First cut of thread pools in fshell. Not fully working yet.
Removed 4 overloads of CCommandBase::RunCommand[L] that are no longer used at all, and changed one more to not be exported as it's only used internally to iocli.dll.
Added a thread pool (CThreadPool) to fshell so that thread commands no longer have to spawn a new thread every time they run. As part of this, CCommandWrapperBase now derives from CActive so that CThreadCommand can use its CActive-ness. CThreadCommand rejigged quite a bit to use CThreadPool (via MTaskRunner interface).
// wsp_protocolfamily.h
//
// Copyright (c) 2002 - 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#ifndef __WSP_PROTOCOLFAMILY_H__
#define __WSP_PROTOCOLFAMILY_H__
#include <es_prot.h>
#include "wsp_factory.h"
class CWinSockProtocolFamily : public CProtocolFamilyBase
{
public:
~CWinSockProtocolFamily();
static CWinSockProtocolFamily* NewL();
TInt Install();
CProtocolBase* NewProtocolL(TUint aSockType,TUint aProtocol);
TUint ProtocolList(TServerProtocolDesc*& aProtocolList);
private:
CWinSockProtocolFamily();
TBool RealTcpipActiveL() const;
private:
RWin32Factory* iWin32Factory;
};
#endif // __WSP_PROTOCOLFAMILY_H__