smsprotocols/smsstack/smsu/src/smsutimer.cpp
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     1 // Copyright (c) 1998-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // Implements CSmsuTimeout
       
    15 // 
       
    16 //
       
    17 
       
    18 /**
       
    19  @file
       
    20 */
       
    21 
       
    22 #include "SmsuTimer.h"
       
    23 
       
    24 #include <e32std.h>
       
    25 
       
    26 #include "smsumain.h"
       
    27 #include "smsstacklog.h"
       
    28 
       
    29 /**
       
    30  *  2 phase contructor
       
    31  *  
       
    32  *  @param aActive Reference to an active observer
       
    33  */
       
    34 CSmsuTimeout* CSmsuTimeout::NewL(CSmsuActiveBase& aActive)
       
    35     {
       
    36     LOGSMSU1("CSmsuTimeout::NewL()");
       
    37     
       
    38     CSmsuTimeout* self = new(ELeave) CSmsuTimeout(aActive);
       
    39     CleanupStack::PushL(self);
       
    40     self->ConstructL();
       
    41     CleanupStack::Pop(self);
       
    42     return self;
       
    43     }
       
    44 
       
    45 /**
       
    46  *  D'tor
       
    47  */
       
    48 CSmsuTimeout::~CSmsuTimeout()
       
    49 	{
       
    50 	Cancel();
       
    51 	}
       
    52 
       
    53 
       
    54 /**
       
    55  *  Start a timeout specified in aTimeIntervalMicroSeconds32
       
    56  */
       
    57 void CSmsuTimeout::Start(const TTimeIntervalMicroSeconds32& aTimeIntervalMicroSeconds32)
       
    58 	{
       
    59 	LOGSMSU1("CSmsuTimeout::Start()");
       
    60 
       
    61 	iTimedOut = EFalse;
       
    62 	After(aTimeIntervalMicroSeconds32);
       
    63 	} // CSmsuTimeout::Start
       
    64 
       
    65 
       
    66 /**
       
    67  *  C'tor
       
    68  */
       
    69 CSmsuTimeout::CSmsuTimeout(CSmsuActiveBase& aActive)
       
    70   : CTimer(aActive.Priority()),
       
    71 	iActive(aActive),
       
    72 	iTimedOut(EFalse),
       
    73 	iCompleteMyselfRequested(EFalse)
       
    74 	{
       
    75 	LOGSMSU1("CSmsuTimeout::CSmsuTimeout()");
       
    76 
       
    77 	CActiveScheduler::Add(this);
       
    78 	} // CSmsuTimeout::CSmsuTimeout
       
    79 
       
    80 
       
    81 /**
       
    82  *  Timer completed - cancel the observer
       
    83  */
       
    84 void CSmsuTimeout::RunL()
       
    85 	{
       
    86 	LOGSMSU2("CSmsuTimeout::RunL [iStatus=%d]", iStatus.Int() );
       
    87 	iTimedOut = ETrue;
       
    88 	iActive.Cancel();
       
    89 
       
    90 	//
       
    91 	// It would be nice to call a DoTimeout() function here,
       
    92 	// and give the client the option of deciding what to do
       
    93 	// next, but that would be a BC break.
       
    94 	//
       
    95 	// So instead, we can do the next best thing. If the client
       
    96 	// calls CSmsuActiveBase::CompleteMyselfAfterTimeout() after
       
    97 	// a timeout (but within the DoCancel() function) then
       
    98 	// we now call the complete method - thereby restarting
       
    99 	// the active object outside of the Cancel().
       
   100 	//
       
   101 	if (iCompleteMyselfRequested)
       
   102 		{
       
   103 		iActive.CompleteMyself(iCompleteMyselfStatus);
       
   104 		iCompleteMyselfRequested = EFalse;
       
   105 		}
       
   106 	} // CSmsuTimeout::RunL
       
   107 
       
   108 
       
   109 void CSmsuTimeout::RequestCompleteMyselfAfterCancel(TInt aStatus)
       
   110     {
       
   111     // Ignore in code coverage - not used within the SMS stack.
       
   112     BULLSEYE_OFF
       
   113     __ASSERT_DEBUG(iCompleteMyselfRequested == EFalse, SmsuPanic(ESmsuCompleteMyselfAlreadyRequested));
       
   114     
       
   115     iCompleteMyselfRequested = ETrue;
       
   116     iCompleteMyselfStatus    = aStatus;
       
   117     BULLSEYE_RESTORE
       
   118     }