commsfwsupport/commselements/serverden/src/sd_player.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 25 May 2010 14:00:39 +0300
branchRCL_3
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child 50 afebdb533a85
permissions -rw-r--r--
Revision: 201021 Kit: 2010121
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// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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/**
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 @file
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 @internalComponent
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*/
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#include <e32base.h>
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#include <cfshared.h>
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#include "sd_log.h"
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#include "sd_roles.h"
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#include "sd_msgs.h"
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#include "sd_std.h"
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#include "sd_errors.h"
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#ifdef _DEBUG
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// Panic category for "absolutely impossible!" vanilla ASSERT()-type panics from this module
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// (if it could happen through user error then you should give it an explicit, documented, category + code)
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_LIT(KSpecAssert_ElemSvrDenPlayrC, "ElemSvrDenPlayrC");
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#endif
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using namespace Den;
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using namespace CommsFW;
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//
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// CSockSessionProxy
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//
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EXPORT_C CCommonSessionProxy::CCommonSessionProxy(CWorkerSession* aSession, CCommonPlayer& aPlayer)
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:	iSession(aSession),
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	iPlayer(aPlayer),
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	iNumSubSessClosing(ELivingSession)
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	{
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	//COMMONLOG((WorkerId(),KECommonBootingTag, _L8("CSockSessionProxy %08x:\tCSockSessionProxy(), iSockSession %08x"), this, iSession) );
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	}
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EXPORT_C CCommonSessionProxy::~CCommonSessionProxy()
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	{
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	//LOG(ESockLog::Printf(KESockSessDetailTag, _L8("CSockSessionProxy %08x:\t~CSockSessionProxy(), iSockSession %08x"), this, iSockSession) );
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	if(iLink.iNext)
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		{
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		iLink.Deque();
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		}
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	}
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void CCommonSessionProxy::BeginSessionClose()
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	{
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	COMMONLOG((Player().WorkerId(),KECommonBootingTag, _L8("CCommonSessionProxy %08x:\tBeginSessionClose(), iSockSession %08x"), this, iSession) );
0
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	/* Only do something if the message is within the deadline and we're sure
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	   the session pointer is safe to use */
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	CCommonWorkerThread& worker = iPlayer.WorkerThread();
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	worker.IncProlongBindingLife();
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	__ASSERT_DEBUG(!IsClosing(), User::Panic(KSpecAssert_ElemSvrDenPlayrC, 1));
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	iNumSubSessClosing = 1;	// dummy subsession to prevent premature suicide during this close loop
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	// The object container is stored as a packed array, so working backwards through it avoids invalidating
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	// the iterator when removing entries (and as a bonus is more efficient)
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	CCommonPlayer::TSubSessionContainer& subSessions(iPlayer.SubSessions());
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	for(TInt i = subSessions.Count() - 1; i >= 0; --i)
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		{
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		CWorkerSubSession* subSession = subSessions[i];
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		if(subSession->Session() == iSession)
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			{
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			++iNumSubSessClosing;
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			if(!subSession->IsClosing())
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				{
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				subSession->DeleteMe();
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				}
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			}
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		}
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	NotifySubSessionDestroyed();	// remove the dummy subsession
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	}
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EXPORT_C void CCommonSessionProxy::NotifySubSessionDestroyed()
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	{
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	//COMMONLOG((Player().WorkerId(),KECommonBootingTag, _L8("CCommonSessionProxy %08x:\tNotifySubSessionDestroyed(), iSockSession %08x"), this, iSession) );
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	if(IsClosing() && --iNumSubSessClosing <= 0)
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		{
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		__ASSERT_DEBUG(iNumSubSessClosing == 0, User::Panic(KSpecAssert_ElemSvrDenPlayrC, 2));
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		CCommonWorkerThread& worker = iPlayer.WorkerThread();
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		worker.CompleteSessionClose(iSession);
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		delete this;
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		}
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	}
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//
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// CCommonPlayer
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//
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/**
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The Player destructor doesn't have much to do as a lot of the cleanup is done during the
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normal shutdown routines. Here the Player merely deletes all sub-sessions it owns.
