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/*
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* Copyright (c) 2009 Sony Ericsson Mobile Communications AB
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Sony Ericsson Mobile Communications AB - initial contribution.
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* Nokia Corporation - additional changes.
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*
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* Contributors:
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*
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* Description:
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* Implements the Enhanced SMS Animation Information Element.
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*
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*/
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/**
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* @file
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*
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* Implements CEmsPreDefAnimationIE and CEmsAnimationIE classes
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*/
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#include <emsanimationie.h>
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#include <w32std.h>
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/**
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* Creates a new Predifined animation class.
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* @param aAnimValue number of the predefined animations
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*/
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EXPORT_C CEmsPreDefAnimationIE* CEmsPreDefAnimationIE::NewL(TAnimType aAnimValue)
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/**
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* @capability None
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*/
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{
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if(aAnimValue > EDevil)User::Leave(KErrArgument);
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CEmsPreDefAnimationIE* self = new (ELeave) CEmsPreDefAnimationIE(aAnimValue);
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return self;
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}
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EXPORT_C CEmsInformationElement* CEmsPreDefAnimationIE::DuplicateL() const
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/**
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* @capability None
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*/
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{
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CEmsPreDefAnimationIE* copy = new (ELeave) CEmsPreDefAnimationIE();
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CleanupStack::PushL(copy);
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copy->CopyL(*this);
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CleanupStack::Pop(copy);
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return copy;
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}
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EXPORT_C void CEmsPreDefAnimationIE::CopyL(const CEmsPreDefAnimationIE& aSrc)
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/**
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* @capability None
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*/
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{
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CEmsInformationElement::CopyL(aSrc);
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iAnimNumber = aSrc.iAnimNumber;
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}
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EXPORT_C CEmsPreDefAnimationIE::TAnimType CEmsPreDefAnimationIE::Animation() const
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/**
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* @capability None
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*/
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{
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return iAnimNumber;
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}
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EXPORT_C void CEmsPreDefAnimationIE::SetAnimationL(TAnimType aValue)
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/**
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* @capability None
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*/
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{
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if(aValue > EDevil)User::Leave(KErrArgument);
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iAnimNumber = aValue;
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}
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CEmsPreDefAnimationIE::CEmsPreDefAnimationIE(TAnimType aAnimValue) :
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CEmsInformationElement(CSmsInformationElement::ESmsEnhancedPredefinedAnimation), iAnimNumber(aAnimValue)
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{
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iEncodedBodyLength=EIESize;
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}
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CEmsPreDefAnimationIE::CEmsPreDefAnimationIE() :
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CEmsInformationElement(CSmsInformationElement::ESmsEnhancedPredefinedAnimation)
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{
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iEncodedBodyLength=EIESize;
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}
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/**
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* Encodes the raw Ems information element into a data buffer that can be use to create a normal information element.
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*
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* @param aPtr the buffer to be used which is to contain the data
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* @param TBool boolean to indicate if it is for serialisation or encoding
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*/
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void CEmsPreDefAnimationIE::EncodeBodyL(TPtr8 aPtr, TBool) const
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{
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// We don't need to worry about the aIsForSerialisation flag since
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// encoding and serialisation will result in the same data
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aPtr.Append(static_cast<TUint8>(iAnimNumber));
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}
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/**
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* Decodes the raw data out of an information element into this class.
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*
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* @param aPtr The raw predefined animation data
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* @param TBool boolean to indicate if it is from serialisation
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* @leave KErrargument If the size of the data does not match what is expected.
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*/
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void CEmsPreDefAnimationIE::DecodeBodyL(const TPtrC8 aPtr, TBool)
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{
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__ASSERT_ALWAYS(aPtr.Length()==EIESize, User::Leave(KErrArgument));
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iAnimNumber = static_cast<TAnimType>(aPtr[0]);
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__ASSERT_DEBUG(iAnimNumber<=EDevil, User::Leave(KErrArgument));
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}
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// --------------------------------------------------------------------------------------------
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/**
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* Creates a new of an animation object.
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*
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* @return CEmsAnimationIE* the newly created object.
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*/
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CEmsAnimationIE* CEmsAnimationIE::NewL()
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{
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CEmsAnimationIE* self = new (ELeave) CEmsAnimationIE();
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return self;
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}
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/**
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* Creates a new EMS animation object from a given bitmap
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*
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* @param aBitmap a 4 frame Bitmap that is converted into an EMS animation type.
