Tidied iocli exports, build macro tweaks.
Removed 4 overloads of CCommandBase::RunCommand[L] that are no longer used at all, and changed one more to not be exported as it's only used internally to iocli.dll.
fixed builds on platforms that don't support btrace or any form of tracing.
// SkeletonTemplate.cpp
//
// [[COPYRIGHT]]
//
#include <e32base.h>
#include <e32cons.h>
#include "SkeletonTemplate.h"
void MainL()
{
CConsoleBase* cons = Console::NewL(_L(" SkeletonTemplate "), TSize(KConsFullScreen, KConsFullScreen));
CleanupStack::PushL(cons);
CActiveScheduler* as = new(ELeave)CActiveScheduler();
CleanupStack::PushL(as);
CActiveScheduler::Install(as);
CSkeletonTemplate* echo = CSkeletonTemplate::NewLC(*cons);
cons->Printf(_L("Hello World!\n"));
cons->Printf(_L("Press escape to exit\n"));
echo->Start();
CActiveScheduler::Start();
CleanupStack::PopAndDestroy(3); // cons, as, echo
}
TInt E32Main()
{
__UHEAP_MARK;
CTrapCleanup* cleanup = CTrapCleanup::New(); // get clean-up stack
TInt err = KErrNone;
if (cleanup)
{
TRAP(err, MainL() );
delete cleanup; // destroy clean-up stack
}
else
{
err = KErrNoMemory;
}
__UHEAP_MARKEND;
return err;
}
//______________________________________________________________________________
// CSkeletonTemplate
CSkeletonTemplate* CSkeletonTemplate::NewLC(CConsoleBase& aConsole)
{
CSkeletonTemplate* self = new(ELeave)CSkeletonTemplate(aConsole);
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
CSkeletonTemplate* CSkeletonTemplate::NewL(CConsoleBase& aConsole)
{
CSkeletonTemplate* self = NewLC(aConsole);
CleanupStack::Pop(self);
return self;
}
CSkeletonTemplate::~CSkeletonTemplate()
{
Cancel();
}
void CSkeletonTemplate::Start()
{
if (!IsActive())
{
iConsole.Read(iStatus);
SetActive();
}
}
void CSkeletonTemplate::RunL()
{
TKeyCode key = iConsole.KeyCode();
if (key == EKeyEscape)
{
CActiveScheduler::Stop();
return;
}
else if (key == EKeyEnter)
{
iConsole.Printf(_L("\n"));
}
else
{
TBuf<1> buf;
buf.Append(key);
iConsole.Write(buf);
}
// reissue read request
Start();
}
void CSkeletonTemplate::DoCancel()
{
iConsole.ReadCancel();
}
CSkeletonTemplate::CSkeletonTemplate(CConsoleBase& aConsole)
: CActive(CActive::EPriorityStandard), iConsole(aConsole)
{
}
void CSkeletonTemplate::ConstructL()
{
CActiveScheduler::Add(this);
}