serialserver/packetloopbackcsy/src/LoopbackQueue.cpp
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     1 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 // This file implements a loopback driver for use with the ETel Regression test harness.  This
       
    15 // driver supports up to 100 virtual port connections, from port 501 to 600
       
    16 // directory exists.  The log file is named loopback.
       
    17 // 
       
    18 //
       
    19 
       
    20 /**
       
    21  @file
       
    22  @note	This driver will create a log file in the Logs\ETel directory if the Logs\ETel
       
    23 */
       
    24 
       
    25 #include "LoopbackQueue.h"
       
    26 #include "LoopbackConfig.h"
       
    27 
       
    28 CTPtr8Queue* CTPtr8Queue::NewL(TInt aBufferLength, TInt aQueueLength)
       
    29 	{
       
    30 	CTPtr8Queue* me = new(ELeave) CTPtr8Queue(aQueueLength);
       
    31 	CleanupStack::PushL(me);
       
    32 	me->ConstructL(aBufferLength, aQueueLength);
       
    33 	CleanupStack::Pop(me);
       
    34 	return me;
       
    35 	}
       
    36 	
       
    37 CTPtr8Queue::CTPtr8Queue(TInt aQueueLength) : iFirstBuffer(0), iNextBuffer(0), iQueueFull(EFalse), 
       
    38 	iDescriptors(aQueueLength)
       
    39 	{}
       
    40 	
       
    41 void CTPtr8Queue::ConstructL(TInt aBufferLength, TInt aQueueLength)
       
    42 	{
       
    43 	HBufC8* buffer = HBufC8::NewL(aBufferLength*aQueueLength);
       
    44 	// don't push onto the cleanup stack, as we are assigning to member variable here
       
    45 	iBuffer = buffer;
       
    46 	TPtr8 tmp = buffer->Des();
       
    47 	tmp.AppendFill('C', aBufferLength*aQueueLength);
       
    48 	for (TInt i = 0; i < aQueueLength; i++)
       
    49 		{
       
    50 		TUint8& startChar = tmp[i*aBufferLength];
       
    51 		TPtr8 nextElement = TPtr8(&startChar, aBufferLength);
       
    52 		iDescriptors.AppendL(nextElement);
       
    53 		}
       
    54 	}
       
    55 	
       
    56 CTPtr8Queue::~CTPtr8Queue()
       
    57 	{
       
    58 	delete iBuffer;
       
    59 	}
       
    60 	
       
    61 void CTPtr8Queue::Clear()
       
    62 	{
       
    63 	iFirstBuffer = iNextBuffer = 0;
       
    64 	iQueueFull = EFalse;
       
    65 	}
       
    66 	
       
    67 TBool CTPtr8Queue::IsEmpty() const
       
    68 	{
       
    69 	if (iQueueFull)
       
    70 		return EFalse;
       
    71 	else
       
    72 		return iFirstBuffer == iNextBuffer;
       
    73 	}
       
    74 	
       
    75 TBool CTPtr8Queue::QueueLength() const
       
    76 	{
       
    77 	if (iQueueFull)
       
    78 		return iDescriptors.Count();
       
    79 	else
       
    80 		return Abs(iFirstBuffer - iNextBuffer) % iDescriptors.Count();
       
    81 	}
       
    82 	
       
    83 TBool CTPtr8Queue::IsFull() const
       
    84 	{
       
    85 	if (iQueueFull)
       
    86 		{
       
    87 		ASSERT(iFirstBuffer == iNextBuffer);
       
    88 		}
       
    89 	return iQueueFull;
       
    90 	}
       
    91 	
       
    92 TPtr8& CTPtr8Queue::GetNewBuffer()
       
    93 	{
       
    94 	ASSERT(!IsFull());
       
    95 	TPtr8& ret = iDescriptors[iNextBuffer];
       
    96 	iNextBuffer++;
       
    97 	if (iNextBuffer >= iDescriptors.Count())
       
