--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/plugins/consoles/guicons/src/clientserver.cpp Wed Jun 23 15:52:26 2010 +0100
@@ -0,0 +1,121 @@
+// clientserver.cpp
+//
+// Copyright (c) 2010 Accenture. All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of the "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Accenture - Initial contribution
+//
+
+#include "clientserver.h"
+
+
+_LIT(KDefaultServerName, "guicons");
+
+//______________________________________________________________________________
+// This function prodes the regular console DLL interface; it MUST be the first
+// export.
+EXPORT_C TAny* NewConsole()
+ {
+ return new CGuiConsClient;
+ }
+
+//______________________________________________________________________________
+// CGuiConsClient
+CGuiConsClient::CGuiConsClient()
+ {
+ }
+
+TInt CGuiConsClient::Create(const TDesC &aTitle, TSize aSize)
+ {
+ //TODO parse title for server name, font, etc
+ TInt r = iConsole.Connect(KDefaultServerName);
+ if (r==KErrNone)
+ {
+ r = CConsoleProxy::Create(aTitle, aSize);
+ }
+ return r;
+ }
+
+
+EXPORT_C CServer2* StartGuiConsServerL(const TDesC& aServerName, MConsoleUi& aConsoleUi)
+ {
+ CConsoleProxyServer* server = CGuiConsServer::NewL(aServerName, aConsoleUi);
+ return server;
+ }
+
+//______________________________________________________________________________
+// CGuiConsServer
+CGuiConsServer* CGuiConsServer::NewL(const TDesC& aServerName, MConsoleUi& aConsoleUi)
+ {
+ CGuiConsServer* self = new(ELeave)CGuiConsServer(aConsoleUi);
+ CleanupStack::PushL(self);
+ self->ConstructL(aServerName);
+ CleanupStack::Pop(self);
+ return self;
+ }
+
+CGuiConsServer::~CGuiConsServer()
+ {
+ }
+
+void CGuiConsServer::ShutdownTimerExpired()
+ {
+ // we don't want to do anything here, we want the UI app to remain after all consoles have closed.
+ }
+
+CGuiConsServer::CGuiConsServer(MConsoleUi& aConsoleUi)
+ // set the AO priority higher than CCoeRedrawer so that multiple writes from the client only cause
+ // a single redraw of the console, improving performance.
+ : CConsoleProxyServer(NULL, EActivePriorityRedrawEvents+1)
+ , iUi(aConsoleUi)
+ {
+ }
+
+CSession2* CGuiConsServer::NewSessionL(const TVersion&, const RMessage2&) const
+ {
+ return new(ELeave)CGuiConsSession(iUi);
+ }
+
+
+
+
+//______________________________________________________________________________
+// CGuiConsSession
+CGuiConsSession::CGuiConsSession(MConsoleUi& aConsoleUi)
+ : CConsoleProxySession((TConsoleCreateFunction)NULL), iUi(aConsoleUi)
+ {
+ }
+
+CGuiConsSession::~CGuiConsSession()
+ {
+ }
+
+MProxiedConsole* CGuiConsSession::InstantiateConsoleL()
+ {
+ CCoeEnv::Static()->RootWin().SetOrdinalPosition(0);
+
+ const TDesC& fontFile(iUi.GetConsoleFont());
+ CConsoleControl* control;
+ if (fontFile.Length())
+ {
+ control = CConsoleControl::NewL(iUi.GetConsoleBufferSize(), fontFile, &iUi);
+ }
+ else
+ {
+ control = CConsoleControl::NewL(iUi.GetConsoleBufferSize(), &iUi);
+ }
+ CleanupStack::PushL(control);
+ MProxiedConsole* result = new(ELeave)CGuiConsole(*control);
+ CleanupStack::Pop(control);
+ return result;
+ }
+
+void CGuiConsSession::ConsoleCreatedL(MProxiedConsole* aConsole)
+ {
+ iUi.HandleNewConsoleL(&((CGuiConsole*)aConsole)->Control());
+ }
+