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// Copyright (c) 1998-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// Implements CSmsuTimeout
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//
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//
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/**
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@file
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*/
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#include "SmsuTimer.h"
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#include <e32std.h>
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#include "smsumain.h"
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#include "smsstacklog.h"
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/**
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* 2 phase contructor
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*
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* @param aActive Reference to an active observer
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*/
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CSmsuTimeout* CSmsuTimeout::NewL(CSmsuActiveBase& aActive)
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{
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LOGSMSU1("CSmsuTimeout::NewL()");
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CSmsuTimeout* self = new(ELeave) CSmsuTimeout(aActive);
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop(self);
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return self;
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}
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/**
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* D'tor
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*/
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CSmsuTimeout::~CSmsuTimeout()
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{
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Cancel();
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}
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/**
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* Start a timeout specified in aTimeIntervalMicroSeconds32
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*/
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void CSmsuTimeout::Start(const TTimeIntervalMicroSeconds32& aTimeIntervalMicroSeconds32)
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{
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LOGSMSU1("CSmsuTimeout::Start()");
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iTimedOut = EFalse;
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After(aTimeIntervalMicroSeconds32);
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} // CSmsuTimeout::Start
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/**
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* C'tor
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*/
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CSmsuTimeout::CSmsuTimeout(CSmsuActiveBase& aActive)
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: CTimer(aActive.Priority()),
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iActive(aActive),
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iTimedOut(EFalse),
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iCompleteMyselfRequested(EFalse)
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{
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LOGSMSU1("CSmsuTimeout::CSmsuTimeout()");
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CActiveScheduler::Add(this);
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} // CSmsuTimeout::CSmsuTimeout
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/**
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* Timer completed - cancel the observer
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*/
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void CSmsuTimeout::RunL()
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{
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LOGSMSU2("CSmsuTimeout::RunL [iStatus=%d]", iStatus.Int() );
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iTimedOut = ETrue;
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iActive.Cancel();
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//
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// It would be nice to call a DoTimeout() function here,
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// and give the client the option of deciding what to do
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// next, but that would be a BC break.
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//
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// So instead, we can do the next best thing. If the client
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// calls CSmsuActiveBase::CompleteMyselfAfterTimeout() after
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// a timeout (but within the DoCancel() function) then
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// we now call the complete method - thereby restarting
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// the active object outside of the Cancel().
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//
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if (iCompleteMyselfRequested)
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{
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iActive.CompleteMyself(iCompleteMyselfStatus);
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iCompleteMyselfRequested = EFalse;
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}
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} // CSmsuTimeout::RunL
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void CSmsuTimeout::RequestCompleteMyselfAfterCancel(TInt aStatus)
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{
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// Ignore in code coverage - not used within the SMS stack.
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BULLSEYE_OFF
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__ASSERT_DEBUG(iCompleteMyselfRequested == EFalse, SmsuPanic(ESmsuCompleteMyselfAlreadyRequested));
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iCompleteMyselfRequested = ETrue;
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iCompleteMyselfStatus = aStatus;
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BULLSEYE_RESTORE
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}
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