Migrated from FCL: foreach bugfix, ConsoleSize::ReportedCorrectly() and ConsoleSize::NotifySizeChanged() console extensions
// clientserver.cpp
//
// Copyright (c) 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#include "clientserver.h"
_LIT(KDefaultServerName, "guicons");
//______________________________________________________________________________
// This function prodes the regular console DLL interface; it MUST be the first
// export.
EXPORT_C TAny* NewConsole()
{
return new CGuiConsClient;
}
//______________________________________________________________________________
// CGuiConsClient
CGuiConsClient::CGuiConsClient()
{
}
TInt CGuiConsClient::Create(const TDesC &aTitle, TSize aSize)
{
//TODO parse title for server name, font, etc
TInt r = iConsole.Connect(KDefaultServerName);
if (r==KErrNone)
{
r = CConsoleProxy::Create(aTitle, aSize);
}
return r;
}
EXPORT_C CServer2* StartGuiConsServerL(const TDesC& aServerName, MConsoleUi& aConsoleUi)
{
CConsoleProxyServer* server = CGuiConsServer::NewL(aServerName, aConsoleUi);
return server;
}
//______________________________________________________________________________
// CGuiConsServer
CGuiConsServer* CGuiConsServer::NewL(const TDesC& aServerName, MConsoleUi& aConsoleUi)
{
CGuiConsServer* self = new(ELeave)CGuiConsServer(aConsoleUi);
CleanupStack::PushL(self);
self->ConstructL(aServerName);
CleanupStack::Pop(self);
return self;
}
CGuiConsServer::~CGuiConsServer()
{
}
void CGuiConsServer::ShutdownTimerExpired()
{
// we don't want to do anything here, we want the UI app to remain after all consoles have closed.
}
CGuiConsServer::CGuiConsServer(MConsoleUi& aConsoleUi)
// set the AO priority higher than CCoeRedrawer so that multiple writes from the client only cause
// a single redraw of the console, improving performance.
: CConsoleProxyServer(NULL, EActivePriorityRedrawEvents+1)
, iUi(aConsoleUi)
{
}
CSession2* CGuiConsServer::NewSessionL(const TVersion&, const RMessage2&) const
{
return new(ELeave)CGuiConsSession(iUi);
}
//______________________________________________________________________________
// CGuiConsSession
CGuiConsSession::CGuiConsSession(MConsoleUi& aConsoleUi)
: CConsoleProxySession((TConsoleCreateFunction)NULL), iUi(aConsoleUi)
{
}
CGuiConsSession::~CGuiConsSession()
{
}
MProxiedConsole* CGuiConsSession::InstantiateConsoleL()
{
CCoeEnv::Static()->RootWin().SetOrdinalPosition(0);
const TDesC& fontFile(iUi.GetConsoleFont());
CConsoleControl* control;
if (fontFile.Length())
{
control = CConsoleControl::NewL(iUi.GetConsoleBufferSize(), fontFile, &iUi);
}
else
{
control = CConsoleControl::NewL(iUi.GetConsoleBufferSize(), &iUi);
}
CleanupStack::PushL(control);
MProxiedConsole* result = new(ELeave)CGuiConsole(*control);
CleanupStack::Pop(control);
return result;
}
void CGuiConsSession::ConsoleCreatedL(MProxiedConsole* aConsole)
{
iUi.HandleNewConsoleL(&((CGuiConsole*)aConsole)->Control());
}