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* @return CEmsAnimationIE* the newly created object.
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* @leave KErrTooBig if the animation does not match the size of a Small/Large animation.
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*/
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EXPORT_C CEmsAnimationIE* CEmsAnimationIE::NewL(const CFbsBitmap& aBitmap)
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/**
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* @capability None
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*/
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{
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CEmsAnimationIE* self = new (ELeave) CEmsAnimationIE();
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CleanupStack::PushL(self);
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self->ConstructL(aBitmap);
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CleanupStack::Pop(self);
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return self;
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}
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/**
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* Creates a Copy of the object.
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*
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* @return CEmsAnimationIE* the newly created object.
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*/
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EXPORT_C CEmsInformationElement* CEmsAnimationIE::DuplicateL() const
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/**
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* @capability None
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*/
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{
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CEmsAnimationIE* copy = new (ELeave) CEmsAnimationIE();
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CleanupStack::PushL(copy);
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copy->CopyL(*this);
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CleanupStack::Pop(copy);
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return copy;
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}
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/**
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* Copys the information element out of the source into this object.
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*
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* @param aSrc the source object to copy from.
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*/
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EXPORT_C void CEmsAnimationIE::CopyL(const CEmsAnimationIE& aSrc)
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/**
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* @capability None
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*/
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{
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__ASSERT_ALWAYS(aSrc.iData, User::Leave(KErrCorrupt));
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CEmsInformationElement::CopyL(aSrc);
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delete iData;
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iData=NULL;
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iData = aSrc.iData->AllocL();
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}
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CEmsAnimationIE::CEmsAnimationIE() : CEmsInformationElement(CSmsInformationElement::ESmsEnhancedLargeAnimation) {};
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EXPORT_C CEmsAnimationIE::~CEmsAnimationIE()
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/**
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* @capability None
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*/
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{
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delete iData;
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}
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/**
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* Constructs the object from the given FbsBitmap
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* Will convert colour bitmaps into the correct format.
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*
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* @see
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* @param aBitmap the source bitmap containing the 4 frames.
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* @leave KErrTooBig if the animation will not fit within a single pdu.
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* @leave KErrTooBig if the animation is not one of the Two animation sizes.
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*/
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void CEmsAnimationIE::ConstructL(const CFbsBitmap& aBitmap)
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{
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__ASSERT_ALWAYS(aBitmap.SizeInPixels().iWidth%8==0, User::Leave(KErrCorrupt));
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TSize frameSize = aBitmap.SizeInPixels();
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////////////////////////////////////////////////////
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frameSize.iWidth /= EFramesPerMsg;
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__ASSERT_ALWAYS(frameSize==KSmallAnimSize || frameSize==KLargeAnimSize, User::Leave(KErrTooBig));
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if(frameSize==KSmallAnimSize)
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{
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iEncodedBodyLength = EIESmallSize;
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}
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else
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{
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iEncodedBodyLength = EIELargeSize;
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}
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iIdentifier = (frameSize == KSmallAnimSize) ? CSmsInformationElement::ESmsEnhancedSmallAnimation : CSmsInformationElement::ESmsEnhancedLargeAnimation;
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iData = HBufC8::NewL(frameSize.iWidth*frameSize.iHeight/2); // div PixelsPerByte * NumFrames = /2
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CFbsBitmap* bitmap = new (ELeave) CFbsBitmap;
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CleanupStack::PushL(bitmap);
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User::LeaveIfError(bitmap->Create(frameSize, EGray2));
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// create an off-screen device and context
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CGraphicsContext* bitGc;
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CFbsBitmapDevice* dev = CFbsBitmapDevice::NewL(bitmap);
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CleanupStack::PushL(dev);
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User::LeaveIfError(dev->CreateContext(bitGc));
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CleanupStack::PushL(bitGc);
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for (TInt frame=0; frame<EFramesPerMsg; ++frame)
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{
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TRect srcRect(TPoint(0,0),frameSize);
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TRect dstRect(TPoint(frameSize.iWidth*frame,0), frameSize);
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bitGc->DrawBitmap(srcRect, &aBitmap, dstRect);
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HBufC8* pictureData = CEmsPictureIE::CreatePictureBufferL(*bitmap);
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CleanupStack::PushL(pictureData);
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iData->Des().Append(*pictureData);
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CleanupStack::PopAndDestroy(pictureData);
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}
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CleanupStack::PopAndDestroy(3, bitmap);
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}
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/**
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* Encodes the animation object into its raw format. (no IE id)
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*
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* @param aPtr the buffer to be used which is to contain the data
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* @param TBool boolean to indicate if it is for serialisation or encoding
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*/
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void CEmsAnimationIE::EncodeBodyL(TPtr8 aPtr, TBool) const
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{
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aPtr.Append(*iData);
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}
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/**
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* Decodes the raw data out of an information element into this class.
