accessoryservices/pluggeddisplay/pluggeddisplayengine/inc/multifinitestatemachine.h
/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: M class definitions for Finite State Machine's (FSM's)
* body, fsm (subautomaton) and state.
*
*/
#ifndef M_MULTIFINITESTATEMACHINE_H
#define M_MULTIFINITESTATEMACHINE_H
#include <e32def.h>
#include <e32cmn.h>
#include <e32des8.h>
/**
* Data type for FSM's states. Each implemented FSM has an enumeration
* for state identifiers and enum value is assigned to a variable of
* this type so that FSM framework can handle value transparently.
*/
typedef TInt TFSMState;
/**
* Data type for FSM's identifications. Each implemented FSM body has an enumeration
* for included FSMs and enum value is assigned to a variable of this type so that
* FSM framework can handle value transparently.
*/
typedef TInt TFSMId;
/**
* Data type for Interface identifications. Every interface used by a FSM Body has to have
* an unique identifier i.e enumeration constant of which value is assigned to a variable
* of this type so that FSM framework can handle value transparently.
*/
typedef TInt TFSMInterfaceId;
/**
* Data type for Interface's event identifications. Every interface has to have unique
* identifiers for its events i.e enumeration constant of which value is assigned to a variable
* of this type so that FSM framework can handle value transparently.
*/
typedef TInt TFSMEventId;
/**
* Data type for FSM's main- and substate. Each implemented FSM has an enumeration
* for main- an substate identifiers and enum values are assigned to a variable of
* this type so that FSM framework can handle values transparently.
*/
class TFSMMainAndSubState
{
public:
inline TFSMMainAndSubState(): iMainState(0),iSubstate(0){};
TFSMState iMainState;
TFSMState iSubstate;
};
// FORWARD DECLARATIONS
class MFSMState;
class MFSMForBody;
// CLASS DECLARATION
/**
* Finite State Machine's body interface for its owner. Body can include 1 to n
* state machines.
*
* This callback interface has to be implemented by FSM body
* implementation class.
* @code
* ?good_class_usage_example(s)
* @endcode
*
* @lib none.
* @since TB 9.2
*/
NONSHARABLE_CLASS( MFSMBody )
{
public:
virtual ~MFSMBody() {} // Destructor needed for ownership transfer
/**
* Function is called by host object to indicate that FSM can proceed to
* initial state and make necessary initialization actions.
*
* @since TB 9.2
* @param none.
* @return void.
*/
virtual void Start() = 0;
/**
* Get the id of current state.
*
* @since TB 9.2
* @param aFSMId FSM identification.
* @return TFSMState Current state identification.
*/
virtual TFSMState CurrentStateID( TFSMId aFSMId = 0 ) = 0;
/**
* Function is called whenever an event that might have impact
* on the state machine occurs.
*
* @since TB 9.2
* @param aFSMId FSM identification.
* @param aInterfaceId Interface identification.
* @param aEvent Event identification.
* @return none.
*/
virtual void Input
(
TFSMId aFSMId = 0,
TFSMInterfaceId aInterfaceId = 0,
TFSMEventId aEvent = 0
) = 0;
/**
* Get the pointer of current state object.
*
* @since TB 9.2
* @param aFSMId FSM identification.
* @return MFSMState* Current state's interface pointer.
*/
virtual MFSMState* CurrentState( TFSMId aFSMId = 0 ) = 0;
/**
* Get the name of current state.
*
* @since TB 9.2
* @param aFSMId FSM identification.
* @return TPtrC Name of the current state.
*/
virtual TPtrC CurrentStateName( TFSMId aFSMId = 0 ) = 0;
/**
* Get pointer of a given FSM.
*
* @since TB 9.2
* @param aFSMId FSM identification.
* @return MFSMForBody Pointer of the identified FSM.
*/
virtual MFSMForBody* GetFSM( TFSMId aFSMId = 0 ) = 0;
/**
* Get the ids of current main and substate id.
*
* @since TB 9.2
* @param aFSMId FSM identification.
* @return TFSMMainAndSubState Current main- and substate ids.
* Substate id is zero if current state havent any substates.
