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// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// Implements CTCrpAnim
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// Test CRP animations & their interaction with overlapping transparent/non-transparent windows
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// & wserv's underlying redraw-store strategies
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//
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//
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/**
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@file
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@test
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@internalComponent - Internal Symbian test code
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*/
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#include <w32stdgraphic.h>
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#include "tcrpanim.h"
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// RUN_SAMPLE_ON_LEFT allows the demo animation to run in the left-hand window during testing.
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// Used for demonstration purposes only
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#define RUN_SAMPLE_ON_LEFT
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namespace //anonymous local scope
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{
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const TInt KAnimationFrameDelayTime = 50000; // delay in microseconds between frames
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const TInt KShortDelayLoop = 2*KAnimationFrameDelayTime; // delay time in microseconds used in test cases
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const TInt KAnimationTotalFrames = 40; // total number of frames in a CWsGraphicBitmapAnimation
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const TInt KAnimDimension = 40; // animation width/height. We're enforcing a square animation here
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const TInt KFrameMissedAnimationsThreshold = 10; // maximum number of missed frame steps allowed
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const TInt KAnimationTearWidthThreshold = 4; // maximum columns permitted between a tear
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const TInt KMinGoodFrameThreshold = 30; // percentage threshold for number of good frames detected in a test
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const TInt KMaxXY = 200; // arbitrary maximum size of square used to invalidate a window
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const TInt KMaxRepeatDraw = 2; // arbitrary value for DrawLine calls during a Draw
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TUid KUidTestAnimation2 = {0xBAADF00D}; // unique id. for CWsGraphicBitmapAnimation object
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const TUint32 KWhitePixels = 0xFFFFFFFF; // 32-bit mask value for rgb white
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const TUint32 KBlackPixels = 0x00000000; // 32-bit value for rgb black
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const TPoint KPointZero(0,0); // initial point used for animation creation & manipulation (currently 0,0)
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const TPoint KPointOffsite(1000,1000); // point used to draw off-screen
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const TDisplayMode KTestDisplayMode = EColor16MU; // display mode used for testing
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const TInt KFrameStepCalculation = Max(1, KAnimDimension/Max(1, KAnimationTotalFrames)); // determine framestep size in columns
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enum TColorDetected
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{
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ECantTell=0,
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EDetRed=1,
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EDetGreen=2,
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EDetBlue=4,
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EDetBlack=0x10,
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EDetGrey=0x20,
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EDetWhite=0x40
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};
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class CCrpAnim;
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class CAnimRedrawWindow : public CTWin
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{
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public:
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CAnimRedrawWindow(CCrpAnim *aAnimWindow, TBool aIsBase);
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~CAnimRedrawWindow();
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void Draw();
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private:
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CCrpAnim *iAnimWindow;
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TBool iIsBase;
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};
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class CCrpAnim : public CBase
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{
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friend class CAnimRedrawWindow;
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public:
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enum TWinType
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{
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ERedraw,
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EBlank, // note: not currently used in tcrpanim tests
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EBackedUp // note: not currently used in tcrpanim tests
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};
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public:
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CCrpAnim(TBool aIsBase, TWinType aWinType);
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~CCrpAnim();
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enum
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{
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ENoTransparency=0x100
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};
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void ConstructL(const TPoint &aPos, const TSize &aSize,const TInt aAlphaValue=ENoTransparency);
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void DoDraw(TBool aBlankIt);
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inline void DoDraw();
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void DoDrawEllipse();
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inline TSize Size() {return iCtWin->Size();};
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inline RWindowBase* BaseWin() const {return iCtWin->BaseWin();};
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inline RWindow* Window() const {return STATIC_CAST(RWindow*, iCtWin->BaseWin());};
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inline CTBaseWin* CtBaseWin() {return iCtWin;};
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inline void Invalidate() {CTUser::Splat(TheClient, TRect(iCtWin->Position(), iCtWin->Size()), KRgbGray);};
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void Invalidate(const TRect &aRect);
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static void SetEllipseDrawMode(CGraphicsContext::TDrawMode aEllipseDrawMode);
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void InvalidateAndRedraw(TBool aUseBlankItMember,TBool aBlankIt,TBool aUseRWindowInvalidate,TRect* aRect=NULL);
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//A bit of an animation interface...
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//I have written this interface to be amenable to playing multiple animations,
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//which I think needs testing,
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//but the underlying implementation assumes one animation at present.
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//Your mission, should you choose to accept it, ....
