diff -r d39add9822e2 -r 5bfc169077b2 webengine/webkitutils/stmgesturefw/inc/gestureframework.h --- a/webengine/webkitutils/stmgesturefw/inc/gestureframework.h Tue Feb 02 00:56:45 2010 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,104 +0,0 @@ -/* -* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). -* All rights reserved. -* This component and the accompanying materials are made available -* under the terms of the License "Eclipse Public License v1.0" -* which accompanies this distribution, and is available -* at the URL "http://www.eclipse.org/legal/epl-v10.html". -* -* Initial Contributors: -* Nokia Corporation - initial contribution. -* -* Contributors: -* -* Description: -* -*/ - -#ifndef GESTUREFRAMEWORK_H -#define GESTUREFRAMEWORK_H - -// INCLUDES -#include -#include -#include "rt_gestureengineif.h" -#include -#include - -// external classes -namespace stmUiEventEngine -{ - class CStateMachine ; -} - -// CLASS DECLARATION -namespace stmGesture -{ -// Forward declarations -class CGestureFrameworkImpl ; - -/*! - * Gesture framework contains the following elements - * \li UI State Machine. This is the lower level driver handling the events and generating UI events. - * Gesture framework creates an instance of the UI state machine and adds itself to be the UI event listener. - * \li Gesture Engine. The gesture engine processes the UI events received via MUiEventObserver - * and calls gesture recogniser interface MGestureRecogniserIf of all the gestures in the list. - * \li Gesture Recognisers. Gesture recognisers scan the list of UI events and if they recognise - * a gesture, they call the MGestureListener. - */ -NONSHARABLE_CLASS( CGestureFramework ): public CBase -{ -public: - // Constructors and destructor - - /** - * Destructor. - */ - virtual ~CGestureFramework(); - - /** - * Two-phased constructor. - */ - static CGestureFramework* NewL(); - - /** - * Two-phased constructor. - */ - static CGestureFramework* NewLC(); -public: - // new functions, - static TVersion Version(); - /*! - * Get the gesture engine interface - */ - MGestureEngineIf* getGestureEngine() ; - /*! - * Get the underlying low level UI event interface - */ - stmUiEventEngine::CStateMachine* getUiStateMachine() ; - /*! - * logging on or off - */ - void enableLogging(bool loggingEnabled); - -private: - - /*! - * Constructor for performing 1st stage construction - */ - CGestureFramework(); - - /*! - * EPOC default constructor for performing 2nd stage construction - */ - void ConstructL(); - -private: - CGestureFrameworkImpl* m_impl ; - - bool m_loggingenabled ; - -}; - -} // namespace -#endif // GESTUREFRAMEWORK_H