*/
virtual TFSMMainAndSubState CurrentMainAndSubstateIDs( TFSMId aFSMId = 0 ) = 0;
};
/**
* FSM's interface for its (owning) Body.
*
* This callback interface has to be implemented by FSM
* implementation class.
* @code
* ?good_class_usage_example(s)
* @endcode
*
* @lib none
* @since TB 9.2
*/
class MFSMForBody
{
public:
virtual ~MFSMForBody() {} // Destructor needed for ownership transfer
/**
* Function is called by host object to indicate that FSM can proceed to
* initial state and make necessary initialization actions.
*
* @since TB 9.2
* @param none.
* @return void.
*/
virtual void Start() = 0;
/**
* Get the FSM's Id.
*
* @since TB 9.2
* @param none.
* @return TFSMId FSM identification.
*/
virtual TFSMId FSMID() = 0;
/**
* Get the id of current state.
*
* @since TB 9.2
* @param none.
* @return TFSMState Current state identification.
*/
virtual TFSMState CurrentStateID() = 0;
/**
* Function is called whenever an event that might have impact
* on the state machine occurs.
*
* @since TB 9.2
* @param aInterfaceId Interface identification.
* @param aEvent Event identification.
* @return none.
*/
virtual void Input
(
TFSMInterfaceId aInterfaceId = 0,
TFSMEventId aEvent = 0
) = 0;
/**
* Get the pointer of current state object.
*
* @since TB 9.2
* @param none.
* @return MFSMState* Current state's interface pointer.
*/
virtual MFSMState* CurrentState() = 0;
/**
* Get the name of current state.
*
* @since TB 9.2
* @param none.
* @return TPtrC Name of the current state.
*/
virtual TPtrC CurrentStateName() = 0;
/**
* Get the ids of current main and substate id.
*
* @since TB 9.2
* @param none.
* @return TFSMMainAndSubState Current main- and substate ids.
* Substate id is zero if current state havent any substates.
*/
virtual TFSMMainAndSubState CurrentMainAndSubstateIDs() = 0;
};
/**
* FSM's interface for its State.
*
* This callback interface has to be implemented by FSM
* implementation class.
* @code
* ?good_class_usage_example(s)
* @endcode
*
* @lib none
* @since TB 9.2
*/
class MFSMForState
{
public:
virtual ~MFSMForState() {} // Destructor needed for ownership transfer
/**
* Function is called by current state to indicate that FSM has to change
* its state. Pervious state has performed necessary exit actions if any.
*
* @since TB 9.2
* @param aNextState Next state where to transit.
* @return TBool True is transition valid. False if nextstate value invalid.
*/
virtual TBool Transit( TFSMState aNextState ) = 0;
};
/**
* FSM's State interface.
*
* This callback interface has to be implemented by FSM state
* implementation class.
* @code
* ?good_class_usage_example(s)
* @endcode
*
* @lib none
* @since TB 9.2
*/
class MFSMState
{
public:
virtual ~MFSMState() {} // Destructor needed for ownership transfer
/**
* Function is called when entering the state. State can perform
* necessary entry actions if any.
*
* @since TB 9.2
* @param none.
* @return void.
*/
virtual void Enter() = 0;
/**
* Function is called by FSM Body whenever an event that might have
* impact on the state has been fired. Implementation has to found
* out what event has occurred and decide whether it enforces
* transition to another state.
*
* @since TB 9.2
* @param aInterfaceId Interface identification.
* @param aEvent Event identification.
* @return none.
*/
virtual void Input(
TFSMInterfaceId aInterfaceId = 0,
TFSMEventId aEvent = 0
) = 0;
/**
* Function returns state's identification.
*
* @since TB 9.2
* @param none.
* @return TFSMState State's identification.
*/
virtual TFSMState Id() = 0;
/**
* Function returns state's name.
*
* @since TB 9.2
* @param none.
* @return TPtrC Name of the state.
*/
virtual TPtrC Name() = 0;
/**
* Function returns substate's identification.
*
* @since TB 9.2
* @param none.
* @return TFSMState Substate's identification.
*/
virtual TFSMState SubId() = 0;
};
#endif // M_MULTIFINITESTATEMACHINE_H