accessoryservices/pluggeddisplay/pluggeddisplayengine/inc/multifinitestatemachine.h
changeset 0 4e1aa6a622a0
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/accessoryservices/pluggeddisplay/pluggeddisplayengine/inc/multifinitestatemachine.h	Tue Feb 02 00:53:00 2010 +0200
@@ -0,0 +1,364 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: M class definitions for Finite State Machine's (FSM's)
+* body, fsm (subautomaton) and state. 
+*
+*/
+
+#ifndef M_MULTIFINITESTATEMACHINE_H
+#define M_MULTIFINITESTATEMACHINE_H
+
+
+#include <e32def.h>
+#include <e32cmn.h> 
+#include <e32des8.h>
+
+
+/**
+ * Data type for FSM's states. Each implemented FSM has an enumeration
+ * for state identifiers and enum value is assigned to a variable of 
+ * this type so that FSM framework can handle value transparently.  
+ */
+typedef TInt TFSMState;
+
+/**
+ * Data type for FSM's identifications. Each implemented FSM body has an enumeration
+ * for included FSMs and enum value is assigned to a variable of this type so that
+ * FSM framework can handle value transparently.  
+ */
+typedef TInt TFSMId;
+
+
+/**
+ * Data type for Interface identifications. Every interface used by a FSM Body has to have
+ * an unique identifier i.e enumeration constant of which value is assigned to a variable
+ * of this type so that FSM framework can handle value transparently.  
+ */
+typedef TInt TFSMInterfaceId;
+
+/**
+ * Data type for Interface's event identifications. Every interface has to have unique
+ * identifiers for its events i.e enumeration constant of which value is assigned to a variable
+ * of this type so that FSM framework can handle value transparently.  
+ */
+typedef TInt TFSMEventId;
+
+/**
+ * Data type for FSM's main- and substate. Each implemented FSM has an enumeration
+ * for main- an substate identifiers and enum values are assigned to a variable of 
+ * this type so that FSM framework can handle values transparently.  
+ */
+class TFSMMainAndSubState
+    {
+public:
+    inline TFSMMainAndSubState(): iMainState(0),iSubstate(0){};
+    TFSMState iMainState;
+    TFSMState iSubstate;
+    };
+
+// FORWARD DECLARATIONS
+class MFSMState;
+class MFSMForBody;
+
+
+// CLASS DECLARATION
+
+/**
+ *  Finite State Machine's body interface for its owner. Body can include 1 to n 
+ *  state machines.
+ *
+ *  This callback interface has to be implemented by FSM body
+ *  implementation class.
+ *  @code
+ *   ?good_class_usage_example(s)
+ *  @endcode
+ *
+ *  @lib none.
+ *  @since TB 9.2
+ */
+NONSHARABLE_CLASS( MFSMBody )
+    {
+public:
+    virtual ~MFSMBody() {} // Destructor needed for ownership transfer
+
+    /**
+     * Function is called by host object to indicate that FSM can proceed to 
+     * initial state and make necessary initialization actions.
+     * 
+     * @since TB 9.2
+     * @param none. 
+     * @return void.
+     */
+    virtual void Start() = 0;
+
+
+    /**
+     * Get the id of current state.
+     *
+     * @since TB 9.2
+     * @param aFSMId FSM identification. 
+     * @return TFSMState Current state identification.
+     */
+    virtual TFSMState CurrentStateID( TFSMId aFSMId = 0 ) = 0;
+
+    /**
+     * Function is called whenever an event that might have impact 
+     * on the state machine occurs.
+     *
+     * @since TB 9.2
+     * @param aFSMId FSM identification.
+     * @param aInterfaceId Interface identification.
+     * @param aEvent Event identification.
+     * @return none.
+     */
+    virtual void Input
+        (
+        TFSMId aFSMId = 0,
+        TFSMInterfaceId aInterfaceId = 0,
+        TFSMEventId aEvent = 0      
+        ) = 0;
+
+    /**
+     * Get the pointer of current state object.
+     *
+     * @since TB 9.2
+     * @param aFSMId FSM identification. 
+     * @return MFSMState* Current state's interface pointer.
+     */
+    virtual  MFSMState* CurrentState( TFSMId aFSMId = 0 ) = 0;
+
+    /**
+     * Get the name of current state.
+     *
+     * @since TB 9.2
+     * @param aFSMId FSM identification. 
+     * @return TPtrC Name of the current state.
+     */
+    virtual TPtrC CurrentStateName( TFSMId aFSMId = 0 ) = 0;
+
+    /**
+     * Get pointer of a given FSM.
+     *
+     * @since TB 9.2
+     * @param aFSMId FSM identification. 
+     * @return MFSMForBody Pointer of the identified FSM.
+     */
+    virtual MFSMForBody* GetFSM( TFSMId aFSMId = 0 ) = 0;
+    
+    /**
+     * Get the ids of current main and substate id.
+     *
+     * @since TB 9.2
+     * @param aFSMId FSM identification. 
+     * @return TFSMMainAndSubState Current main- and substate ids.
+     *         Substate id is zero if current state havent any substates.
