First cut of thread pools in fshell. Not fully working yet.
Removed 4 overloads of CCommandBase::RunCommand[L] that are no longer used at all, and changed one more to not be exported as it's only used internally to iocli.dll.
Added a thread pool (CThreadPool) to fshell so that thread commands no longer have to spawn a new thread every time they run. As part of this, CCommandWrapperBase now derives from CActive so that CThreadCommand can use its CActive-ness. CThreadCommand rejigged quite a bit to use CThreadPool (via MTaskRunner interface).
// wsp_active.cpp
//
// Copyright (c) 2002 - 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#include "_windows.h"
#include "wsp_active.h"
#include "wsp_scheduler.h"
#include "wsp_panic.h"
CWin32ActiveObject::CWin32ActiveObject(CWin32Scheduler& aScheduler)
: iScheduler(aScheduler)
{
}
CWin32ActiveObject::~CWin32ActiveObject()
{
if (iScheduler.IsPresent(*this))
{
ReleaseEventHandle();
}
}
void CWin32ActiveObject::ConstructL()
{
iEvent = CreateEvent(NULL, EFalse, EFalse, NULL);
if (iEvent == NULL)
{
User::Leave(KErrBadHandle);
}
iScheduler.Add(*this);
}
void CWin32ActiveObject::ReleaseEventHandle()
{
if (!CloseHandle(iEvent))
{
__ASSERT_DEBUG(EFalse, Panic(EWinSockPrtUnexpectedCWin32ActiveObjectCloseHandleError));
}
iScheduler.Remove(*this);
}