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/*
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* Copyright (c) 2009 Sony Ericsson Mobile Communications AB
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Sony Ericsson Mobile Communications AB - initial contribution.
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* Nokia Corporation - additional changes.
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*
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* Contributors:
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*
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* Description:
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* Implements the Enhanced SMS Predefined and User Defined sound IE.
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*
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*/
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/**
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* @file
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* @internalComponent
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* Defines CEmsPreDEfSound and CEmsSoundIE classes
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*/
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#ifndef __EMSSoundIE_H__
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#define __EMSSoundIE_H__
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#include <emsinformationelement.h>
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class CEmsPreDefSoundIE : public CEmsInformationElement
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/**
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* @internalComponent
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*/
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{
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public:
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enum TPredefinedSound {EChimesHigh=0, EChimesLow, EDing, ETaDa, ENotify, EDrum, EClaps, EFanFar, EChordHigh, EChordLow};
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IMPORT_C static CEmsPreDefSoundIE* NewL(TPredefinedSound aSound=EChimesHigh);
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IMPORT_C CEmsInformationElement* DuplicateL() const;
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IMPORT_C void CopyL(const CEmsPreDefSoundIE& aSrc);
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IMPORT_C TPredefinedSound PredefinedSound() const;
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private:
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CEmsPreDefSoundIE();
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virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
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virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
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void ConstructL(TPredefinedSound aSound);
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TPredefinedSound iSound;
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};
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class CEmsSoundIE : public CEmsInformationElement
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/**
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* CEmsSoundIE wraps the creation & modification of the user & predefined sound
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* information elements into a single class.
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*
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* Format of Extended Object PreDefined Sound.
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* ------------------------------------------
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*
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* Position (Octet) Bit Description
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* 1 Start Position
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* 2 Number of predef sound
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*
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* Format of Extended Object User Defined Sound.
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* --------------------------------------------
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*
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* Position (Octet) Bit Description
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* 1 Start Position
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* 2..n Sound Data (iMelody)
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*
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* @see 3gpp Spec V5 section 9.2.3.24.10.1.2/3
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* @internalComponent
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*/
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{
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public:
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enum {EMaxSoundLength=128};
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static CEmsSoundIE* NewL();
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IMPORT_C static CEmsSoundIE* NewL(const TDesC8& aMelody);
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IMPORT_C CEmsInformationElement* DuplicateL() const;
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IMPORT_C ~CEmsSoundIE();
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IMPORT_C void CopyL(const CEmsSoundIE& aSrc);
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IMPORT_C const HBufC8* Melody() const;
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private:
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CEmsSoundIE();
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void ConstructL(const TDesC8& aMelody);
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virtual void EncodeBodyL(TPtr8 aPtr, TBool aIsForSerialisation) const;
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virtual void DecodeBodyL(const TPtrC8 aPtr, TBool aIsFromSerialisation);
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void Reset();
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HBufC8* iMelody;
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};
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#endif // __EMSSoundIE_H__
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