First cut of thread pools in fshell. Not fully working yet.
Removed 4 overloads of CCommandBase::RunCommand[L] that are no longer used at all, and changed one more to not be exported as it's only used internally to iocli.dll.
Added a thread pool (CThreadPool) to fshell so that thread commands no longer have to spawn a new thread every time they run. As part of this, CCommandWrapperBase now derives from CActive so that CThreadCommand can use its CActive-ness. CThreadCommand rejigged quite a bit to use CThreadPool (via MTaskRunner interface).
// pointer.cpp
//
// Copyright (c) 2009 - 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#include <fshell/ioutils.h>
#include <fshell/common.mmh>
using namespace IoUtils;
class CCmdPointer : public CCommandBase
{
public:
static CCommandBase* NewLC();
~CCmdPointer();
private:
CCmdPointer();
private: // From CCommandBase.
virtual const TDesC& Name() const;
virtual void DoRunL();
virtual void ArgumentsL(RCommandArgumentList& aArguments);
private:
TPoint iStart;
};
EXE_BOILER_PLATE(CCmdPointer)
CCommandBase* CCmdPointer::NewLC()
{
CCmdPointer* self = new(ELeave) CCmdPointer();
CleanupStack::PushL(self);
self->BaseConstructL();
return self;
}
CCmdPointer::~CCmdPointer()
{
}
CCmdPointer::CCmdPointer()
{
}
const TDesC& CCmdPointer::Name() const
{
_LIT(KName, "pointer");
return KName;
}
void CCmdPointer::ArgumentsL(RCommandArgumentList& aArguments)
{
_LIT(KArgXPos, "x-pos");
aArguments.AppendIntL(iStart.iX, KArgXPos);
_LIT(KArgYPos, "y-pos");
aArguments.AppendIntL(iStart.iY, KArgYPos);
}
void CCmdPointer::DoRunL()
{
TRawEvent rawEvent;
rawEvent.Set(TRawEvent::EButton1Down, iStart.iX, iStart.iY);
LeaveIfErr(UserSvr::AddEvent(rawEvent), _L("Failed to add TRawEvent::EButton1Down event at %d, %d"), iStart.iX, iStart.iY);
rawEvent.Set(TRawEvent::EButton1Up, iStart.iX, iStart.iY);
LeaveIfErr(UserSvr::AddEvent(rawEvent), _L("Failed to add TRawEvent::EButton1Up event at %d, %d"), iStart.iX, iStart.iY);
}