Merge RCL_3 fix to Bug 1398 with the latest delivery.
/*
* Copyright (c) 2009 Sony Ericsson Mobile Communications AB
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Sony Ericsson Mobile Communications AB - initial contribution.
* Nokia Corporation - additional changes.
*
* Contributors:
*
* Description:
* Implements the Enhanced SMS Animation Information Element.
*
*/
/**
* @file
*
* Implements CEmsPreDefAnimationIE and CEmsAnimationIE classes
*/
#include <emsanimationie.h>
#include <w32std.h>
/**
* Creates a new Predifined animation class.
* @param aAnimValue number of the predefined animations
*/
EXPORT_C CEmsPreDefAnimationIE* CEmsPreDefAnimationIE::NewL(TAnimType aAnimValue)
/**
* @capability None
*/
{
if(aAnimValue > EDevil)User::Leave(KErrArgument);
CEmsPreDefAnimationIE* self = new (ELeave) CEmsPreDefAnimationIE(aAnimValue);
return self;
}
EXPORT_C CEmsInformationElement* CEmsPreDefAnimationIE::DuplicateL() const
/**
* @capability None
*/
{
CEmsPreDefAnimationIE* copy = new (ELeave) CEmsPreDefAnimationIE();
CleanupStack::PushL(copy);
copy->CopyL(*this);
CleanupStack::Pop(copy);
return copy;
}
EXPORT_C void CEmsPreDefAnimationIE::CopyL(const CEmsPreDefAnimationIE& aSrc)
/**
* @capability None
*/
{
CEmsInformationElement::CopyL(aSrc);
iAnimNumber = aSrc.iAnimNumber;
}
EXPORT_C CEmsPreDefAnimationIE::TAnimType CEmsPreDefAnimationIE::Animation() const
/**
* @capability None
*/
{
return iAnimNumber;
}
EXPORT_C void CEmsPreDefAnimationIE::SetAnimationL(TAnimType aValue)
/**
* @capability None
*/
{
if(aValue > EDevil)User::Leave(KErrArgument);
iAnimNumber = aValue;
}
CEmsPreDefAnimationIE::CEmsPreDefAnimationIE(TAnimType aAnimValue) :
CEmsInformationElement(CSmsInformationElement::ESmsEnhancedPredefinedAnimation), iAnimNumber(aAnimValue)
{
iEncodedBodyLength=EIESize;
}
CEmsPreDefAnimationIE::CEmsPreDefAnimationIE() :
CEmsInformationElement(CSmsInformationElement::ESmsEnhancedPredefinedAnimation)
{
iEncodedBodyLength=EIESize;
}
/**
* Encodes the raw Ems information element into a data buffer that can be use to create a normal information element.
*
* @param aPtr the buffer to be used which is to contain the data
* @param TBool boolean to indicate if it is for serialisation or encoding
*/
void CEmsPreDefAnimationIE::EncodeBodyL(TPtr8 aPtr, TBool) const
{
// We don't need to worry about the aIsForSerialisation flag since
// encoding and serialisation will result in the same data
aPtr.Append(static_cast<TUint8>(iAnimNumber));
}
/**
* Decodes the raw data out of an information element into this class.
*
* @param aPtr The raw predefined animation data
* @param TBool boolean to indicate if it is from serialisation
* @leave KErrargument If the size of the data does not match what is expected.
*/
void CEmsPreDefAnimationIE::DecodeBodyL(const TPtrC8 aPtr, TBool)
{
__ASSERT_ALWAYS(aPtr.Length()==EIESize, User::Leave(KErrArgument));
iAnimNumber = static_cast<TAnimType>(aPtr[0]);
__ASSERT_DEBUG(iAnimNumber<=EDevil, User::Leave(KErrArgument));
}
// --------------------------------------------------------------------------------------------
/**
* Creates a new of an animation object.
*
* @return CEmsAnimationIE* the newly created object.
*/
CEmsAnimationIE* CEmsAnimationIE::NewL()
{
CEmsAnimationIE* self = new (ELeave) CEmsAnimationIE();
return self;
}
/**
* Creates a new EMS animation object from a given bitmap
*
* @param aBitmap a 4 frame Bitmap that is converted into an EMS animation type.
