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1 // win32cons.cpp |
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2 // |
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3 // Copyright (c) 2010 Accenture. All rights reserved. |
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4 // This component and the accompanying materials are made available |
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5 // under the terms of the "Eclipse Public License v1.0" |
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6 // which accompanies this distribution, and is available |
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7 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 // |
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9 // Initial Contributors: |
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10 // Accenture - Initial contribution |
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11 // |
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12 |
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13 // os_version.h must be included before the windows headers |
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14 // to ensure that _WIN32_WINNT has the right value |
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15 #include "os_version.h" |
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16 #include <stdio.h> |
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17 #include <windows.h> |
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18 #include <fcntl.h> |
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19 #include <io.h> |
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20 #include <emulator.h> |
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21 #include "win32cons.h" |
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22 #include "keymappings.h" |
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23 |
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24 //#define DEBUG_CONSOLE |
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25 |
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26 #ifdef DEBUG_CONSOLE |
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27 #define CONS_DEBUG(x) x |
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28 #else |
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29 #define CONS_DEBUG(x) |
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30 #endif |
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31 |
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32 inline int Min(int a, int b) {return a<b ? a : b;} |
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33 inline int Max(int a, int b) {return a<b ? b : a;} |
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34 |
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35 #define WIN32_START() Emulator::Lock() |
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36 #define WIN32_END() Emulator::Unlock() |
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37 |
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38 #define WIN32_CALL(x) { WIN32_START(); x; WIN32_END(); } |
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39 |
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40 int TWin32Console::AttachOrAllocConsole() |
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41 { |
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42 // NB The AttachConsole method is only available on WinXP and later |
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43 WIN32_START(); |
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44 #if _WIN32_WINNT >= 0x0501 |
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45 if (!::AttachConsole(-1)) |
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46 { |
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47 // no luck |
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48 int err = GetLastError(); |
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49 if (err == ERROR_ACCESS_DENIED) |
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50 { |
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51 WIN32_END(); |
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52 // we're already attached to a console (?) - continue. |
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53 } |
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54 else if (err == ERROR_INVALID_HANDLE) |
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55 { |
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56 #endif |
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57 if (!AllocConsole()) |
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58 { |
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59 WIN32_END(); |
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60 return 0; //failed |
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61 } |
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62 WIN32_END(); |
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63 CONS_DEBUG(DebugMsg("Allocated console")); |
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64 #if _WIN32_WINNT >= 0x0501 |
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65 } |
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66 else |
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67 { |
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68 WIN32_END(); |
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69 CONS_DEBUG(DebugMsg("Failed to attach to console, error %d", err)); |
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70 return 0; |
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71 } |
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72 } |
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73 else |
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74 { |
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75 int err = GetLastError(); |
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76 WIN32_END(); |
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77 CONS_DEBUG(DebugMsg("Attached console err %d", err)); |
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78 } |
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79 #endif |
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80 |
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81 iHaveConsole = true; |
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82 return 1; |
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83 } |
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84 |
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85 bool TestHandle(void* aHandle, int* aError = NULL) |
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86 { |
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87 WIN32_START(); |
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88 DWORD written; |
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89 bool r = WriteFile(aHandle, "", 0, &written, NULL); |
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90 if (aError) *aError = GetLastError(); |
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91 WIN32_END(); |
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92 return r; |
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93 } |
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94 |
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95 int TWin32Console::AttachConsole() |
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96 { |
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97 iHaveConsole = false; |
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98 // first, test the existing STDOUT and STDERR handles; if out output is being redirected to |
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99 // a file, these will be valid as they stand. |
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100 WIN32_START(); |
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101 iStdOutHandle = GetStdHandle(STD_OUTPUT_HANDLE); |
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102 iStdErrHandle = GetStdHandle(STD_ERROR_HANDLE); |
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103 |
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104 // try writing to stdout to see if it's valid |
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105 int err; |
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106 bool ok = TestHandle(iStdOutHandle, &err); |
