--- a/commsfwsupport/commselements/serverden/src/sd_workersession.cpp Wed Sep 15 13:33:11 2010 +0300
+++ b/commsfwsupport/commselements/serverden/src/sd_workersession.cpp Wed Oct 13 15:54:14 2010 +0300
@@ -694,14 +694,6 @@
EXPORT_C void CWorkerSubSession::ConstructL()
{
iSessionProxy = Player().CurrentSessionProxyL();
- // Try reserving enough space in the transport sender queue so that we don't overflow the queue
- // when sending messages in bulk, which can happen in cases like closing the session without
- // closing individual sub-sessions. Protyping reveals that with a high number of number of
- // sub-sessions, a transport queue length twice the number of active sub-session is a safe bet
- CCommsTransport* transport = iPlayer->WorkerThread().Transport();
- TInt numSubsession = iSession->SubSessions().ActiveCount() + 1;
- const TInt numUndeliveredMessae = numSubsession * 2;
- transport->PreallocateQueueSpaceL(numUndeliveredMessae);
}
EXPORT_C CWorkerSubSession::~CWorkerSubSession()