First cut of thread pools in fshell. Not fully working yet.
Removed 4 overloads of CCommandBase::RunCommand[L] that are no longer used at all, and changed one more to not be exported as it's only used internally to iocli.dll.
Added a thread pool (CThreadPool) to fshell so that thread commands no longer have to spawn a new thread every time they run. As part of this, CCommandWrapperBase now derives from CActive so that CThreadCommand can use its CActive-ness. CThreadCommand rejigged quite a bit to use CThreadPool (via MTaskRunner interface).
// memoryaccesscmd.cpp
//
// Copyright (c) 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#include <fshell/memoryaccesscmd.h>
using namespace IoUtils;
#ifdef FSHELL_MEMORY_ACCESS_SUPPORT
__ASSERT_COMPILE(sizeof(RMemoryAccess) == sizeof(TUint32) * 3);
#endif
__ASSERT_COMPILE(sizeof(CMemoryAccessCommandBase) == 62*4); // Otherwise CCommandBase has changed or RMemoryAccess has
EXPORT_C CMemoryAccessCommandBase::CMemoryAccessCommandBase()
: CCommandBase()
{
}
EXPORT_C CMemoryAccessCommandBase::CMemoryAccessCommandBase(TUint aFlags)
: CCommandBase(aFlags)
{
}
EXPORT_C void CMemoryAccessCommandBase::LoadMemoryAccessL()
{
#ifdef FSHELL_MEMORY_ACCESS_SUPPORT
__ASSERT_COMPILE(_FOFF(CMemoryAccessCommandBase, iMemAccess) == 59*4); // Otherwise something strange has gone wrong in CCommandBase
if (iMemAccess.Handle()) return; // Already open
TInt err = RMemoryAccess::LoadDriver();
if (err != KErrAlreadyExists)
{
LeaveIfErr(err, _L("Couldn't load %S.LDD"), &KMemoryAccessName);
}
LeaveIfErr(iMemAccess.Open(), _L("Couldn't open RMemoryAccess"));
#else
LeaveIfErr(KErrNotSupported, _L("Can't load memoryaccess because FSHELL_MEMORY_ACCESS_SUPPORT is not defined");
#endif
}
EXPORT_C CMemoryAccessCommandBase::~CMemoryAccessCommandBase()
{
#ifdef FSHELL_MEMORY_ACCESS_SUPPORT
iMemAccess.Close();
// Don't unload memaccess, we want to keep loaded so it can monitor stuff
#endif
}