Improved debugging in vt100 consoles.
* Added 'debug' option to vt100cons and vt100busdevcons --console-title configs so you can get debug out of console creation without recompiling vt100.dll
* Rejigged FSHELL_AUTOSTART macro so it supports textshell mode via an eshell autoexec.bat
* Fixed some issues with FSHELL_NO_BLUETOOTH_SUPPORT
// ServerSocket.h
//
// Copyright (c) 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#if !defined(AFX_SERVERSOCKET_H__1B6002D0_3BFE_4640_A9E6_566461E06718__INCLUDED_)
#define AFX_SERVERSOCKET_H__1B6002D0_3BFE_4640_A9E6_566461E06718__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Socket.h"
class CClientSocket;
class MSocketClientAcceptor
{
public:
virtual void HandleNewClient(CClientSocket& aClientSocket) = 0;
};
class CServerSocket : public CSocket
{
public:
static CServerSocket* New(CWindow& aWindow);
virtual ~CServerSocket();
void Listen(unsigned short aPort, unsigned int aBacklogSize, MSocketClientAcceptor& aClientAcceptor);
private:
CServerSocket(CWindow& aWindow);
void Construct();
void HandleAccept();
private: // From CSocket.
virtual LRESULT HandleSocketMessage(LPARAM aLParam);
private:
MSocketClientAcceptor* iClientAcceptor;
};
#endif // !defined(AFX_SERVERSOCKET_H__1B6002D0_3BFE_4640_A9E6_566461E06718__INCLUDED_)