Improved debugging in vt100 consoles.
* Added 'debug' option to vt100cons and vt100busdevcons --console-title configs so you can get debug out of console creation without recompiling vt100.dll
* Rejigged FSHELL_AUTOSTART macro so it supports textshell mode via an eshell autoexec.bat
* Fixed some issues with FSHELL_NO_BLUETOOTH_SUPPORT
// ClientSocket.h
//
// Copyright (c) 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#if !defined(AFX_CLIENTSOCKET_H__BF5D862F_0F6A_4476_88DD_81F067F299E5__INCLUDED_)
#define AFX_CLIENTSOCKET_H__BF5D862F_0F6A_4476_88DD_81F067F299E5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Socket.h"
class CDynamicWriteBuffer;
class MSocketReadHandler
{
public:
virtual void SocketReadComplete() = 0;
};
class CClientSocket : public CSocket
{
public:
static CClientSocket* New(CWindow& aWindow, SOCKET aSocket);
virtual ~CClientSocket();
void Read(char* aBuf, int aLength, MSocketReadHandler& aHandler);
void Write(char* aBuf, int aLength);
private:
CClientSocket(CWindow& aWindow, SOCKET aSocket);
void Construct();
void HandleRead(bool aNotifySynchronously);
void HandleWrite();
void NotifyReadComplete();
protected: // From CSocket.
virtual LRESULT HandleSocketMessage(LPARAM aLParam);
private:
MSocketReadHandler* iReadHandler;
char* iReadBuf;
int iReadLength;
CDynamicWriteBuffer* iWriteBuf;
};
#endif // !defined(AFX_CLIENTSOCKET_H__BF5D862F_0F6A_4476_88DD_81F067F299E5__INCLUDED_)