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void SetPosAnimation(const TUid& aUid, const TRect& aRect);
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TRect* GetPosAnimation(const TUid& aUid);
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TWsGraphicAnimation* SetAnimation(TUid);
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TWsGraphicAnimation* GetAnimation(TUid);
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TBool RemoveAnimation(TUid);
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inline void SetBlankIt(TBool aNewVal) {iBlankIt = aNewVal;};
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inline void SetRepeatDrawMax(TInt aVal) {iRepeatDrawMax = aVal;};
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protected:
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static void Draw(CBitmapContext *aGc, const TSize &aSize, TBool aIsBase,const TRect &aRect, TBool aBlankIt,TInt aRepeat, TInt aAlphaValue);
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static void DrawEllipse(CBitmapContext *aGc, const TRect &aRect, TInt aAlphaValue);
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CTBaseWin *iCtWin;
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TWinType iWinType;
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TBool iIsBase;
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TBool iBlankIt;
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TRect iRect;
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TInt iRepeatDrawMax;
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static CGraphicsContext::TDrawMode iEllipseDrawMode;
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TUid iAnimUid;
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TWsGraphicAnimation iAnimData;
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TRect iAnimPos;
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TInt iAlphaValue;
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};
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/* Using this time delay class in order to allow animations to play in our draw.
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User::Wait does not allow the draw to occur (aparrently)
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Note when using this time-delay class: because other active objects can perform part of their
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processing whilst we wait, wrapping calls to this in __UHEAP_MARK / __UHEAP_MARKEND
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is likely to fail. The data providers and animators are a major cause of this.
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*/
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class CActiveWait : public CActive
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{
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public:
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static CActiveWait* NewL();
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~CActiveWait();
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void Wait(TInt aDelay);
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// From CActive:
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void RunL();
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void DoCancel();
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TInt RunError(TInt aError);
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protected:
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CActiveWait();
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void ConstructL();
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protected:
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RTimer iTimer;
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TTime iFromTime;
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};
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CActiveWait* CActiveWait::NewL()
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{
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CActiveWait* self = new (ELeave) CActiveWait;
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop(self);
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return self;
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}
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void CActiveWait::ConstructL()
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{
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User::LeaveIfError(iTimer.CreateLocal());
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CActiveScheduler::Add(this);
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}
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CActiveWait::CActiveWait() : CActive(EPriorityNormal)
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{
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iFromTime.HomeTime();
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}
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CActiveWait::~CActiveWait()
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{
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Cancel();
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iTimer.Close();
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}
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void CActiveWait::DoCancel()
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{
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iTimer.Cancel();
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CActiveScheduler::Stop();
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}
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void CActiveWait::RunL()
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{
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CActiveScheduler::Stop();
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}
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TInt CActiveWait::RunError(TInt aError)
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{
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return aError; // exists so a break point can be placed on it.
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}
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/* Note when using this : because other active objects can perform part of their
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processing whilst we wait, wrapping calls to this in __UHEAP_MARK / __UHEAP_MARKEND
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is likely to fail. The data providers and animators are a major cause of this.
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*/
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void CActiveWait::Wait(TInt aDelay)
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{
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iTimer.After(iStatus, aDelay);
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SetActive();
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CActiveScheduler::Start();
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}
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CGraphicsContext::TDrawMode CCrpAnim::iEllipseDrawMode;
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//
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} //end anonymous local scope
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//
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/** This fn allocates an animation frame of the specified dimensions.
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Not tested outside the current limited parameter set (16/2/2007).
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Note the use of 32-bit integers for pixel/colour values. Using display mode lower than 24bpp may not produce correct results
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My attempt to write animation generating code that avoids CIclLoader and Decoder class.
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@param aDelayUs the display time for the frame
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@param aImageType Colour format for colour plane. 24MA currently not flagged correctly I expect.
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@param aMaskType Format for mask. ENone for no mask.
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@param aImageSize Width/height of bitmap area
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@param aImageOffset Optional offset for bitmap area
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@param aTotalSize Optional width/height of whole animation (I think)
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@return CFrame filled in with allocated bitmaps. The get methods for the bitmaps return const type.