+     */
+    virtual TFSMMainAndSubState CurrentMainAndSubstateIDs( TFSMId aFSMId = 0 ) = 0;
+    };
+
+/**
+ *  FSM's interface for its (owning) Body. 
+ *
+ *  This callback interface has to be implemented by FSM
+ *  implementation class.
+ *  @code
+ *   ?good_class_usage_example(s)
+ *  @endcode
+ *
+ *  @lib none
+ *  @since TB 9.2
+ */
+class MFSMForBody
+    {
+public:
+    virtual ~MFSMForBody() {} // Destructor needed for ownership transfer
+
+    /**
+     * Function is called by host object to indicate that FSM can proceed to 
+     * initial state and make necessary initialization actions.
+     * 
+     * @since TB 9.2
+     * @param none. 
+     * @return void.
+     */
+    virtual void Start() = 0;
+
+
+    /**
+     * Get the FSM's Id.
+     *
+     * @since TB 9.2
+     * @param none. 
+     * @return TFSMId FSM identification.
+     */
+    virtual TFSMId FSMID() = 0;
+
+    /**
+     * Get the id of current state.
+     *
+     * @since TB 9.2
+     * @param none. 
+     * @return TFSMState Current state identification.
+     */
+    virtual TFSMState CurrentStateID() = 0;
+
+    /**
+     * Function is called whenever an event that might have impact 
+     * on the state machine occurs.
+     *
+     * @since TB 9.2
+     * @param aInterfaceId Interface identification.
+     * @param aEvent Event identification.
+     * @return none.
+     */
+    virtual void Input
+        (
+        TFSMInterfaceId aInterfaceId = 0,
+        TFSMEventId aEvent = 0      
+        ) = 0;
+
+    /**
+     * Get the pointer of current state object.
+     *
+     * @since TB 9.2
+     * @param none. 
+     * @return MFSMState* Current state's interface pointer.
+     */
+    virtual  MFSMState* CurrentState() = 0;
+
+    /**
+     * Get the name of current state.
+     *
+     * @since TB 9.2
+     * @param none. 
+     * @return TPtrC Name of the current state.
+     */
+    virtual TPtrC CurrentStateName() = 0;
+
+    /**
+     * Get the ids of current main and substate id.
+     *
+     * @since TB 9.2
+     * @param none. 
+     * @return TFSMMainAndSubState Current main- and substate ids.
+     *         Substate id is zero if current state havent any substates.
+     */
+    virtual TFSMMainAndSubState CurrentMainAndSubstateIDs() = 0;
+
+    };
+
+/**
+ *  FSM's interface for its State. 
+ *
+ *  This callback interface has to be implemented by FSM
+ *  implementation class.
+ *  @code
+ *   ?good_class_usage_example(s)
+ *  @endcode
+ *
+ *  @lib none
+ *  @since TB 9.2
+ */
+class MFSMForState
+    {
+public:
+ 
+    virtual ~MFSMForState() {} // Destructor needed for ownership transfer
+    
+    /**
+     * Function is called by  current state to indicate that FSM has to change
+     * its state. Pervious state has performed necessary exit actions if any.
+     *
+     * @since TB 9.2
+     * @param aNextState Next state where to transit. 
+     * @return TBool True is transition valid. False if nextstate value invalid.
+     */
+    virtual TBool Transit( TFSMState aNextState ) = 0;
+    
+    };
+
+/**
+ *  FSM's State interface. 
+ *
+ *  This callback interface has to be implemented by FSM state
+ *  implementation class.
+ *  @code
+ *   ?good_class_usage_example(s)
+ *  @endcode
+ *
+ *  @lib none
+ *  @since TB 9.2
+ */
+class MFSMState
+    {
+public:
+ 
+    virtual ~MFSMState() {} // Destructor needed for ownership transfer
+ 
+    /**
+     * Function is called when entering the state. State can perform
+     * necessary entry actions if any.
+     *
+     * @since TB 9.2
+     * @param none. 
+     * @return void.
+     */
+    virtual void Enter() = 0;
+
+    /**
+     * Function is called by FSM Body whenever an event that might have 
+     * impact on the state has been fired. Implementation has to found
+     * out what event has occurred and decide whether it enforces
+     * transition to another state.
+     *
+     * @since TB 9.2
+     * @param aInterfaceId Interface identification.
+     * @param aEvent Event identification.
+     * @return none.
+     */
+    virtual void Input(
+            TFSMInterfaceId aInterfaceId = 0,
+            TFSMEventId aEvent = 0 
+            ) = 0;
+    /**
+     * Function returns state's identification.
+     *
+     * @since TB 9.2
+     * @param none. 
+     * @return TFSMState State's identification.
+     */
+    virtual TFSMState Id() = 0;
+
+    /**
+     * Function returns state's name.
+     *
+     * @since TB 9.2
+     * @param none. 
+     * @return TPtrC Name of the state.
+     */
+    virtual TPtrC Name() = 0;
+    
+    /**
+     * Function returns substate's identification.
+     *
+     * @since TB 9.2
+     * @param none. 
+     * @return TFSMState Substate's identification.
+     */
+    virtual TFSMState SubId() = 0;
+
+    };
+
+
+#endif // M_MULTIFINITESTATEMACHINE_H