serialserver/c32serialserver/Test/te_C32Performance/USB PC Side Code/SerialPort.cpp
--- a/serialserver/c32serialserver/Test/te_C32Performance/USB PC Side Code/SerialPort.cpp Thu Aug 19 11:05:47 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,90 +0,0 @@
-// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
-// All rights reserved.
-// This component and the accompanying materials are made available
-// under the terms of "Eclipse Public License v1.0"
-// which accompanies this distribution, and is available
-// at the URL "http://www.eclipse.org/legal/epl-v10.html".
-//
-// Initial Contributors:
-// Nokia Corporation - initial contribution.
-//
-// Contributors:
-//
-// Description:
-// SerialPort.cpp : Defines the class behaviors for the application.
-// @internalComponent.
-//
-//
-
-#include "stdafx.h"
-#include "SerialPort.h"
-#include "SerialPortDlg.h"
-
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
-//
-// CSerialPortApp
-
-BEGIN_MESSAGE_MAP(CSerialPortApp, CWinApp)
- //{{AFX_MSG_MAP(CSerialPortApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- ON_COMMAND(ID_HELP, CWinApp::OnHelp)
-END_MESSAGE_MAP()
-
-//
-// CSerialPortApp construction
-
-CSerialPortApp::CSerialPortApp()
-{
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
-}
-
-//
-// The one and only CSerialPortApp object
-
-CSerialPortApp theApp;
-
-//
-// CSerialPortApp initialization
-
-BOOL CSerialPortApp::InitInstance()
-{
- AfxEnableControlContainer();
-
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
-
-#ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
-#else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
-#endif
-
- CSerialPortDlg dlg;
- m_pMainWnd = &dlg;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with OK
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- }
-
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
-}
-