accessoryservices/pluggeddisplay/pluggeddisplayengine/src/myasynconeshottimer.cpp
/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
* CMyAsyncOneShotTimer class implementation.
*
*/
// INCLUDE FILES
#include <e32base.h>
#include "myasynconeshottimercallback.h"
#include "myasynconeshottimer.h"
#include "trace.h"
// EXTERNAL DATA STRUCTURES
// EXTERNAL FUNCTION PROTOTYPES
// CONSTANTS
// MACROS
// LOCAL CONSTANTS AND MACROS
// MODULE DATA STRUCTURES
// LOCAL FUNCTION PROTOTYPES
// FORWARD DECLARATIONS
// ============================= LOCAL FUNCTIONS ===============================
// ============================ MEMBER FUNCTIONS ===============================
// ----------------------------------------------------------------------------
// CMyAsyncOneShotTimer::CMyAsyncOneShotTimer
//
// ----------------------------------------------------------------------------
//
CMyAsyncOneShotTimer::CMyAsyncOneShotTimer(
TInt aPriority,
MMyAsyncOneShotTimerCallback& aAsyncOneShotTimerCallback ):
CAsyncOneShot( aPriority ),
iAsyncOneShotTimerCallback( aAsyncOneShotTimerCallback )
{
FUNC_LOG;
}
// ----------------------------------------------------------------------------
// CMyAsyncOneShotTimer::~CMyAsyncOneShotTimer()
//
// ----------------------------------------------------------------------------
//
CMyAsyncOneShotTimer::~CMyAsyncOneShotTimer()
{
FUNC_LOG;
Cancel();
}
// ----------------------------------------------------------------------------
// CMyAsyncOneShotTimer::DoCancel()
//
// ----------------------------------------------------------------------------
//
void CMyAsyncOneShotTimer::DoCancel()
{
FUNC_LOG;
}
// ----------------------------------------------------------------------------
// CMyAsyncOneShotTimer::RunL()
//
// ----------------------------------------------------------------------------
//
void CMyAsyncOneShotTimer::RunL()
{
FUNC_LOG;
iAsyncOneShotTimerCallback.OneShotTimeout();
}