* @return CEmsAnimationIE* the newly created object.
* @leave KErrTooBig if the animation does not match the size of a Small/Large animation.
*/
EXPORT_C CEmsAnimationIE* CEmsAnimationIE::NewL(const CFbsBitmap& aBitmap)
/**
* @capability None
*/
{
CEmsAnimationIE* self = new (ELeave) CEmsAnimationIE();
CleanupStack::PushL(self);
self->ConstructL(aBitmap);
CleanupStack::Pop(self);
return self;
}
/**
* Creates a Copy of the object.
*
* @return CEmsAnimationIE* the newly created object.
*/
EXPORT_C CEmsInformationElement* CEmsAnimationIE::DuplicateL() const
/**
* @capability None
*/
{
CEmsAnimationIE* copy = new (ELeave) CEmsAnimationIE();
CleanupStack::PushL(copy);
copy->CopyL(*this);
CleanupStack::Pop(copy);
return copy;
}
/**
* Copys the information element out of the source into this object.
*
* @param aSrc the source object to copy from.
*/
EXPORT_C void CEmsAnimationIE::CopyL(const CEmsAnimationIE& aSrc)
/**
* @capability None
*/
{
__ASSERT_ALWAYS(aSrc.iData, User::Leave(KErrCorrupt));
CEmsInformationElement::CopyL(aSrc);
delete iData;
iData=NULL;
iData = aSrc.iData->AllocL();
}
CEmsAnimationIE::CEmsAnimationIE() : CEmsInformationElement(CSmsInformationElement::ESmsEnhancedLargeAnimation) {};
EXPORT_C CEmsAnimationIE::~CEmsAnimationIE()
/**
* @capability None
*/
{
delete iData;
}
/**
* Constructs the object from the given FbsBitmap
* Will convert colour bitmaps into the correct format.
*
* @see
* @param aBitmap the source bitmap containing the 4 frames.
* @leave KErrTooBig if the animation will not fit within a single pdu.
* @leave KErrTooBig if the animation is not one of the Two animation sizes.
*/
void CEmsAnimationIE::ConstructL(const CFbsBitmap& aBitmap)
{
__ASSERT_ALWAYS(aBitmap.SizeInPixels().iWidth%8==0, User::Leave(KErrCorrupt));
TSize frameSize = aBitmap.SizeInPixels();
////////////////////////////////////////////////////
frameSize.iWidth /= EFramesPerMsg;
__ASSERT_ALWAYS(frameSize==KSmallAnimSize || frameSize==KLargeAnimSize, User::Leave(KErrTooBig));
if(frameSize==KSmallAnimSize)
{
iEncodedBodyLength = EIESmallSize;
}
else
{
iEncodedBodyLength = EIELargeSize;
}
iIdentifier = (frameSize == KSmallAnimSize) ? CSmsInformationElement::ESmsEnhancedSmallAnimation : CSmsInformationElement::ESmsEnhancedLargeAnimation;
iData = HBufC8::NewL(frameSize.iWidth*frameSize.iHeight/2); // div PixelsPerByte * NumFrames = /2
CFbsBitmap* bitmap = new (ELeave) CFbsBitmap;
CleanupStack::PushL(bitmap);
User::LeaveIfError(bitmap->Create(frameSize, EGray2));
// create an off-screen device and context
CGraphicsContext* bitGc;
CFbsBitmapDevice* dev = CFbsBitmapDevice::NewL(bitmap);
CleanupStack::PushL(dev);
User::LeaveIfError(dev->CreateContext(bitGc));
CleanupStack::PushL(bitGc);
for (TInt frame=0; frame<EFramesPerMsg; ++frame)
{
TRect srcRect(TPoint(0,0),frameSize);
TRect dstRect(TPoint(frameSize.iWidth*frame,0), frameSize);
bitGc->DrawBitmap(srcRect, &aBitmap, dstRect);
HBufC8* pictureData = CEmsPictureIE::CreatePictureBufferL(*bitmap);
CleanupStack::PushL(pictureData);
iData->Des().Append(*pictureData);
CleanupStack::PopAndDestroy(pictureData);
}
CleanupStack::PopAndDestroy(3, bitmap);
}
/**
* Encodes the animation object into its raw format. (no IE id)
*
* @param aPtr the buffer to be used which is to contain the data
* @param TBool boolean to indicate if it is for serialisation or encoding
*/
void CEmsAnimationIE::EncodeBodyL(TPtr8 aPtr, TBool) const
{
aPtr.Append(*iData);
}
/**
* Decodes the raw data out of an information element into this class.