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107 WIN32_END(); |
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108 |
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109 if (!ok && err == ERROR_INVALID_HANDLE) |
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110 { |
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111 // no redirection, so existing handle doesn't work. Attach to an existing console (if it exists) |
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112 // or create a new one (this will happen if we're invoked from the IDE, for example) |
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113 CONS_DEBUG(DebugMsg("Failed to write to existing STDOUT")); |
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114 err = AttachOrAllocConsole(); |
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115 if (err==0) return err; |
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116 WIN32_CALL(iStdOutHandle = GetStdHandle(STD_OUTPUT_HANDLE)); |
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117 } |
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118 else if (!ok) |
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119 { |
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120 // some other error occurred, fail. |
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121 CONS_DEBUG(DebugMsg("Failed to write to existing STDOUT; error %d", err)); |
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122 return 0; |
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123 } |
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124 else |
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125 { |
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126 CONS_DEBUG(DebugMsg("Using existing STDOUT")); |
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127 } |
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128 |
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129 // try writing to stderr to see if it's valid |
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130 ok = TestHandle(iStdErrHandle, &err); |
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131 if (!ok && err == ERROR_INVALID_HANDLE) |
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132 { |
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133 CONS_DEBUG(DebugMsg("Failed to write to existing STDERR")); |
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134 if (!iHaveConsole) |
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135 { |
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136 err = AttachOrAllocConsole(); |
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137 if (err==0) return err; |
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138 } |
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139 else |
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140 { |
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141 CONS_DEBUG(DebugMsg("Already attached/alloc'd console")); |
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142 } |
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143 WIN32_CALL(iStdErrHandle = GetStdHandle(STD_ERROR_HANDLE)); |
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144 CONS_DEBUG(DebugMsg("GetStdHandle(Stderr)=%d err=%d", iStdErrHandle, GetLastError())); |
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145 } |
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146 else if (!ok) |
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147 { |
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148 CONS_DEBUG(DebugMsg("Failed to write to existing STDERR; error %d", err)); |
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149 return 0; |
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150 } |
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151 else |
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152 { |
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153 CONS_DEBUG(DebugMsg("Using existing STDERR")); |
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154 } |
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155 |
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156 // in some cases (such as when we're invoked by GNU make) the handle returned by GetStdHandle |
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157 // after attaching to a console doesn't work. In this case, open a new handle to the console |
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158 // using CreateFile |
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159 TInt lastError; |
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160 if (!TestHandle(iStdOutHandle, &lastError)) |
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161 { |
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162 CONS_DEBUG(DebugMsg("Still can't write STDOUT; err %d; opening new console handle", lastError)); |
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163 |
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164 WIN32_START(); |
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165 iHaveConsole = false; |
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166 iStdOutHandle = CreateFile(L"CONOUT$", GENERIC_READ | GENERIC_WRITE, FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); |
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167 int err = GetLastError(); |
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168 WIN32_END(); |
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169 CONS_DEBUG(DebugMsg("CreateFile handle = %d, err %d", iStdOutHandle, err)); |
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170 if (!TestHandle(iStdOutHandle, &err)) |
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171 { |
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172 CONS_DEBUG(DebugMsg("Still can't write STDOUT; err %d; giving up", err)); |
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173 return 0; |
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174 } |
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175 } |
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176 |
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177 if (!TestHandle(iStdErrHandle, &lastError)) |
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178 { |
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179 CONS_DEBUG(DebugMsg("Still can't write STDOUT; err %d; opening new console handle", GetLastError())); |
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180 |
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181 WIN32_START(); |
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182 iHaveConsole = false; |
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183 iStdErrHandle = CreateFile(L"CONOUT$", GENERIC_WRITE, FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); |
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184 int err = GetLastError(); |
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185 WIN32_END(); |
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186 |
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187 CONS_DEBUG(DebugMsg("CreateFile handle = %d, err %d", iStdErrHandle, err)); |
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188 if (!TestHandle(iStdErrHandle, &err)) |
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189 { |
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190 CONS_DEBUG(DebugMsg("Still can't write STDERR; err %d; giving up", err)); |
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191 return 0; |
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192 } |
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193 } |
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194 |
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195 //iStdinHandle = CreateFile(L"CONIN$", GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); |
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196 WIN32_START(); |
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197 iConsModeSet=false; |
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198 iStdinHandle = GetStdHandle(STD_INPUT_HANDLE); |
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199 if (GetConsoleMode(iStdinHandle, &iOldConsMode)) |
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200 { |
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201 DWORD consmode = iOldConsMode & ~(ENABLE_LINE_INPUT | ENABLE_ECHO_INPUT | ENABLE_PROCESSED_INPUT); |
