serialserver/c32serialserver/Test/te_C32Performance/USB PC Side Code/SerialPort.cpp
branchRCL_3
changeset 69 9d7ce34704c8
parent 67 00c6709d25aa
child 70 b564fb5fd78b
--- a/serialserver/c32serialserver/Test/te_C32Performance/USB PC Side Code/SerialPort.cpp	Thu Aug 19 11:05:47 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,90 +0,0 @@
-// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
-// All rights reserved.
-// This component and the accompanying materials are made available
-// under the terms of "Eclipse Public License v1.0"
-// which accompanies this distribution, and is available
-// at the URL "http://www.eclipse.org/legal/epl-v10.html".
-//
-// Initial Contributors:
-// Nokia Corporation - initial contribution.
-//
-// Contributors:
-//
-// Description:
-// SerialPort.cpp : Defines the class behaviors for the application.
-// @internalComponent.
-// 
-//
-
-#include "stdafx.h"
-#include "SerialPort.h"
-#include "SerialPortDlg.h"
-
-#ifdef _DEBUG
-#define new DEBUG_NEW
-#undef THIS_FILE
-static char THIS_FILE[] = __FILE__;
-#endif
-
-//
-// CSerialPortApp
-
-BEGIN_MESSAGE_MAP(CSerialPortApp, CWinApp)
-	//{{AFX_MSG_MAP(CSerialPortApp)
-		// NOTE - the ClassWizard will add and remove mapping macros here.
-		//    DO NOT EDIT what you see in these blocks of generated code!
-	//}}AFX_MSG
-	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
-END_MESSAGE_MAP()
-
-//
-// CSerialPortApp construction
-
-CSerialPortApp::CSerialPortApp()
-{
-	// TODO: add construction code here,
-	// Place all significant initialization in InitInstance
-}
-
-//
-// The one and only CSerialPortApp object
-
-CSerialPortApp theApp;
-
-//
-// CSerialPortApp initialization
-
-BOOL CSerialPortApp::InitInstance()
-{
-	AfxEnableControlContainer();
-
-	// Standard initialization
-	// If you are not using these features and wish to reduce the size
-	//  of your final executable, you should remove from the following
-	//  the specific initialization routines you do not need.
-
-#ifdef _AFXDLL
-	Enable3dControls();			// Call this when using MFC in a shared DLL
-#else
-	Enable3dControlsStatic();	// Call this when linking to MFC statically
-#endif
-
-	CSerialPortDlg dlg;
-	m_pMainWnd = &dlg;
-	int nResponse = dlg.DoModal();
-	if (nResponse == IDOK)
-	{
-		// TODO: Place code here to handle when the dialog is
-		//  dismissed with OK
-	}
-	else if (nResponse == IDCANCEL)
-	{
-		// TODO: Place code here to handle when the dialog is
-		//  dismissed with Cancel
-	}
-
-	// Since the dialog has been closed, return FALSE so that we exit the
-	//  application, rather than start the application's message pump.
-	return FALSE;
-}
-