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*/
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EXPORT_C CCommonPlayer::~CCommonPlayer()
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   110
	{
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	// The object container is stored as a packed array, so working backwards through it avoids invalidating
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	// the iterator when removing entries (and as a bonus is more efficient)
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	COMMONLOG((WorkerId(),KECommonBootingTag, _L8("CCommonPlayer::~CCommonPlayer()")));
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   114
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	for(TInt i = iSubSessions.Count() - 1; i >= 0; --i)
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		{
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		CWorkerSubSession* subSession = iSubSessions[i];
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		COMMONLOG((WorkerId(),KECommonBootingTag, _L8("-- destroying %08x"), subSession));
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		subSession->DeleteMe();
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		}
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   121
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	// Subsessions belong to sessions and get removed when those close. The only time a Player should be going down
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	// with leftover subsessions is an immediate shutdown, else either a session wasn't destroyed properly or a subsession
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	// got leaked off it. We do this after the cleanup loop above so the ptrs are helpfully listed
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	__ASSERT_DEBUG((iSubSessions.Count() == 0 || PitBoss().TestImmediateShutdownPresent()), User::Panic(KSpecAssert_ElemSvrDenPlayrC, 3));
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   126
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	iSubSessions.ResetAndDestroy();
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	}
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   129
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EXPORT_C CCommonPlayer::CCommonPlayer(CCommonWorkerThread* aOwnerThread, TPlayerRole aPlayerRole)
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:	iOwnerThread(aOwnerThread),
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	iPlayerRole(aPlayerRole)
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	{
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	COMMONLOG((WorkerId(),KECommonBootingTag, _L8("CCommonPlayer::CCommonPlayer()")));
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	iSessionProxies.SetOffset(CCommonSessionProxy::GetLinkOffset());
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	}
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   137
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   138
/**
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MultiTool function to return the current session proxy for a session, but also to create it
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if it doesn't exist. This avoids having the same pattern in multiple places where we first check
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to see if it exists then creates it if not.
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*/
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EXPORT_C CCommonSessionProxy* CCommonPlayer::CurrentSessionProxyL()
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	{
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	if(!iCurrentSessionProxy)
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		{
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		iCurrentSessionProxy = FindOrCreateSessionProxyL(Session());
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		}
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	return iCurrentSessionProxy;
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	}
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   151
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CCommonSessionProxy* CCommonPlayer::FindOrCreateSessionProxyL(CWorkerSession* aSession)
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	{
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	CCommonSessionProxy* proxy = FindSessionProxy(aSession);
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	if(proxy==NULL)
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		{
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		// No existing proxy; create a new one and append to list
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		proxy = DoCreateSessionProxyL(aSession);
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		iSessionProxies.AddLast(*proxy);
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		}
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	return proxy;
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	}
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   163
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CCommonSessionProxy* CCommonPlayer::FindSessionProxy(CWorkerSession* aSession)
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	{
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	TDblQueIter<CCommonSessionProxy> iter(iSessionProxies);
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	CCommonSessionProxy* proxy;
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	while((proxy = iter++) != NULL)
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		{
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		if(proxy->Session() == aSession)
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			{
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			break;
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   173
			}
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		}
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	return proxy;
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   176
	}
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   177
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   178
/**
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   179
The Player can unbind from another worker thread if it doesn't have any sub-sessions
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belonging to a session in the peer's Dealer and there are no interface cookies left registered
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at all
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*/
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   183
TBool CCommonPlayer::CanUnbindFromWorker(TWorkerId aWorker)
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   184
	{
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	COMMONLOG((WorkerId(), KECommonBootingTag, _L8("CCommonPlayer::CanUnbindFromWorker(%d): %d subsess"), aWorker, iSubSessions.Count()));
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   186
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	TInt regItfCount = WorkerThread().Transport()->RegisteredCount();
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	TInt persistentItfCount = Messages::TlsGlobals::Get().PersistentItfCount();
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	if(regItfCount > persistentItfCount)
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		{
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		COMMONLOG((WorkerId(), KECommonBootingTag, _L8("-- can't; %d interfaces still registered (%d transient)"), regItfCount, regItfCount - persistentItfCount) );
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		return EFalse;
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   193
		}
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   194
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   195
	for(TInt idx = iSubSessions.Count() - 1; idx >= 0; --idx)
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		{
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   197
		const CWorkerSubSession* ss = iSubSessions[idx];
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		COMMONLOG((WorkerId(),KECommonBootingTag, _L8("-- subsess %08x worker=%d"), ss, ss->Session()->WorkerId()));
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		if(ss->Session()->WorkerId() == aWorker)
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   200
			{
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			COMMONLOG((WorkerId(),KECommonBootingTag, _L8("-- can't; subsess %08x belongs to this peer"), ss) );
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			return EFalse;
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   203
			}
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   204
		}
9
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diff changeset
   205
    
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   206
	if (!iSessionProxies.IsEmpty())
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   207
        {
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   208
        COMMONLOG((WorkerId(), KECommonBootingTag, _L8("-- can't; session proxies still present")));
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   209
        return EFalse;
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   210
        }
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diff changeset
   211
    
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diff changeset
   212
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   213
    return ETrue;
0
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	}
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   215
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   216
EXPORT_C void CCommonPlayer::MaybeSetPlayerShutdownComplete(TBool aForceShutdownNow)
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   217
	{
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	//A forced shutdown trumps all other considerations
9
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   219
	TBool shutdownComplete = aForceShutdownNow