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202 if (SetConsoleMode(iStdinHandle, consmode)) |
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203 { |
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204 iConsModeSet=true; |
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205 } |
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206 } |
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207 iOrigAttributes = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN; |
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208 CONSOLE_SCREEN_BUFFER_INFO info; |
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209 if (GetConsoleScreenBufferInfo(iStdOutHandle, &info)) |
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210 { |
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211 iOrigAttributes = info.wAttributes; |
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212 } |
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213 WIN32_END(); |
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214 |
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215 return 1; |
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216 } |
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217 |
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218 void TWin32Console::FreeConsole() |
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219 { |
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220 WIN32_START(); |
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221 if (iConsModeSet) |
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222 { |
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223 SetConsoleMode(iStdinHandle, iOldConsMode); |
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224 } |
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225 ::FreeConsole(); |
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226 WIN32_END(); |
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227 } |
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228 |
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229 int TWin32Console::Write(const char* aText, int aLen) |
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230 { |
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231 DWORD written; |
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232 WIN32_START(); |
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233 bool b = WriteFile(iStdOutHandle, (const void*)aText, aLen, &written, NULL); |
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234 int err = GetLastError(); |
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235 WIN32_END(); |
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236 //DebugMsg("WriteFile(STDOUT)=%d, err=%d", b, err); |
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237 return b ? 0 : (err>0 ? -err : err); |
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238 } |
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239 |
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240 int TWin32Console::Write(const WCHAR* aText, int aLen) |
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241 { |
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242 if (iHaveConsole) |
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243 { |
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244 DWORD written; |
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245 WIN32_START(); |
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246 bool b = WriteConsole(iStdOutHandle, (void*)aText, aLen, &written, NULL); |
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247 int err = GetLastError(); |
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248 WIN32_END(); |
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249 //DebugMsg("WriteFile(STDOUT)=%d, err=%d", b, err); |
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250 return b ? 0 : (err>0 ? -err : err); |
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251 } |
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252 else |
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253 { |
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254 const int KBufLen = 256; |
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255 char outbuf[KBufLen]; |
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256 int pos = 0; |
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257 while (pos < aLen) |
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258 { |
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259 int len = Min(KBufLen, aLen - pos); |
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260 int narrowLen = WideCharToMultiByte(CP_ACP, 0, aText, len, outbuf, KBufLen, NULL, NULL); |
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261 if (narrowLen == 0 && aLen != 0) return 0; |
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262 int ok = Write(outbuf, narrowLen); |
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263 if (!ok) return ok; |
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264 } |
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265 return 1; |
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266 } |
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267 } |
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268 |
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269 int TWin32Console::WriteStdErr(const char* aText, int aLen) |
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270 { |
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271 DWORD written; |
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272 WIN32_START(); |
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273 bool b = WriteFile(iStdErrHandle, (const void*)aText, aLen, &written, NULL); |
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274 int err = GetLastError(); |
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275 WIN32_END(); |
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276 //DebugMsg("WriteFile(STDERR)=%d, err=%d", b, err); |
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277 return b ? 0 : (err>0 ? -err : err); |
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278 } |
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279 |
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280 int TWin32Console::WriteStdErr(const WCHAR* aText, int aLen) |
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281 { |
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282 if (iHaveConsole) |
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283 { |
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284 DWORD written; |
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285 WIN32_START(); |
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286 bool b = WriteConsole(iStdErrHandle, (void*)aText, aLen, &written, NULL); |
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287 int err = GetLastError(); |
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288 WIN32_END(); |
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289 //DebugMsg("WriteFile(STDOUT)=%d, err=%d", b, err); |
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290 return b ? 0 : (err>0 ? -err : err); |
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291 } |
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292 else |
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293 { |
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294 const int KBufLen = 256; |
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295 char outbuf[KBufLen]; |
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296 int pos = 0; |
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297 while (pos < aLen) |
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298 { |
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299 int len = Min(KBufLen, aLen - pos); |
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300 int narrowLen = WideCharToMultiByte(CP_ACP, 0, aText, len, outbuf, KBufLen, NULL, NULL); |
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301 if (narrowLen == 0 && aLen != 0) return 0; |
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302 int ok = WriteStdErr(outbuf, narrowLen); |
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303 if (!ok) return ok; |
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304 } |
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305 return 1; |
