author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Wed, 09 Jun 2010 11:06:44 +0300 | |
branch | RCL_3 |
changeset 97 | 0e9202c0340c |
parent 26 | 15986eb6c500 |
child 152 | 9f1c3fea0f87 |
permissions | -rw-r--r-- |
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// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies). |
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// All rights reserved. |
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// This component and the accompanying materials are made available |
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// under the terms of "Eclipse Public License v1.0" |
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// which accompanies this distribution, and is available |
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// at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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// |
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// Initial Contributors: |
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// Nokia Corporation - initial contribution. |
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// |
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// Contributors: |
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// |
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// Description: |
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// SCREEN_REDRAW.H |
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// |
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// |
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#ifndef __SCREEN_REDRAW_H__ |
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#define __SCREEN_REDRAW_H__ |
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#include <e32base.h> |
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#include <e32std.h> |
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#include <gdi.h> |
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#include "wstypes.h" |
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#include "tcursor.h" |
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#include <Graphics/WSGRAPHICDRAWERINTERFACE.H> |
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#include "Graphics/wsgraphicdrawerinternal.h" |
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class CScreen; |
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class CWsRenderStage; |
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class TWalkWindowTreeSchedule; |
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//#define USE_DEBUG_REGIONS |
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/** |
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The CScreenRedraw maintains the areas of the screen which need to be updated, and handles some of the |
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scheduling of draw code to do so. It has a close relationship with the animation scheduler, which |
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by default will be the CDefaultAnimationScheduler in server.cpp |
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*/ |
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class CScreenRedraw : public CBase, public MWsScreenRedraw, public MWsWindowVisibilityObserver |
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{ |
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public: |
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static CScreenRedraw * NewL(CScreen& aScreen); |
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virtual ~CScreenRedraw(); |
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const TTime& Now() const; |
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void ScheduleRegionUpdate(const TRegion* aDefinitelyDirty); |
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void RegionUpdate(); |
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void ScheduleRedraw(); |
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void ScheduleAnimation(TAnimType aType, const TRect& aRect,const TTimeIntervalMicroSeconds& aFromNow,const TTimeIntervalMicroSeconds& aFreq,const TTimeIntervalMicroSeconds& aStop, CWsWindow* aWindow); |
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TBool IsScheduled(TAnimType aType, const TRect& aRect, CWsWindow* aWindow) const; |
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void OnAnimation(TRequestStatus* aFinished); |
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void AddRedrawRegion(const TRegion& aRegion, TBool aSchedule = ETrue, TRedrawDepth aDepth = ERedrawAll); |
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void DoRedrawNow(); |
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void DiscardAllSchedules(); |
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void ScheduleRender(const TTimeIntervalMicroSeconds& aFromNow); |
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void ScheduleWindow(CWsWindow* aWindow); |
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void RemoveFromScheduledList(CWsWindow* aWindow); |
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void RemoveFromTimedDrawList(CWsWindow* aWindow); |
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void ScheduleQuickFade( CWsWindow* aWin ); |
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void RemoveFromQuickFadeList( CWsWindow* aWin ); |
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TBool IsQuickFadeScheduled( CWsWindow* aWin ) const; |
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void AcceptFadeRequest( CWsWindow* aWin, TBool aFadeOn); |
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inline TBool IsAnimating() const { return iAnimating; } |
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public: // Implementing MWsScreenRedraw |
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void SetObserver(MWsScreenRedrawObserver* aObserver); |
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TBool IsUpdatePending(); |
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const TRegion * AnimationRegion() const; |
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void UpdateDevice(); |
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public: // Implementing MWsObjectProvider |
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TAny * ResolveObjectInterface(TUint aTypeId); |
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public: // Implementing MWsWindowVisibilityObserver |
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void VisibilityChanged(); |
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void SetWindowVisibility(const MWsWindow& aWindow, const TRegion& aVisibleRegion); |
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public: |
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MWsTextCursor* RenderStageTextCursor() const; |
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private: |
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CScreenRedraw(CScreen& aScreen); |
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void ConstructL(); |
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void AddQuickFadeableRegions(TRegion& aRegion); |
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void DoQuickFade(MWsGraphicsContext* aGc, TRegion& aAccumulatedDrawing); |
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TBool ScheduleTimedRects(TRegion& aScheduledFloatingSpriteRegion); |
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void Render(CWsWindow& aWin, MWsGraphicsContext& aGc, const TWalkWindowTreeSchedule& aScheduler); |
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void OomRender(CWsWindow& aWin, MWsGraphicsContext& aGc, const TWalkWindowTreeSchedule& aScheduler); |
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#ifdef USE_DEBUG_REGIONS |
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void DebugRect(TRgb aColor, TRgb aFill, const TRect * aRect); |
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void DebugRegion(TRgb aColor, TRgb aFill, const TRegion * aRegion); |
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#endif |
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#ifdef USE_DEBUG_FRAME_CAPTURE |
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void CaptureFrame(const TRegion* aRegion); |
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void SetupFrameCaptureResourcesL(const TSize& aScreenSize, TDisplayMode aScreenDisplayMode); |
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void LogRegion(const TDesC& aPrefix, const TDesC& aFunctionName, const TRegion* aRegion); |
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#endif |
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private: |
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struct TTimedRect |
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{ |
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TTimedRect(TAnimType aType, const TRect& aRect, const TTime& aTime, CWsWindow* aWindow); |
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TAnimType iType; |
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TRect iRect; |
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TTime iTime; |
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CWsWindow* iWindow; |
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static TInt Compare(const TTimedRect& aOne,const TTimedRect& aOther); |
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}; |
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108 |
|
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private: |
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CScreen& iScreen; |
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mutable TTime iNow; |
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mutable TTime iNext; |
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TBool iScheduled; |
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TBool iAnimating; |
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TBool iRegionUpdateScheduled; |
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TBool iRenderScheduled; |
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RArray<TTimedRect> iTimedDrawRect; |
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RWsRegionBuf<20> iInvalid; // Region that needs to be redrawn (eg window contents changed). |
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RWsRegionBuf<20> iTopElement; // Region that we need to draw, but don't need to redraw (eg new window) |
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const TRegion * iAnimationRegion; // Region being redrawn during animation |
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MWsScreenRedrawObserver* iObserver; |
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CWsRenderStage * iRenderStages; |
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MWsTextCursor* iRenderStageTextCursor; |
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CWsWindow* iScheduledWindowList; // Linked list of scheduled windows (only used in DirtyWindowTracking mode) |
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TBool iVisibilityUpdateScheduled; |
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RPointerArray<CWsWindow> iQuickFadeList; |
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#ifdef USE_DEBUG_FRAME_CAPTURE |
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TBool iFrameCapture; |
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TPtrC iFrameCaptureLocation; |
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CFbsBitmap* iDebugBitmap; |
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CFbsBitmapDevice* iDebugBitmapDevice; |
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CFbsBitGc* iDebugBitmapGc; |
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#endif //USE_DEBUG_FRAME_CAPTURE |
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}; |
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135 |
|
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#endif //__SCREEN_REDRAW_H__ |