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	        || (SubSessions().Count() == 0  && iSessionProxies.IsEmpty() && IsPlayerShutdownComplete());
0
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	COMMONLOG((WorkerId(), KECommonBootingTag, _L8("CPlayer::MaybeSetPlayerShutdownComplete(), shutdownComplete = %d [forced=%d, #subSess=%d]"),
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		shutdownComplete, aForceShutdownNow, SubSessions().Count()));
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	WorkerThread().SetPlayerShutdownComplete(shutdownComplete);
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	}
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EXPORT_C CWorkerSubSession* CCommonPlayer::SubSession(const TSubSessionUniqueId& aSubSessionUniqueId) const
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	{
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	__ASSERT_DEBUG(aSubSessionUniqueId!=0, User::Panic(KDenFaultPanic, ECommonBadSubSessionUniqueId));
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	CWorkerSubSession* ss = NULL;
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	for (TInt i = iSubSessions.Count() - 1; i>=0 && ss==NULL ; i--)
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		{
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		if (iSubSessions[i]->UniqueId()==aSubSessionUniqueId)
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			{
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			ss = iSubSessions[i];
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			}
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		}
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	return ss;
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	}
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EXPORT_C void CCommonPlayer::ProcessMessageL(const RSafeMessage& aMessage, CWorkerSubSession* aSubSession)
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	{
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	SetSession(static_cast<CWorkerSession*>(aMessage.Session()));
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	iCurrentSessionProxy = NULL;
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	Reset();
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	iCurrentMessage = &aMessage;
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	DoProcessMessageL(aMessage,aSubSession);
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	}
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/**
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Panic the client in response to an operation on an existing subsession, after
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which the request mustn't be completed
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*/
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void CCommonPlayer::PanicClient(CWorkerSubSession& /*aSubSession*/, TInt aPanic)
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	{
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	SafeMessage().PanicClient(KDenFaultPanic, aPanic);
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	DontCompleteCurrentRequest();
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	}
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/**
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Panic the client in response to an operation on an existing subsession, after
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which the request mustn't be completed
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This version allows panic categories to be passed in to support expected legacy
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behaviour.
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*/
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void CCommonPlayer::PanicClient(CWorkerSubSession& /*aSubSession*/, const TDesC &aCategory, TInt aPanic)
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	{
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	SafeMessage().PanicClient(aCategory, aPanic);
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	DontCompleteCurrentRequest();
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	}
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EXPORT_C void CCommonPlayer::PanicClient(TInt aPanic)
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	{
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	SafeMessage().PanicClient(KDenFaultPanic, aPanic);
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	DontCompleteCurrentRequest();
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	}
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EXPORT_C void CCommonPlayer::PanicClient(const TDesC& aCategory, TInt aPanic)
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	{
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	SafeMessage().PanicClient(aCategory, aPanic);
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	DontCompleteCurrentRequest();
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	}
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EXPORT_C void CCommonPlayer::DontCompleteCurrentRequest()
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	{
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	iComplete=EFalse;
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	}
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EXPORT_C TBool CCommonPlayer::ShouldCompleteCurrentRequest() const
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	{
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	return iComplete;
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	}
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EXPORT_C void CCommonPlayer::SetReturn(TInt aReturn/*, TInt anError, TUid anOwner*/)
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	{
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	iReturn=aReturn;
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	}
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/**
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Remove all subsessions belonging to sessions of the nominated worker. No locks required; only the
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Player accesses the object container.
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@see TWorkerMsg::ECleanupDeadPeer
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*/
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EXPORT_C void CCommonPlayer::CleanupDeadWorker(TWorkerId aWorkerId)
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	{
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	(void)aWorkerId;
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	//TBDAA - it's in ss_glob.h ASSERT_HOME_THREAD;
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	// The object container is stored as a packed array, so working backwards through it avoids invalidating
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	// the iterator when removing entries (and as a bonus is more efficient)
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	for(TInt i = iSubSessions.Count() - 1; i >= 0; --i)
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		{
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		iSubSessions[i]->CleanupDeadWorker(aWorkerId);
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		}
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	}
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/**
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If an incoming shutdown request is of type EImmediate, informs the
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Worker Thread that Player shutdown is complete, otherwise do nothing here.
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*/
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void CCommonPlayer::ProcessShutdownRequest(TCFShutdownType aType)
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	{
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	COMMONLOG((WorkerId(),KECommonBootingTag, _L8("CPlayer::ProcessShutdownRequest(%d)"), aType));
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	WorkerThread().SetPlayerShutdownComplete(aType == CommsFW::EImmediate);
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	}
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/**
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Walk through all of the subsessions, telling each to complete all blocked requests
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with KErrServerAbort. We don't attempt to free them - although with a shared
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heap this could reduce the amount of leakage it seems likely that the more we do
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with these data structures, the greater the risk that the contagion spreads to
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other users of the heap. Clients that attempt almost any further operation after KErrAbort
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will get panicked by the Dealer in the usual bad handle way - this is harsh but fair, and
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better than simply leaving them hung.
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*/
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TInt CCommonPlayer::PostMortemCleanup()
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	{
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	// No locks are required - we're only here because the owner has died
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	for(TInt i = 0; i < iSubSessions.Count(); ++i)
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		{
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		CWorkerSubSession* subSession = static_cast<CWorkerSubSession*>((iSubSessions[i]));
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		subSession->FinalCompleteAllBlockedMessages(KErrAbort);
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		}
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	return KErrNone;
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	}
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