResource
// ---------------------------------------------------------
//
CCodUiResource::~CCodUiResource()
{
CLOG(( 2, _L("*** -> CCodUiResource::~CCodUiResource") ));
if ( iResourceOffset )
{
iEikEnv->DeleteResourceFile( iResourceOffset );
}
CLOG(( 2, _L("*** <- CCodUiResource::~CCodUiResource") ));
}
// ---------------------------------------------------------
// CCodUiResource::CCodUiResource
// ---------------------------------------------------------
//
CCodUiResource::CCodUiResource( CEikonEnv& aEikEnv )
: iEikEnv( &aEikEnv )
{
CLOG(( 2, _L("*** CCodUiResource::CCodUiResource") ));
}
// ---------------------------------------------------------
// CCodUiResource::ConstructL
// ---------------------------------------------------------
//
void CCodUiResource::ConstructL()
{
TFileName resourceFile;
resourceFile.Append( TDriveUnit( EDriveZ ).Name() );
resourceFile.Append( KDC_RESOURCE_FILES_DIR );
resourceFile.Append( KCodUiResourceFile );
BaflUtils::NearestLanguageFile( iEikEnv->FsSession(), resourceFile );
iResourceOffset = iEikEnv->AddResourceFileL( resourceFile );
}