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**/
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static CWsGraphicBitmapAnimation::CFrame* NewFrameLC(TInt aDelayUs,TDisplayMode aImageType,TDisplayMode aMaskType,const TSize& aImageSize,const TPoint& aImageOffset=KPointZero,const TSize& aTotalSize=TSize(0,0))
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{
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TFrameInfo info;
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info.iFrameCoordsInPixels = TRect(aImageOffset,aImageSize);
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info.iFrameSizeInTwips = aImageSize; //this is zero in the gif loader
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info.iDelay = TTimeIntervalMicroSeconds(aDelayUs);
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info.iFlags = TFrameInfo::EColor|TFrameInfo::ELeaveInPlace|TFrameInfo::EUsesFrameSizeInPixels;
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if (aMaskType != ENone)
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{
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info.iFlags|=TFrameInfo::ETransparencyPossible;
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}
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if ((aTotalSize.iHeight > 0) && (aTotalSize.iWidth > 0))
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{
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// restrict the size of the frame to specified size of the animation
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info.iOverallSizeInPixels = aTotalSize;
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}
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else
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{
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// assign the size of the frame to the size of the entire bitmap area
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info.iOverallSizeInPixels = info.iFrameCoordsInPixels.iBr.AsSize();
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}
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info.iFrameDisplayMode = aImageType;
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info.iBackgroundColor = KRgbGreen;
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CWsGraphicBitmapAnimation::CFrame* frame = CWsGraphicBitmapAnimation::CFrame::NewL();
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CleanupStack::PushL(frame);
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frame->SetFrameInfo(info);
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CFbsBitmap* bitmap = new(ELeave) CFbsBitmap;
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frame->SetBitmap(bitmap); //takes ownership
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TSize frameInfoSize = info.iFrameCoordsInPixels.Size();
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User::LeaveIfError(bitmap->Create(frameInfoSize, aImageType));
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if((TFrameInfo::EAlphaChannel|TFrameInfo::ETransparencyPossible) & info.iFlags)
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{
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CFbsBitmap* mask = new(ELeave) CFbsBitmap;
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frame->SetMask(mask); //takes ownership
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User::LeaveIfError(mask->Create(frameInfoSize, aMaskType));
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}
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return frame;
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}
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//
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// function called back by TCleanupItem frameListCleanup from within CreateAnimFramesL(..) method
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//
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void CleanupFrameList(TAny* aPtr)
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{
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RPointerArray<CWsGraphicBitmapAnimation::CFrame>* ptrArray = STATIC_CAST(RPointerArray<CWsGraphicBitmapAnimation::CFrame>*, aPtr);
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ptrArray->ResetAndDestroy();
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ptrArray->Close();
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}
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/** Helper function for making animation frames.
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//Called from CreateAnimL(...)
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@param aDelayUs the delay between frames
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@param aNumFrames number of frames (approx - image width is a factor)
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@param aImageType colour format of colour data. This may not work properly for non-32-bit, but I haven't fully understood TBitmapUtil documentation.
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@param aMaskType format for mask - ENone for no mask.
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@param aImageSize width/height of animation
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@param aBgCol background colour for image non-masked areas. Masked areas are black.
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@param aFgCol foreground colour of animating area
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@param aFrames frames that the animation is constructed from
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**/
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static void CreateAnimFramesL(TInt aDelayUs,TInt aNumFrames,TDisplayMode aImageType,TDisplayMode aMaskType,TSize aImageSize,TRgb aBgCol,TRgb aFgCol, RPointerArray<CWsGraphicBitmapAnimation::CFrame>& aFrames)
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{
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const TInt animWH = aImageSize.iWidth;
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const TInt animStep = Max(1,animWH/Max(1,aNumFrames)); //note this intentionally rounds down to avoid overflows
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for (TInt ii = 0 ; ii < animWH ; ii += animStep)
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{
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CWsGraphicBitmapAnimation::CFrame* frame = NewFrameLC(aDelayUs,aImageType,aMaskType,aImageSize,KPointZero,aImageSize);
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aFrames.AppendL(frame);
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CleanupStack::Pop(frame);
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TBitmapUtil utilMask(CONST_CAST(CFbsBitmap*, frame->Mask()));
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TBitmapUtil utilCol(CONST_CAST(CFbsBitmap*, frame->Bitmap()));
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utilCol.Begin(KPointZero);
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// cycle through the frame's actual bitmap & assign each pixel a value identical to the specified colours
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TUint32 colback=aBgCol.Internal();
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TUint32 colfront=aFgCol.Internal();
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TInt row = KErrNone;
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TInt col = KErrNone;
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for (row = 0 ; row < aImageSize.iHeight ; row++)
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{
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utilCol.SetPos(TPoint(0, row));
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for (col = 0 ; col < aImageSize.iWidth ; col++)
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{
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utilCol.SetPixel(colback);
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utilCol.IncXPos();
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}
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utilCol.SetPos(TPoint(ii, row));
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for (col = 0 ; col < animStep ; col++) //Note I rely on intentional rounding down here!