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306 } |
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307 } |
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308 |
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309 int TWin32Console::Read(void* buf, int len, int& bytesRead) |
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310 { |
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311 DWORD read; |
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312 |
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313 /* |
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314 Read is a blocking call. We don't want to use WIN32_START() (Emulator::Lock()) as this |
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315 will cause all other emulator threads to block until the Read call returns. Instead, |
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316 we escape the emulator which removes this thread from the usual emulator thraed |
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317 scheduling until we re-enter the emulator when ReadFile returns. This allows other |
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318 emulator threads to run concurrently, even though (from the emulators thread shedulers |
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319 point of view) this thread is still running. |
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320 */ |
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321 Emulator::Escape(); |
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322 bool b = ReadFile(iStdinHandle, buf, len, &read, NULL); |
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323 Emulator::Reenter(); |
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324 |
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325 bytesRead = read; |
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326 return b ? 0 : -2; // TODO better error code? |
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327 } |
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328 |
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329 int TWin32Console::ReadKey(TKeyCode& aCode, TUint& aModifiers) |
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330 { |
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331 bool ok = true; |
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332 if (iCachedKey.wRepeatCount == 0) |
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333 { |
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334 Emulator::Escape(); |
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335 // read a recognised key event: |
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336 do |
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337 { |
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338 // read a key down event: |
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339 do |
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340 { |
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341 DWORD read; |
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342 INPUT_RECORD inp; |
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343 // read a key event: |
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344 do |
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345 { |
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346 // read a console event: |
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347 do |
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348 { |
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349 ok = ReadConsoleInput(iStdinHandle, &inp, 1, &read); |
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350 } while (ok && (read==0)); |
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351 } while (ok && (inp.EventType != KEY_EVENT)); |
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352 |
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353 if (ok) |
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354 { |
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355 iCachedKey = inp.Event.KeyEvent; |
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356 } |
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357 } while (ok && !iCachedKey.bKeyDown); |
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358 aCode = (TKeyCode)iCachedKey.uChar.AsciiChar; |
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359 if (aCode==0) aCode = GetSymbianKeyCode(iCachedKey.wVirtualKeyCode); |
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360 aModifiers = GetSymbianModifiers(iCachedKey.dwControlKeyState); |
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361 |
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362 } while (ok && (aCode==0)); |
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363 |
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364 Emulator::Reenter(); |
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365 |
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366 } |
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367 if (!ok) return -2; |
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368 |
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369 CONS_DEBUG(char ch = iCachedKey.uChar.AsciiChar; |
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370 if (!ch) ch=' '; |
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371 DebugMsg("KeyPress %02x ('%c') down:%d keycode:%02x scancode:%02x controlkey:%02x", |
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372 iCachedKey.uChar.AsciiChar, ch, iCachedKey.bKeyDown, iCachedKey.wVirtualKeyCode, iCachedKey.wVirtualScanCode, iCachedKey.dwControlKeyState)); |
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373 |
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374 if (iCachedKey.wRepeatCount>0) --iCachedKey.wRepeatCount; |
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375 |
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376 return 0; |
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377 } |
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378 |
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379 |
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380 int TWin32Console::GetCursorPos(int& aX, int& aY) const |
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381 { |
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382 CONSOLE_SCREEN_BUFFER_INFO sbInfo; |
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383 int r; |
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384 WIN32_CALL(r = GetConsoleScreenBufferInfo(iStdOutHandle, &sbInfo)); |
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385 if (r) |
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386 { |
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387 aX = sbInfo.dwCursorPosition.X; |
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388 aY = sbInfo.dwCursorPosition.Y; |
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389 // make sure it's not off the screen (bottom right) |
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390 if (aX > sbInfo.srWindow.Right) aX = sbInfo.srWindow.Left; |
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391 if (aY > sbInfo.srWindow.Bottom) aY = sbInfo.srWindow.Bottom; |
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392 // make cursor pos relative to display window |
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393 aX -= sbInfo.srWindow.Left; |
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394 aY -= sbInfo.srWindow.Top; |
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395 // make sure it's not off the screen (top left) |
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396 if (aX < 0) aX = 0; |
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397 if (aY < 0) aY = 0; |
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398 } |
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399 else |
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400 { |
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401 aX = aY = 0; |
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402 } |
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403 return r; |
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404 } |
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405 |
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406 int TWin32Console::SetCursorPos(int aX, int aY) |
