/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Gesture helper implementation
*
*/
#include "GenericSimpleGesture.h"
#include "releasegesturerecogniser.h"
#include "rt_uievent.h"
#include "filelogger.h"
using namespace stmGesture ;
_LIT8(KReleaseName, "Release");
CReleaseGestureRecogniser::CReleaseGestureRecogniser(MGestureListener* aListener) :
CGestureRecogniser(aListener)
{
}
CReleaseGestureRecogniser* CReleaseGestureRecogniser::NewL(MGestureListener* aListener)
{
CReleaseGestureRecogniser* self = new (ELeave) CReleaseGestureRecogniser(aListener) ;
return self;
}
CReleaseGestureRecogniser::~CReleaseGestureRecogniser()
{
}
/*!
* Release gesture recogniser. Note that this one never owns the gesture, it just calls
* the callback if it detects ERelease inside the area being watched.
* There could be also check for the target window?
*/
TGestureRecognitionState CReleaseGestureRecogniser::recognise(int numOfActiveStreams,
MGestureEngineIf* pge)
{
TGestureRecognitionState state = ENotMyGesture;
// Check if we are enabled or not
if (!m_gestureEnabled) return state ;
// Look at the events to see if it looks like edge scroll with one pointer
if (numOfActiveStreams == 1)
{
// Then look at the event stream, it has to be EHold
const stmUiEventEngine::MUiEvent* puie = pge->getUiEvents(0);
if (!puie) return state;
int countOfEvents = puie->countOfEvents();
stmUiEventEngine::TUiEventCode eventCode = puie->Code();
if (m_loggingenabled)
{
LOGARG("CReleaseGestureRecogniser: %d num %d code %d", eventCode, countOfEvents, eventCode);
}
if (eventCode == stmUiEventEngine::ERelease)
{
if (m_loggingenabled)
{
LOGARG("CReleaseGestureRecogniser: 0x%x ERelease: num %d code %d, %d",
this, countOfEvents, puie->CurrentXY().iX, puie->CurrentXY().iY);
LOGARG("CReleaseGestureRecogniser: area, %d,%d %d,%d",
m_area.iTl.iX, m_area.iTl.iY, m_area.iBr.iX, m_area.iBr.iY);
}
bool produceGesture ;
if(!m_area.IsEmpty())
{
produceGesture = m_area.Contains(puie->CurrentXY()) ;
if(produceGesture && m_loggingenabled)
{
LOGARG("CReleaseGestureRecogniser: HIT area (%d,%d) in %d,%d %d,%d",
puie->CurrentXY().iX, puie->CurrentXY().iY,
m_area.iTl.iX, m_area.iTl.iY,
m_area.iBr.iX, m_area.iBr.iY);
}
}
else
{
produceGesture = (m_powner == puie->Target()) ; // no area defined, touch detected in the window
}
if (produceGesture)
{
state = EGestureActive ;
// issue the release gesture using the GenericSimpleGesture
stmGesture::TGenericSimpleGesture pgest(KUid, puie->CurrentXY());
// Give the gesture a name
pgest.setName(KReleaseName) ;
// Call the listener to inform that a release has occurred...
m_listener->gestureEnter(pgest);
}
}
}
return state;
}
void CReleaseGestureRecogniser::release(MGestureEngineIf* /*ge*/)
{
if (m_loggingenabled)
{
LOGARG("CReleaseGestureRecogniser: 0x%x release", this);
}
}
void CReleaseGestureRecogniser::setArea(const TRect& theArea)
{
m_area = theArea ;
if (m_loggingenabled)
{
LOGARG("CReleaseGestureRecogniser: area, %d,%d %d,%d",
m_area.iTl.iX, m_area.iTl.iY,
m_area.iBr.iX, m_area.iBr.iY);
}
}