// SensibleClient.h
//
// Copyright (c) 2006 - 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#ifndef SENSIBLECLIENT_H
#define SENSIBLECLIENT_H
#include <e32std.h>
class CServerCallbackDispatcher;
class TServerCallback;
class TCallbackParser;
/* This class is designed to be usable in a handle-body implementation. Ie you can hide the use of RSensibleSessionBody
* from your clients by declaring a TUint32 iPimpl[3] (or somesuch) in your client class, and constructing a subclass of
* RSensibleSessionBody with appropriate definitions of DoCreateSession and DoSendReceive that call into the real session
* object.
*
* You can also derive directly from RSensibleSessionBody if you're not fussed about hiding the implementation.
*/
NONSHARABLE_CLASS(RSensibleSessionBody)
{
friend class CServerCallbackDispatcher;
public:
RSensibleSessionBody();
protected:
void Close();
TInt Connect(TInt aMessageSlots, TBool aStartCallbackDispatcher);
TInt StartCallbackDispatcher(); // If not already started
void StopCallbackDispatcher();
virtual void DispatchCallbackL(TServerCallback& aCallback, TCallbackParser& aParser);
virtual void ServerDiedL();
// These have to be implemented by a derived class to call through to the session proper
virtual TInt DoCreateSession(const TDesC &aServer, const TVersion &aVersion, TInt aAsyncMessageSlots)=0;
virtual TInt DoSendReceive(TInt aFunction, const TIpcArgs &aArgs) const=0;
virtual void DoSendReceive(TInt aFunction, const TIpcArgs &aArgs, TRequestStatus &aStatus) const=0;
protected:
CServerCallbackDispatcher* iDispatcher;
};
#endif