    98 		iNextBuffer = 0;
       
    99 	if (iNextBuffer == iFirstBuffer)
       
   100 		iQueueFull = ETrue;
       
   101 	return ret;
       
   102 	}
       
   103 	
       
   104 const TPtr8& CTPtr8Queue::PeekFirstBuffer() const
       
   105 	{
       
   106 	ASSERT(!IsEmpty());
       
   107 	return iDescriptors[iFirstBuffer];
       
   108 	}
       
   109 
       
   110 TPtr8& CTPtr8Queue::DequeueFirstBuffer()
       
   111 	{
       
   112 	ASSERT(!IsEmpty());
       
   113 	TPtr8& ret = iDescriptors[iFirstBuffer];
       
   114 	iFirstBuffer++;
       
   115 	if (iFirstBuffer >= iDescriptors.Count())
       
   116 		iFirstBuffer = 0;
       
   117 	iQueueFull = EFalse;
       
   118 	return ret;
       
   119 	}
       
   120 
       
   121 MLoopbackQueue::~MLoopbackQueue()
       
   122 	{}
       
   123 	
       
   124 CPacketBufferQueue* CPacketBufferQueue::NewL(TInt aBufferLength, TInt aQueueLength)
       
   125 	{
       
   126 	CPacketBufferQueue* me = new (ELeave)CPacketBufferQueue(aBufferLength);
       
   127 	CleanupStack::PushL(me);
       
   128 	me->ConstructL(aBufferLength, aQueueLength);
       
   129 	CleanupStack::Pop(me);
       
   130 	return me;
       
   131 	}
       
   132 	
       
   133 CPacketBufferQueue::CPacketBufferQueue(TInt aBufferLength) : iBufferLength(aBufferLength)
       
   134 	{}
       
   135 	
       
   136 void CPacketBufferQueue::ConstructL(TInt aBufferLength, TInt aQueueLength)
       
   137 	{
       
   138 	iReadQueue = CTPtr8Queue::NewL(aBufferLength, aQueueLength);
       
   139 	iWriteQueue = CTPtr8Queue::NewL(aBufferLength, aQueueLength);
       
   140 	}
       
   141 	
       
   142 CPacketBufferQueue::~CPacketBufferQueue()
       
   143 	{
       
   144 	delete iReadQueue;
       
   145 	delete iWriteQueue;
       
   146 	}
       
   147 	
       
   148 TPtrC8 CPacketBufferQueue::PeekNextReadBuffer(TBool& aCompleteIfBufferNotFull) const
       
   149 	{
       
   150 	aCompleteIfBufferNotFull = ETrue;
       
   151 	return iReadQueue->PeekFirstBuffer();
       
   152 	}
       
   153 
       
   154 void CPacketBufferQueue::DiscardNextReadBuffer()
       
   155 	{
       
   156 	iReadQueue->DequeueFirstBuffer();
       
   157 	}
       
   158 
       
   159 void CPacketBufferQueue::AppendToReadBuffer(TDesC8& aSrcData)
       
   160 	{
       
   161 	TPtr8& destBuf = iReadQueue->GetNewBuffer();
       
   162 	destBuf.Copy(aSrcData);
       
   163 	}
       
   164 
       
   165 TPtrC8 CPacketBufferQueue::PeekNextWriteBuffer() const
       
   166 	{
       
   167 	return iWriteQueue->PeekFirstBuffer();
       
   168 	}
       
   169 
       
   170 void CPacketBufferQueue::DiscardNextWriteBuffer()
       
   171 	{
       
   172 	iWriteQueue->DequeueFirstBuffer();
       
   173 	}
       
   174 
       
   175 TPtr8 CPacketBufferQueue::AppendToWriteBuffer(TInt aLength)
       
   176 	{
       
   177 	TPtr8& newBuf = iWriteQueue->GetNewBuffer();
       
   178 	newBuf.FillZ(aLength);
       
