/*
* Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GraphicsContext.h"
#import "../cg/GraphicsContextPlatformPrivate.h"
#import "WebCoreSystemInterface.h"
// FIXME: More of this should use CoreGraphics instead of AppKit.
// FIXME: More of this should move into GraphicsContextCG.cpp.
namespace WebCore {
// NSColor, NSBezierPath, and NSGraphicsContext
// calls in this file are all exception-safe, so we don't block
// exceptions for those.
void GraphicsContext::drawFocusRing(const Color& color)
{
if (paintingDisabled())
return;
int radius = (focusRingWidth() - 1) / 2;
int offset = radius + focusRingOffset();
CGColorRef colorRef = color.isValid() ? cgColor(color) : 0;
CGMutablePathRef focusRingPath = CGPathCreateMutable();
const Vector<IntRect>& rects = focusRingRects();
unsigned rectCount = rects.size();
for (unsigned i = 0; i < rectCount; i++)
CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset));
CGContextRef context = platformContext();
// FIXME: This works only inside a NSView's drawRect method. The view must be
// focused and this context must be the current NSGraphicsContext.
ASSERT(context == [[NSGraphicsContext currentContext] graphicsPort]);
NSView* view = [NSView focusView];
ASSERT(view);
const NSRect* drawRects;
#ifdef __LP64__
long count;
#else
int count;
#endif
[view getRectsBeingDrawn:&drawRects count:&count];
// We have to pass in our own clip rectangles here because a bug in CG
// seems to inflate the clip (thus allowing the focus ring to paint
// slightly outside the clip).
NSRect transformedClipRect = [view convertRect:m_data->m_focusRingClip toView:nil];
for (int i = 0; i < count; ++i) {
NSRect transformedRect = [view convertRect:drawRects[i] toView:nil];
NSRect rectToUse = NSIntersectionRect(transformedRect, transformedClipRect);
if (!NSIsEmptyRect(rectToUse)) {
CGContextBeginPath(context);
CGContextAddPath(context, focusRingPath);
wkDrawFocusRing(context, *(CGRect *)&rectToUse, colorRef, radius);
}
}
CGColorRelease(colorRef);
CGPathRelease(focusRingPath);
}
void GraphicsContext::setCompositeOperation(CompositeOperator op)
{
if (paintingDisabled())
return;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[[NSGraphicsContext graphicsContextWithGraphicsPort:platformContext() flipped:YES]
setCompositingOperation:(NSCompositingOperation)op];
[pool drain];
}
void GraphicsContext::drawLineForMisspellingOrBadGrammar(const IntPoint& point, int width, bool grammar)
{
if (paintingDisabled())
return;
// Constants for spelling pattern color
static RetainPtr<NSColor> spellingPatternColor = nil;
static bool usingDotForSpelling = false;
// Constants for grammar pattern color
static RetainPtr<NSColor> grammarPatternColor = nil;
static bool usingDotForGrammar = false;
// These are the same for misspelling or bad grammar
int patternHeight = cMisspellingLineThickness;
int patternWidth = cMisspellingLinePatternWidth;
// Initialize pattern color if needed
if (!grammar && !spellingPatternColor) {
NSImage *image = [NSImage imageNamed:@"SpellingDot"];
ASSERT(image); // if image is not available, we want to know
NSColor *color = (image ? [NSColor colorWithPatternImage:image] : nil);
if (color)
usingDotForSpelling = true;
else
color = [NSColor redColor];
spellingPatternColor = color;
}
if (grammar && !grammarPatternColor) {
NSImage *image = [NSImage imageNamed:@"GrammarDot"];
ASSERT(image); // if image is not available, we want to know
NSColor *color = (image ? [NSColor colorWithPatternImage:image] : nil);
if (color)
usingDotForGrammar = true;
else
color = [NSColor greenColor];
grammarPatternColor = color;
}
bool usingDot;
NSColor *patternColor;
if (grammar) {
usingDot = usingDotForGrammar;
patternColor = grammarPatternColor.get();
} else {
usingDot = usingDotForSpelling;
patternColor = spellingPatternColor.get();
}
// Make sure to draw only complete dots.
// NOTE: Code here used to shift the underline to the left and increase the width
// to make sure everything gets underlined, but that results in drawing out of
// bounds (e.g. when at the edge of a view) and could make it appear that the
// space between adjacent misspelled words was underlined.
if (usingDot) {
// allow slightly more considering that the pattern ends with a transparent pixel
int widthMod = width % patternWidth;
if (patternWidth - widthMod > cMisspellingLinePatternGapWidth)
width -= widthMod;
}
// FIXME: This code should not use NSGraphicsContext currentContext
// In order to remove this requirement we will need to use CGPattern instead of NSColor
// Draw underline
NSGraphicsContext *currentContext = [NSGraphicsContext currentContext];
CGContextRef context = (CGContextRef)[currentContext graphicsPort];
CGContextSaveGState(context);
[patternColor set];
wkSetPatternPhaseInUserSpace(context, point);
NSRectFillUsingOperation(NSMakeRect(point.x(), point.y(), width, patternHeight), NSCompositeSourceOver);
CGContextRestoreGState(context);
}
}