*
* @param aPtr The raw predefined animation data
* @param TBool boolean to indicate if it is from serialisation
* @leave KErrargument If the size of the data does not match what is expected.
*/
void CEmsAnimationIE::DecodeBodyL(const TPtrC8 aPtr, TBool)
{
__ASSERT_ALWAYS(aPtr.Length()==EIESmallSize || aPtr.Length()==EIELargeSize, User::Leave(KErrCorrupt));
delete iData;
iData = NULL;
iData = aPtr.AllocL();
}
EXPORT_C CFbsBitmap* CEmsAnimationIE::GetBitmapL() const
/**
* @capability None
*/
{
TSize size;
if (iData->Length()==EIESmallSize)
size = KSmallAnimSize;
else
size = KLargeAnimSize;
////////////////////////////////////
__ASSERT_ALWAYS(size.iWidth*size.iHeight*EFramesPerMsg==iData->Length()*8, User::Leave(KErrCorrupt));
TInt frameDataLength = iData->Length()/EFramesPerMsg;
CFbsBitmap* bitmap = new (ELeave) CFbsBitmap;
CleanupStack::PushL(bitmap);
User::LeaveIfError(bitmap->Create(TSize(size.iWidth*EFramesPerMsg, size.iHeight), EGray2));
// create an off-screen device and context
CFbsBitGc* bitGc;
CFbsBitmapDevice* dev = CFbsBitmapDevice::NewL(bitmap);
CleanupStack::PushL(dev);
User::LeaveIfError(dev->CreateContext(bitGc));
CleanupStack::PushL(bitGc);
bitGc->SetBrushColor(KRgbBlack);
bitGc->SetPenColor(KRgbBlack);
bitGc->SetBrushStyle(CGraphicsContext::ESolidBrush);
bitGc->SetDrawMode(CGraphicsContext::EDrawModePEN);
// Draw all frames into the master bitmap
for (TInt frame=0; frame<EFramesPerMsg; frame++)
{
TPtrC8 frameData(iData->Mid(frame*frameDataLength, frameDataLength));
CFbsBitmap* pic;
pic = GetBitmapL(size, frameData);
TPoint topLeft(size.iWidth*frame,0);
bitGc->BitBlt(topLeft,pic);
delete pic;
};
CleanupStack::PopAndDestroy(2, dev);
CleanupStack::Pop(bitmap);
return bitmap;
}
CFbsBitmap* CEmsAnimationIE::GetBitmapL(const TSize& aSize, const TDesC8& aDataBuf)const
{
// bitmap must have a width that is a x of 8.
__ASSERT_ALWAYS(aSize.iWidth%8==0, User::Leave(KErrCorrupt));
CFbsBitmap* bitmap = new (ELeave) CFbsBitmap();
CleanupStack::PushL(bitmap);
TInt numLineBytes = aSize.iWidth/8;
User::LeaveIfError(bitmap->Create(aSize,EGray2));
HBufC8* working = HBufC8::NewLC(numLineBytes);
TPtr8 convertedScanLine(working->Des());
convertedScanLine.SetLength(numLineBytes);
TUint8 byte = 0;
const TUint8* adr=NULL;
for (TInt line =0; line < aSize.iHeight; line++)
{
adr = &(aDataBuf[(numLineBytes) * line]);
TPtrC8 scanLine(adr, numLineBytes);
for (TInt word=0; word<numLineBytes; word++)
{
// Convert EMS Black=1 to Epoc Black=0
// and Convert little endean to big.
byte = 0;
for (TInt bit=0; bit<8; bit++)
byte |= (scanLine[word] & (1<<bit)) ? 0 : (1<<(7-bit));
convertedScanLine[word] = byte;
}
bitmap->SetScanLine(convertedScanLine, line);
}
CleanupStack::PopAndDestroy(working);
CleanupStack::Pop(bitmap);
return bitmap;
}