Fising some symbol visibility issues by adding as dummy object based on the templated class
EXPORTS
__13CStateMachine @ 1 NONAME R3UNUSED ; CStateMachine::CStateMachine(void)
DoCancel__13CStateMachine @ 2 NONAME R3UNUSED ; CStateMachine::DoCancel(void)
OnCompletion__13CStateMachine @ 3 NONAME R3UNUSED ; CStateMachine::OnCompletion(void)
OnError__13CStateMachine @ 4 NONAME R3UNUSED ; CStateMachine::OnError(void)
ReAllocL__13CStateMachinei @ 5 NONAME R3UNUSED ; CStateMachine::ReAllocL(int)
RunError__13CStateMachinei @ 6 NONAME R3UNUSED ; CStateMachine::RunError(int)
RunL__13CStateMachine @ 7 NONAME R3UNUSED ; CStateMachine::RunL(void)
Start__13CStateMachineP14TRequestStatusP12CAsynchEventP19MStateMachineNotify @ 8 NONAME ; CStateMachine::Start(TRequestStatus *, CAsynchEvent *, MStateMachineNotify *)
"_._13CStateMachine" @ 9 NONAME R3UNUSED ; CStateMachine::~CStateMachine(void)
Cancel__13CStateMachinei @ 10 NONAME R3UNUSED ; CStateMachine::Cancel(int)