First cut of thread pools in fshell. Not fully working yet.
Removed 4 overloads of CCommandBase::RunCommand[L] that are no longer used at all, and changed one more to not be exported as it's only used internally to iocli.dll.
Added a thread pool (CThreadPool) to fshell so that thread commands no longer have to spawn a new thread every time they run. As part of this, CCommandWrapperBase now derives from CActive so that CThreadCommand can use its CActive-ness. CThreadCommand rejigged quite a bit to use CThreadPool (via MTaskRunner interface).
// wsp_active.h
//
// Copyright (c) 2002 - 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#ifndef __WSP_ACTIVE_H__
#define __WSP_ACTIVE_H__
#include <e32base.h>
#include "wsp_def.h"
class CWin32Scheduler;
class CWin32ActiveObject : public CBase
{
protected:
CWin32ActiveObject(CWin32Scheduler& aScheduler);
~CWin32ActiveObject();
void ConstructL();
void ReleaseEventHandle();
virtual void Run() = 0;
protected:
WIN32_HANDLE iEvent;
CWin32Scheduler& iScheduler;
private:
friend class CWin32Scheduler;
TSglQueLink iLink;
};
#endif // __WSP_ACTIVE_H__