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407 { |
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408 CONSOLE_SCREEN_BUFFER_INFO sbInfo; |
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409 int r; |
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410 WIN32_CALL(r = GetConsoleScreenBufferInfo(iStdOutHandle, &sbInfo)); |
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411 if (r) |
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412 { |
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413 // make position relative to display window |
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414 aX += sbInfo.srWindow.Left; |
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415 aY += sbInfo.srWindow.Top; |
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416 // make sure it's within the screen buffer |
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417 if (aX > sbInfo.dwSize.X) aX = sbInfo.dwSize.X; |
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418 if (aY > sbInfo.dwSize.Y) aY = sbInfo.dwSize.Y; |
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419 if (aX < 0) aX = 0; |
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420 if (aY < 0) aY = 0; |
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421 COORD pos; |
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422 pos.X = aX; |
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423 pos.Y = aY; |
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424 WIN32_CALL(r = SetConsoleCursorPosition(iStdOutHandle, pos)); |
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425 } |
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426 return r; |
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427 } |
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428 |
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429 int TWin32Console::SetCursorPosRel(int aX, int aY) |
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430 { |
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431 CONSOLE_SCREEN_BUFFER_INFO sbInfo; |
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432 int r; |
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433 WIN32_CALL(r = GetConsoleScreenBufferInfo(iStdOutHandle, &sbInfo)); |
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434 if (r) |
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435 { |
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436 sbInfo.dwCursorPosition.X += aX; |
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437 sbInfo.dwCursorPosition.Y += aY; |
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438 // make sure it's still within screen buffer |
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439 sbInfo.dwCursorPosition.X = Max(0, Min(sbInfo.dwCursorPosition.X, sbInfo.dwSize.X)); |
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440 sbInfo.dwCursorPosition.Y = Max(0, Min(sbInfo.dwCursorPosition.Y, sbInfo.dwSize.Y)); |
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441 |
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442 WIN32_CALL(r = SetConsoleCursorPosition(iStdOutHandle, sbInfo.dwCursorPosition)); |
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443 } |
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444 return r; |
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445 } |
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446 |
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447 int TWin32Console::SetCursorHeight(int aPercentage) |
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448 { |
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449 CONSOLE_CURSOR_INFO info; |
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450 info.dwSize = Min(100, Max(1, aPercentage)); |
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451 info.bVisible = aPercentage>0; |
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452 int r; |
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453 WIN32_CALL(r = SetConsoleCursorInfo(iStdOutHandle, &info)); |
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454 return r; |
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455 } |
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456 |
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457 int TWin32Console::SetTitle(const char* aTitle) |
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458 { |
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459 int r; |
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460 WIN32_CALL(r = SetConsoleTitleA(aTitle)); |
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461 return r; |
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462 } |
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463 |
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464 int TWin32Console::ClearScreen() |
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465 { |
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466 CONSOLE_SCREEN_BUFFER_INFO sbInfo; |
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467 WIN32_START(); |
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468 int r = GetConsoleScreenBufferInfo(iStdOutHandle, &sbInfo); |
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469 COORD topLeft = {0, 0}; |
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470 if (r) |
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471 { |
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472 DWORD bufferSize = sbInfo.dwSize.X * sbInfo.dwSize.Y; |
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473 DWORD charsWritten; |
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474 r = FillConsoleOutputCharacter(iStdOutHandle, (TCHAR)' ', bufferSize, topLeft, &charsWritten); |
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475 // Also reset the attributes |
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476 if (r) FillConsoleOutputAttribute(iStdOutHandle, iOrigAttributes, bufferSize, topLeft, &charsWritten); |
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477 } |
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478 if (r) |
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479 { |
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480 // move cursor to top left |
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481 r = SetConsoleCursorPosition(iStdOutHandle, topLeft); |
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482 } |
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483 if (r) |
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484 { |
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485 // move scroll region to top left |
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486 sbInfo.srWindow.Left -= sbInfo.srWindow.Right; |
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487 sbInfo.srWindow.Right -= sbInfo.srWindow.Right; |
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488 sbInfo.srWindow.Bottom -= sbInfo.srWindow.Top; |
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489 sbInfo.srWindow.Top -= sbInfo.srWindow.Top; |
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490 r = SetConsoleWindowInfo(iStdOutHandle, true, &sbInfo.srWindow); |
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491 } |
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492 WIN32_END(); |
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493 return r; |
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494 } |
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495 |
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496 int TWin32Console::ClearToEndOfLine() |
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497 { |
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498 WIN32_START(); |
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499 CONSOLE_SCREEN_BUFFER_INFO sbInfo; |
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500 int r = GetConsoleScreenBufferInfo(iStdOutHandle, &sbInfo); |
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501 if (r) |
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502 { |
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503 SHORT len = sbInfo.dwSize.X - sbInfo.dwCursorPosition.X; |
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504 DWORD charsWritten; |
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505 r = FillConsoleOutputCharacter(iStdOutHandle, (TCHAR)' ', len, sbInfo.dwCursorPosition, &charsWritten); |
