// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// top-level header file for C32 that defines some pervasive values and classes and
// other things to generally avoid circular import problems.
//
//
/**
@file
@internalComponent
*/
#ifndef CS_COMMON_H
#define CS_COMMON_H
#include <elements/cftransport.h>
class CC32Dealer;
class CC32Player;
class CCommSession;
class CC32WorkerThread;
// Decided to have 9 threads. One main dealer (can have co-resident player) and eight player threads
const TInt KMaxWorkerThreadId = 8;
const TInt KMainThreadId=0;
NONSHARABLE_CLASS(TC32WorkerThreadPublicInfo) : public CommsFW::TWorkerThreadDataBase
{
public:
enum {
ENullWorkerId = 0xFFFF, //< Non-existent worker
EMainThread = 0, //< the Pit Boss and Main Dealer run here
EFirstPlayerThread = 1, //< Lowest possible player id
EMaxWorkerThreadId = KMaxWorkerThreadId //< Highest possible player id (NB: this is an inclusive bound. Be very careful in array-bound contexts!)
};
CC32WorkerThread* iWorker;
};
/**
@class
TC32WorkerThreadRegister
Structure containing information pertaining to a particular worker thread.
*/
NONSHARABLE_CLASS(TC32WorkerThreadRegister) : public TC32WorkerThreadPublicInfo
{
friend class CC32Dealer;
friend class CC32Player;
friend class CC32WorkerThread;
typedef TC32WorkerThreadPublicInfo inherited;
public:
TC32WorkerThreadRegister();
private:
void Clear();
private:
CC32Dealer* iDealer; //< Dealer instance of the worker thread (if exists).
CC32Player* iPlayer; //< Player instance of the worker thread (if exists).
#ifdef _DEBUG
TBool iHasGlobalAllocFails;
#endif
};
#endif // CS_COMMON_H