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*
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* @param aPtr The raw predefined animation data
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* @param TBool boolean to indicate if it is from serialisation
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* @leave KErrargument If the size of the data does not match what is expected.
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*/
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void CEmsAnimationIE::DecodeBodyL(const TPtrC8 aPtr, TBool)
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{
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__ASSERT_ALWAYS(aPtr.Length()==EIESmallSize || aPtr.Length()==EIELargeSize, User::Leave(KErrCorrupt));
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delete iData;
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iData = NULL;
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iData = aPtr.AllocL();
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}
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EXPORT_C CFbsBitmap* CEmsAnimationIE::GetBitmapL() const
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/**
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* @capability None
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*/
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{
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TSize size;
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if (iData->Length()==EIESmallSize)
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size = KSmallAnimSize;
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else
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size = KLargeAnimSize;
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////////////////////////////////////
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__ASSERT_ALWAYS(size.iWidth*size.iHeight*EFramesPerMsg==iData->Length()*8, User::Leave(KErrCorrupt));
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TInt frameDataLength = iData->Length()/EFramesPerMsg;
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CFbsBitmap* bitmap = new (ELeave) CFbsBitmap;
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CleanupStack::PushL(bitmap);
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User::LeaveIfError(bitmap->Create(TSize(size.iWidth*EFramesPerMsg, size.iHeight), EGray2));
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// create an off-screen device and context
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CFbsBitGc* bitGc;
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CFbsBitmapDevice* dev = CFbsBitmapDevice::NewL(bitmap);
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CleanupStack::PushL(dev);
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User::LeaveIfError(dev->CreateContext(bitGc));
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CleanupStack::PushL(bitGc);
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bitGc->SetBrushColor(KRgbBlack);
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bitGc->SetPenColor(KRgbBlack);
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bitGc->SetBrushStyle(CGraphicsContext::ESolidBrush);
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bitGc->SetDrawMode(CGraphicsContext::EDrawModePEN);
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// Draw all frames into the master bitmap
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for (TInt frame=0; frame<EFramesPerMsg; frame++)
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{
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TPtrC8 frameData(iData->Mid(frame*frameDataLength, frameDataLength));
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CFbsBitmap* pic;
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pic = GetBitmapL(size, frameData);
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TPoint topLeft(size.iWidth*frame,0);
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bitGc->BitBlt(topLeft,pic);
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delete pic;
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};
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CleanupStack::PopAndDestroy(2, dev);
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CleanupStack::Pop(bitmap);
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return bitmap;
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}
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CFbsBitmap* CEmsAnimationIE::GetBitmapL(const TSize& aSize, const TDesC8& aDataBuf)const
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{
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// bitmap must have a width that is a x of 8.
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__ASSERT_ALWAYS(aSize.iWidth%8==0, User::Leave(KErrCorrupt));
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CFbsBitmap* bitmap = new (ELeave) CFbsBitmap();
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CleanupStack::PushL(bitmap);
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TInt numLineBytes = aSize.iWidth/8;
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User::LeaveIfError(bitmap->Create(aSize,EGray2));
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HBufC8* working = HBufC8::NewLC(numLineBytes);
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TPtr8 convertedScanLine(working->Des());
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convertedScanLine.SetLength(numLineBytes);
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TUint8 byte = 0;
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const TUint8* adr=NULL;
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for (TInt line =0; line < aSize.iHeight; line++)
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{
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adr = &(aDataBuf[(numLineBytes) * line]);
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TPtrC8 scanLine(adr, numLineBytes);
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for (TInt word=0; word<numLineBytes; word++)
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{
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// Convert EMS Black=1 to Epoc Black=0
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// and Convert little endean to big.
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byte = 0;
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for (TInt bit=0; bit<8; bit++)
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byte |= (scanLine[word] & (1<<bit)) ? 0 : (1<<(7-bit));
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convertedScanLine[word] = byte;
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}
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bitmap->SetScanLine(convertedScanLine, line);
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}
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CleanupStack::PopAndDestroy(working);
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CleanupStack::Pop(bitmap);
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return bitmap;
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}
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