First cut of thread pools in fshell. Not fully working yet.
Removed 4 overloads of CCommandBase::RunCommand[L] that are no longer used at all, and changed one more to not be exported as it's only used internally to iocli.dll.
Added a thread pool (CThreadPool) to fshell so that thread commands no longer have to spawn a new thread every time they run. As part of this, CCommandWrapperBase now derives from CActive so that CThreadCommand can use its CActive-ness. CThreadCommand rejigged quite a bit to use CThreadPool (via MTaskRunner interface).
// wsp_scheduler.h
//
// Copyright (c) 2002 - 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#ifndef __WSP_SCHEDULER_H__
#define __WSP_SCHEDULER_H__
#include "wsp_active.h"
const TInt KMaxWaitObjects = 64; // Should be MAXIMUM_WAIT_OBJECTS from windows.h, but this header doesn't sit happily with winsock2.h.
class CWin32Scheduler : public CBase
{
public:
static CWin32Scheduler* NewL();
~CWin32Scheduler();
void Add(CWin32ActiveObject& aActiveObject);
void Remove(CWin32ActiveObject& aActiveObject);
TBool IsPresent(CWin32ActiveObject& aActiveObject) const;
void Start();
void Stop();
private:
CWin32Scheduler();
void RebuildEventList();
private:
TBool iStopping;
TInt iNumEvents;
WIN32_HANDLE iEventList[KMaxWaitObjects];
CWin32ActiveObject* iActiveObjectList[KMaxWaitObjects];
TSglQue<CWin32ActiveObject> iActiveQue;
};
#endif // __WSP_SCHEDULER_H__