commsfwsupport/commselements/serverden/src/sd_workersession.cpp
branchRCL_3
changeset 84 486e9e9c45a7
parent 76 576874e13a2c
--- a/commsfwsupport/commselements/serverden/src/sd_workersession.cpp	Wed Sep 15 13:33:11 2010 +0300
+++ b/commsfwsupport/commselements/serverden/src/sd_workersession.cpp	Wed Oct 13 15:54:14 2010 +0300
@@ -694,14 +694,6 @@
 EXPORT_C void CWorkerSubSession::ConstructL()
 	{
 	iSessionProxy = Player().CurrentSessionProxyL();
-	// Try reserving enough space in the transport sender queue so that we don't overflow the queue
-	// when sending messages in bulk, which can happen in cases like closing the session without 
-	// closing individual sub-sessions. Protyping reveals that with a high number of number of 
-	// sub-sessions, a transport queue length twice the number of active sub-session is a safe bet
-	CCommsTransport* transport = iPlayer->WorkerThread().Transport();
-	TInt numSubsession = iSession->SubSessions().ActiveCount() + 1;
-	const TInt numUndeliveredMessae = numSubsession * 2;
-	transport->PreallocateQueueSpaceL(numUndeliveredMessae);
 	}
 
 EXPORT_C CWorkerSubSession::~CWorkerSubSession()