commsfwsupport/commselements/StartServer/src/CA_StartServer.cpp
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     1 // Copyright (c) 2003-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // CStartServer Client side header
       
    15 // Implements an active object to asynchronously start server process,
       
    16 // 
       
    17 //
       
    18 
       
    19 /**
       
    20  @file
       
    21  @internalAll
       
    22 */
       
    23 
       
    24 #include "CA_StartServer.h"
       
    25 #include "CS_AsyncConnect.h"
       
    26 
       
    27 EXPORT_C CStartServer::CStartServer(RAsyncConnectBase& aAsyncConnectBase, const TVersion& aVersion, TInt aAsyncMessageSlots) :
       
    28 CActive(EPriorityStandard),
       
    29 iAsyncConnectBase(aAsyncConnectBase),
       
    30 iVersion(aVersion),
       
    31 iAsyncMessageSlots(aAsyncMessageSlots)
       
    32 /**
       
    33 * Constructor
       
    34 *
       
    35 * @internalTechnology
       
    36 *
       
    37 * @param aAsyncConnectBase the client side server object
       
    38 * @param aVersion the desired version of the server
       
    39 * @param aAsyncMessageSlots number of messages to allocate in client server message queue
       
    40 *
       
    41 */
       
    42 	{
       
    43 	CActiveScheduler::Add(this);
       
    44 	}
       
    45 
       
    46 EXPORT_C CStartServer::~CStartServer()
       
    47 	{
       
    48 	Cancel();
       
    49 	}
       
    50 
       
    51 EXPORT_C void CStartServer::Cancel()
       
    52    {
       
    53 	iStartProcess.Cancel();
       
    54    }
       
    55 
       
    56 void CStartServer::DoCancel()
       
    57 	{//never !!
       
    58    __ASSERT_DEBUG( EFalse, User::Panic( KNullDesC, KErrGeneral ) );
       
    59 	}
       
    60 
       
    61 void CStartServer::RunL()
       
    62 	{
       
    63    if ( iStartProcess.ErrorCode() == KErrCancel )
       
    64       {//request has been canceled
       
    65 		User::RequestComplete(iClientStatus, KErrCancel);
       
    66       }
       
    67 	else if (!iProcessStarting && (iStatus.Int()==KErrNotFound || iStatus.Int()==KErrServerTerminated))
       
    68 		{
       
    69       iProcessStarting = 1;
       
    70 		iStartProcess.Start(iName, iStatus);
       
    71       SetActive();
       
    72 		//wait for the server to start
       
    73 		}
       
    74 	else if (iProcessStarting && ((iStatus.Int() == KErrAlreadyExists && ++iCounter < iAttempts) || iStatus.Int() == KErrNone))
       
    75 		{
       
    76 		Connect(iName);
       
    77 		//wait for the Connect to complete
       
    78 		}
       
    79 	else
       
    80 		{//complete the connection with an error
       
    81 		User::RequestComplete(iClientStatus, iStatus.Int());
       
    82 		}
       
    83 	}
       
    84 
       
    85 void CStartServer::Connect(const TDesC& aServerName)
       
    86 	{
       
    87 	iAsyncConnectBase.CreateSession(aServerName, iVersion, iAsyncMessageSlots, iStatus);
       
    88    iName.Des().Copy( aServerName );
       
    89    iProcessStarting = 0;
       
    90 	SetActive();
       
    91 	}
       
    92 
       
    93 EXPORT_C void CStartServer::Connect(const TDesC& aServerName, TRequestStatus& aStatus, TUint aAttempts)
       
    94 /**
       
    95 * The Start method
       
    96 *
       
    97 * Connect the Handle to the Server and asynchronously starts the server if neccessary
       
    98 *
       
    99 * @internalTechnology
       
   100 *
       
   101 * @param aServerName name of the server, no file extension
       
   102 * @param aStatus a request of the client waiting for server to connect
       
   103 * @param aAttempts how many times to try to connect
       
   104 *
       
   105 */
       
   106 	{
       
   107 	iAttempts = aAttempts;
       
   108 	iClientStatus = &aStatus;
       
   109 	*iClientStatus = KRequestPending;
       
   110 	iCounter = 0;
       
   111 	Connect(aServerName);
       
   112 	}
       
   113