Fixed threadpool hang and added lots of smoketests.
* Fixed bug in threadpool logic when calling CleanupAnyWorkersSharingAllocator - this was deleting the worker's thread death notifier in the context of a worker thread (which is only allowed from the context of the main thread).
* Added lots more smoketests
* Added --overwrite option to fzip (previously unzipping would always overwrite)
// SkeletonTemplate.h
//
// Copyright (c) 2010 Accenture. All rights reserved.
//
#ifndef SKELETONTEMPLATE_H__
#define SKELETONTEMPLATE_H__
class CSkeletonTemplate : public CActive
{
public:
static CSkeletonTemplate* NewLC(CConsoleBase& aConsole);
static CSkeletonTemplate* NewL(CConsoleBase& aConsole);
~CSkeletonTemplate();
void Start();
// from CActive:
virtual void RunL();
virtual void DoCancel();
private:
CSkeletonTemplate(CConsoleBase& aConsole);
void ConstructL();
private:
CConsoleBase& iConsole;
};
#endif //SKELETONTEMPLATE_H__