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506 // Also reset the attributes |
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507 if (r) FillConsoleOutputAttribute(iStdOutHandle, iOrigAttributes, len, sbInfo.dwCursorPosition, &charsWritten); |
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508 } |
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509 WIN32_END(); |
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510 return r; |
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511 } |
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512 |
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513 int TWin32Console::GetScreenSize(int& aWidth, int& aHeight) const |
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514 { |
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515 CONSOLE_SCREEN_BUFFER_INFO sbInfo; |
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516 int r; |
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517 WIN32_CALL(r = GetConsoleScreenBufferInfo(iStdOutHandle, &sbInfo)); |
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518 if (r) |
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519 { |
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520 aWidth = sbInfo.srWindow.Right - sbInfo.srWindow.Left + 1; |
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521 aHeight = sbInfo.srWindow.Bottom - sbInfo.srWindow.Top + 1; |
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522 } |
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523 else |
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524 { |
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525 // not much else we can do? |
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526 aWidth = 80; |
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527 aHeight = 25; // [Shouldn't this be 24? -TomS] |
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528 } |
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529 return r; |
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530 } |
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531 |
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532 int TWin32Console::SetAttributes(unsigned aAttributes, TWin32Console::TColor aForegroundColor, TWin32Console::TColor aBackgroundColor) |
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533 { |
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534 WORD attrib; |
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535 CONSOLE_SCREEN_BUFFER_INFO info; |
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536 if (aAttributes & ENone) |
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537 { |
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538 // None means reset |
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539 attrib = iOrigAttributes; |
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540 } |
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541 else |
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542 { |
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543 BOOL ok; |
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544 WIN32_CALL(ok = GetConsoleScreenBufferInfo(iStdOutHandle, &info)); |
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545 if (!ok) return ok; |
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546 attrib = info.wAttributes; |
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547 } |
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548 |
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549 if (aForegroundColor != EUnchanged) attrib &= ~0x0F; // Clear the fg bits in preparation for the switch below |
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550 if (aBackgroundColor != EUnchanged) attrib &= ~0xF0; // Clear the bg bits in preparation for the switch below |
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551 |
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552 switch (aForegroundColor) |
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553 { |
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554 case EBlack: |
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555 break; |
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556 case ERed: |
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557 attrib |= FOREGROUND_RED; break; |
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558 case EGreen: |
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559 attrib |= FOREGROUND_GREEN; break; |
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560 case EYellow: |
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561 attrib |= FOREGROUND_RED | FOREGROUND_GREEN; break; |
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562 case EBlue: |
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563 attrib |= FOREGROUND_BLUE; break; |
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564 case EMagenta: |
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565 attrib |= FOREGROUND_RED | FOREGROUND_BLUE; break; |
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566 case ECyan: |
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567 attrib |= FOREGROUND_BLUE | FOREGROUND_GREEN; break; |
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568 case EWhite: |
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569 attrib |= FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN; break; |
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570 default: |
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571 break; |
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572 } |
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573 switch (aBackgroundColor) |
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574 { |
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575 case EBlack: |
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576 break; |
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577 case ERed: |
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578 attrib |= BACKGROUND_RED; break; |
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579 case EGreen: |
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580 attrib |= BACKGROUND_GREEN; break; |
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581 case EYellow: |
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582 attrib |= BACKGROUND_RED | BACKGROUND_GREEN; break; |
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583 case EBlue: |
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584 attrib |= BACKGROUND_BLUE; break; |
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585 case EMagenta: |
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586 attrib |= BACKGROUND_RED | BACKGROUND_BLUE; break; |
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587 case ECyan: |
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588 attrib |= BACKGROUND_BLUE | BACKGROUND_GREEN; break; |
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589 case EWhite: |
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590 attrib |= BACKGROUND_RED | BACKGROUND_BLUE | BACKGROUND_GREEN; break; |
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591 default: |
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592 break; |
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593 } |
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594 if (aAttributes & EBold) attrib |= FOREGROUND_INTENSITY; |
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595 if (aAttributes & EInverse) |
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596 { |
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597 // COMMON_LVB_REVERSE_VIDEO doesn't seem to be supported, so swap foreground and background manually |
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598 attrib = ((attrib & 0xF) << 4) | ((attrib & 0xF0) >> 4); |
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599 } |
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600 //if (aAttributes & EUnderscore) attrib |= COMMON_LVB_UNDERSCORE; |
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601 |
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602 BOOL ok; |
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603 WIN32_CALL(ok = SetConsoleTextAttribute(iStdOutHandle, attrib)); |
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604 return ok; |
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605 } |