Re-enabled bytepair compression support in chkdeps.
Seems it was a bug in the loader code, producing an incorrect error, that led me to disabole it originally. Commented out the apparently-incorrect check, which means theoretically some corrupt binaries won't get picked up during decompression. Which probably doesn't matter much.
// SkeletonTemplate.h
//
// Copyright (c) 2010 Accenture. All rights reserved.
//
#ifndef SKELETONTEMPLATE_H__
#define SKELETONTEMPLATE_H__
class CSkeletonTemplate : public CActive
{
public:
static CSkeletonTemplate* NewLC(CConsoleBase& aConsole);
static CSkeletonTemplate* NewL(CConsoleBase& aConsole);
~CSkeletonTemplate();
void Start();
// from CActive:
virtual void RunL();
virtual void DoCancel();
private:
CSkeletonTemplate(CConsoleBase& aConsole);
void ConstructL();
private:
CConsoleBase& iConsole;
};
#endif //SKELETONTEMPLATE_H__