--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/libraries/clogger/inc/SensibleClient.h Wed Jun 23 15:52:26 2010 +0100
@@ -0,0 +1,53 @@
+// SensibleClient.h
+//
+// Copyright (c) 2006 - 2010 Accenture. All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of the "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Accenture - Initial contribution
+//
+
+#ifndef SENSIBLECLIENT_H
+#define SENSIBLECLIENT_H
+
+#include <e32std.h>
+
+class CServerCallbackDispatcher;
+class TServerCallback;
+class TCallbackParser;
+
+/* This class is designed to be usable in a handle-body implementation. Ie you can hide the use of RSensibleSessionBody
+ * from your clients by declaring a TUint32 iPimpl[3] (or somesuch) in your client class, and constructing a subclass of
+ * RSensibleSessionBody with appropriate definitions of DoCreateSession and DoSendReceive that call into the real session
+ * object.
+ *
+ * You can also derive directly from RSensibleSessionBody if you're not fussed about hiding the implementation.
+ */
+
+NONSHARABLE_CLASS(RSensibleSessionBody)
+ {
+ friend class CServerCallbackDispatcher;
+public:
+ RSensibleSessionBody();
+
+protected:
+ void Close();
+ TInt Connect(TInt aMessageSlots, TBool aStartCallbackDispatcher);
+ TInt StartCallbackDispatcher(); // If not already started
+ void StopCallbackDispatcher();
+ virtual void DispatchCallbackL(TServerCallback& aCallback, TCallbackParser& aParser);
+ virtual void ServerDiedL();
+
+ // These have to be implemented by a derived class to call through to the session proper
+ virtual TInt DoCreateSession(const TDesC &aServer, const TVersion &aVersion, TInt aAsyncMessageSlots)=0;
+ virtual TInt DoSendReceive(TInt aFunction, const TIpcArgs &aArgs) const=0;
+ virtual void DoSendReceive(TInt aFunction, const TIpcArgs &aArgs, TRequestStatus &aStatus) const=0;
+
+protected:
+ CServerCallbackDispatcher* iDispatcher;
+ };
+
+#endif