// SensibleClient.h// // Copyright (c) 2006 - 2010 Accenture. All rights reserved.// This component and the accompanying materials are made available// under the terms of the "Eclipse Public License v1.0"// which accompanies this distribution, and is available// at the URL "http://www.eclipse.org/legal/epl-v10.html".// // Initial Contributors:// Accenture - Initial contribution//#ifndef SENSIBLECLIENT_H#define SENSIBLECLIENT_H#include <e32std.h>class CServerCallbackDispatcher;class TServerCallback;class TCallbackParser;/* This class is designed to be usable in a handle-body implementation. Ie you can hide the use of RSensibleSessionBody * from your clients by declaring a TUint32 iPimpl[3] (or somesuch) in your client class, and constructing a subclass of * RSensibleSessionBody with appropriate definitions of DoCreateSession and DoSendReceive that call into the real session * object. * * You can also derive directly from RSensibleSessionBody if you're not fussed about hiding the implementation. */NONSHARABLE_CLASS(RSensibleSessionBody) { friend class CServerCallbackDispatcher;public: RSensibleSessionBody();protected: void Close(); TInt Connect(TInt aMessageSlots, TBool aStartCallbackDispatcher); TInt StartCallbackDispatcher(); // If not already started void StopCallbackDispatcher(); virtual void DispatchCallbackL(TServerCallback& aCallback, TCallbackParser& aParser); virtual void ServerDiedL(); // These have to be implemented by a derived class to call through to the session proper virtual TInt DoCreateSession(const TDesC &aServer, const TVersion &aVersion, TInt aAsyncMessageSlots)=0; virtual TInt DoSendReceive(TInt aFunction, const TIpcArgs &aArgs) const=0; virtual void DoSendReceive(TInt aFunction, const TIpcArgs &aArgs, TRequestStatus &aStatus) const=0;protected: CServerCallbackDispatcher* iDispatcher; };#endif