   179 	newBuf.LeftTPtr(aLength);
       
   180 	return newBuf;
       
   181 	}
       
   182 
       
   183 TBool CPacketBufferQueue::IsReadBufferEmpty() const
       
   184 	{
       
   185 	return iReadQueue->IsEmpty();
       
   186 	}
       
   187 
       
   188 TBool CPacketBufferQueue::IsWriteBufferEmpty() const
       
   189 	{
       
   190 	return iWriteQueue->IsEmpty();
       
   191 	}
       
   192 
       
   193 TBool CPacketBufferQueue::IsReadBufferFull(TInt /*aLength*/) const
       
   194 	{
       
   195 	return iReadQueue->IsFull();
       
   196 	}
       
   197 
       
   198 TBool CPacketBufferQueue::IsWriteBufferFull(TInt /*aLength*/) const
       
   199 	{
       
   200 	return iWriteQueue->IsFull();
       
   201 	}
       
   202 
       
   203 TInt CPacketBufferQueue::BufferSize() const
       
   204 	{
       
   205 	return iBufferLength;
       
   206 	}
       
   207 
       
   208 void CPacketBufferQueue::Clear()
       
   209 	{
       
   210 	iWriteQueue->Clear();
       
   211 	iReadQueue->Clear();
       
   212 	}
       
   213 
       
   214 CSerialBufferQueue* CSerialBufferQueue::NewL(TInt aBufferLength, TCommConfigV01* aConfig)
       
   215 	{
       
   216 	CSerialBufferQueue* me = new (ELeave)CSerialBufferQueue(aBufferLength, aConfig);
       
   217 	CleanupStack::PushL(me);
       
   218 	me->ConstructL(aBufferLength);
       
   219 	CleanupStack::Pop(me);
       
   220 	return me;
       
   221 	}
       
   222 	
       
   223 CSerialBufferQueue::CSerialBufferQueue(TInt aBufferLength, TCommConfigV01* aConfig) : 
       
   224 	iBufferLength(aBufferLength), iConfig(aConfig), iWriteData(NULL, 0), iReadData(NULL, 0)
       
   225 	{}
       
   226 	
       
   227 void CSerialBufferQueue::ConstructL(TInt aBufferLength)
       
   228 	{
       
   229 	iReadBuffer = HBufC8::NewL(aBufferLength);
       
   230 	iWriteBuffer = HBufC8::NewL(aBufferLength);
       
   231 	iReadData.Set(iReadBuffer->Des());
       
   232 	iWriteData.Set(iWriteBuffer->Des());
       
   233 	}
       
   234 	
       
   235 CSerialBufferQueue::~CSerialBufferQueue()
       
   236 	{
       
   237 	delete iReadBuffer;
       
   238 	delete iWriteBuffer;
       
   239 	}
       
   240 	
       
   241 TPtrC8 CSerialBufferQueue::NextBuffer(const TPtrC8& aBuffer, TBool& aTerminatorFound) const
       
   242 	{
       
   243 	// Search for terminator characters
       
   244 	TInt len = 0;
       
   245 	aTerminatorFound = EFalse;
       
   246 	const TText8* terminators = iConfig->iTerminator;
       
   247 	TPtrC8 dataToTerminator(aBuffer);
       
   248 	for (TInt termNum = 0; termNum < iConfig->iTerminatorCount; ++termNum)
       
   249 		{
       
   250 		TInt termIndex = dataToTerminator.Locate(terminators[termNum]);
       
   251 		if (termIndex >= 0)
       
   252 			{
       
   253 			// Found the terminator; reduce the length of ptr and search for the next one
       
   254 			len = termIndex + 1;
       
   255 			dataToTerminator.Set(dataToTerminator.Ptr(), len);
       
   256 			aTerminatorFound = ETrue;
       
   257 			}
       
   258 		}
       
   259 	return dataToTerminator;
       
