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// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef __STDPANIC_H__
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#define __STDPANIC_H__
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enum TStdPluginPanic
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{
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EStdPanicTemp = 0,
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EStdPanicNoDisplayModeFound = 1,
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EStdPanicCreatedOffScreenBitmapInWrongDimensions = 2,
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EStdPanicStdRenderStageMustBeFinal = 3,
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EStdPanicFlickerBufferRenderStageMustNotBeFinal = 4,
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EStdPanicIniFileMissing = 5, // can't find an MWsIniFile instance
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EStdPanicPreviousUiSurfaceUnregisterable = 6,
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EStdPanicDuplicateUiLayer = 7, // occurs when trying to add a UI layer when another UI layer is already part of the scene
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EStdPanicNonMatchingRemovalOfUiLayer = 8, // occurs when removing a UI layer, when it's not the current UI layer
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EStdPanicUiSurfaceIsNull = 9, // occurs when the UI surface is NULL
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EStdPanicScreenDeviceMissing = 10, // can't get MWsScreenDevice from the next render stage
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EStdPanicCompositionContextMissing = 11, // can't get MWsCompositionContext from the next render stage
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EStdPanicPopGcSettings = 12, // problem when popping gc settings, previously saved
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EStdPanicDrawCommandsInvalidState = 13, //The draw commands state doesn't match with the action that is occuring
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EStdPanicInvalidCursorType = 14, // invalid cursor
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EStdPanicRegionError = 15, //Region is not NULL and TRegion::CheckError() has returned ETrue, or validation of region state has failed
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EStdPanicBadBeginEndSequence = 16, // End() has been called without corresponding Begin(), or Begin() has been called twice.
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EStdPanicRedrawNotCompleted = 17, // A redraw has been requested before the previous redraw has completed.
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EStdPanicNoContext = 18, // Graphics context from the next rendering stage is not available
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};
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void Panic(TStdPluginPanic aPanic);
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#ifdef _DEBUG
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#define STD_ASSERT_DEBUG(c, p) \
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do { \
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if(!(c)) \
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{ \
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Panic(p); \
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} \
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} while (EFalse)
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#else
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#define STD_ASSERT_DEBUG(c, p)
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#endif //_DEBUG
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#define STD_ASSERT_ALWAYS(c, p) \
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do { \
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if(!(c)) \
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{ \
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Panic(p); \
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} \
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} while (EFalse)
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#endif //__STDPANIC_H__
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