   260 	}
       
   261 
       
   262 TPtrC8 CSerialBufferQueue::PeekNextReadBuffer(TBool& aCompleteIfBufferNotFull) const
       
   263 	{
       
   264 	// if the terminator is found, we want the requrest completed even if the buffer is not full
       
   265 	return NextBuffer(iReadData, aCompleteIfBufferNotFull);
       
   266 	}
       
   267 
       
   268 void CSerialBufferQueue::DiscardNextReadBuffer()
       
   269 	{
       
   270 	TBool terminatorFound;
       
   271 	TPtrC8 dataToTerminator = NextBuffer(iReadData, terminatorFound);
       
   272 
       
   273 	if (terminatorFound)
       
   274 		{
       
   275 		TPtrC8 source = iReadData.Right(iReadData.Length()-dataToTerminator.Length());
       
   276 		iReadData.Copy(source);
       
   277 		}
       
   278 	else
       
   279 		{
       
   280 		iReadData.SetLength(0);
       
   281 		}
       
   282 	}
       
   283 
       
   284 void CSerialBufferQueue::AppendToReadBuffer(TDesC8& aSrcData)
       
   285 	{
       
   286 	ASSERT(aSrcData.Length() < iReadData.MaxLength()-iReadData.Length());
       
   287 	iReadData.Append(aSrcData);
       
   288 	}
       
   289 
       
   290 TPtrC8 CSerialBufferQueue::PeekNextWriteBuffer() const
       
   291 	{
       
   292 	TBool dummy;
       
   293 	return NextBuffer(iWriteData, dummy);
       
   294 	}
       
   295 
       
   296 void CSerialBufferQueue::DiscardNextWriteBuffer()
       
   297 	{
       
   298 	TBool terminatorFound;
       
   299 	TPtrC8 dataToTerminator = NextBuffer(iWriteData, terminatorFound);
       
   300 	
       
   301 	// Delete the write data from the buffer
       
   302 	if (terminatorFound)
       
   303 		{
       
   304 		TPtrC8 source = iWriteData.Right(iWriteData.Length()-dataToTerminator.Length());
       
   305 		iWriteData.Copy(source);
       
   306 		}
       
   307 	else
       
   308 		{
       
   309 		iWriteData.SetLength(0);
       
   310 		}
       
   311 	}
       
   312 
       
   313 TPtr8 CSerialBufferQueue::AppendToWriteBuffer(TInt aLength)
       
   314 	{
       
   315 	TInt length = iWriteData.Length();
       
   316 	ASSERT(aLength < iWriteData.MaxLength()-length);
       
   317 	iWriteData.AppendFill('C', aLength);
       
   318 	TUint8 *start = &iWriteData[length];
       
   319 	return TPtr8(start, aLength, aLength);
       
   320 	}
       
   321 	
       
   322 TBool CSerialBufferQueue::IsReadBufferEmpty() const
       
   323 	{
       
   324 	return iReadData.Length() == 0;
       
   325 	}
       
   326 
       
   327 TBool CSerialBufferQueue::IsWriteBufferEmpty() const
       
   328 	{
       
   329 	return iWriteData.Length() == 0;
       
   330 	}
       
   331 
       
   332 TBool CSerialBufferQueue::IsReadBufferFull(TInt aLength) const
       
   333 	{
       
   334 	return ( aLength > (iReadData.MaxLength()-iReadData.Length()) );
       
   335 	}
       
   336 
       
   337 TBool CSerialBufferQueue::IsWriteBufferFull(TInt aLength) const
       
   338 	{
       
   339 	return ( aLength > (iWriteData.MaxLength()-iWriteData.Length()) );
       
   340 	}
       
   341 
       
   342 TInt CSerialBufferQueue::BufferSize() const
       
   343 	{
       
   344 	return iWriteData.MaxLength()-iWriteData.Length();
       
   345 	}
       
   346 
       
   347 void CSerialBufferQueue::Clear()
       
   348 	{
       
   349 	}
       
   350