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{
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utilCol.SetPixel(colfront);
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utilCol.IncXPos();
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}
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}
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if (aMaskType)
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{
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// cycle through each pixel of the frame's mask & assign a default pixel a colour value
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utilMask.Begin(KPointZero);
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for (row = 0 ; row < aImageSize.iHeight ; row++)
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{
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utilMask.SetPos(TPoint(0,row));
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for (col = 0 ; col < aImageSize.iWidth ; col++)
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{
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utilMask.SetPixel(KWhitePixels);
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utilMask.IncXPos();
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}
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}
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const TInt maxmaskWidth = Min(8,Max(animWH/3,2));
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//cut the corners off the mask
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for (row = 0 ; row < maxmaskWidth ; row++)
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{
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TInt currentX = maxmaskWidth - row;
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TInt xPos = KErrNone;
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utilCol.SetPos(TPoint(0,row));
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utilMask.SetPos(TPoint(0,row));
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for(xPos = currentX ; xPos >= 0 ; xPos--)
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{
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utilCol.SetPixel(KBlackPixels);
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utilCol.IncXPos();
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utilMask.SetPixel(KBlackPixels);
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utilMask.IncXPos();
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}
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utilCol.SetPos(TPoint(animWH - 1, row));
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utilMask.SetPos(TPoint(animWH - 1, row));
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for(xPos = currentX ; xPos >= 0 ; xPos--)
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{
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utilCol.SetPixel(KBlackPixels);
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utilCol.DecXPos();
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utilMask.SetPixel(KBlackPixels);
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utilMask.DecXPos();
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}
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utilCol.SetPos(TPoint(0, animWH - 1 - row));
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utilMask.SetPos(TPoint(0, animWH - 1 - row));
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for(xPos = currentX ; xPos >= 0 ; xPos--)
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{
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utilCol.SetPixel(KBlackPixels);
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utilCol.IncXPos();
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utilMask.SetPixel(KBlackPixels);
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utilMask.IncXPos();
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}
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utilCol.SetPos(TPoint(animWH - 1, animWH - 1 - row));
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utilMask.SetPos(TPoint(animWH - 1, animWH - 1 - row));
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for(xPos = currentX ; xPos >= 0 ; xPos--)
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{
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utilCol.SetPixel(KBlackPixels);
|
|
380 |
utilCol.DecXPos();
|
|
381 |
utilMask.SetPixel(KBlackPixels);
|
|
382 |
utilMask.DecXPos();
|
|
383 |
}
|
|
384 |
}
|
|
385 |
utilMask.End();
|
|
386 |
}
|
|
387 |
utilCol.End();
|
|
388 |
}
|
|
389 |
}
|
|
390 |
|
|
391 |
/** My attempt to write animation generating code that avoids CIclLoader and Decoder class.
|
|
392 |
//It is better if this test class used it's own generated animation
|
|
393 |
//rather than relying on the GIF loader in order to reduce the cross-dependencies.
|
|
394 |
//The animation generated is a simple vertical line moving from left to right.
|
|
395 |
//To prove the masking, I cut the corners off.
|
|
396 |
@param aDelayUs the delay between frames
|
|
397 |
@param aNumFrames number of frames (approx - image width is a factor)
|
|
398 |
@param aImageType colour format of colour data. This may not work properly for non-32-bit, but I haven't fully understood TBitmapUtil documentation.
|
|
399 |
@param aMaskType format for mask - ENone for no mask.
|
|
400 |
@param aImageSize width/height of animation
|
|
401 |
@param aBgCol background colour for image non-masked areas. Masked areas are black.
|
|
402 |
@param aFgCol foreground colour of animating area
|
|
403 |
@param aTUid TUid assigned to animation
|
|
404 |
@return CWsGraphicBitmapAnimation allocated to represent the final animation
|
|
405 |
**/
|
|
406 |
static CWsGraphicBitmapAnimation* CreateAnimL(TInt aDelayUs,TInt aNumFrames,TDisplayMode aImageType,TDisplayMode aMaskType,TSize aImageSize,TRgb aBgCol,TRgb aFgCol,TUid& aTUid)
|
|
407 |
{
|
|
408 |
RPointerArray<CWsGraphicBitmapAnimation::CFrame> frames;
|
|
409 |
TCleanupItem frameListCleanup(CleanupFrameList, &frames);
|
|
410 |
CleanupStack::PushL(frameListCleanup);
|
|
411 |
|
|
412 |
CreateAnimFramesL(aDelayUs, aNumFrames, aImageType, aMaskType, aImageSize,aBgCol, aFgCol, frames);
|
|
413 |
|
|
414 |
CWsGraphicBitmapAnimation* anim = CWsGraphicBitmapAnimation::NewL(aTUid,frames.Array());
|
|
415 |
CleanupStack::PopAndDestroy(&frames);
|
|
416 |
return anim;
|
|
417 |
}
|
|
418 |
|
|
419 |
//
|
|
420 |
// Describes the pure colour of the RGB value. yellow/magenta/cyan set 2 bits. White/grey is seperately flagged.
|
|
421 |
// This method attempts to determine the strongest primary colour present in any given pixel.
|
|
422 |
// Note: The algorithm used is known to work for the current test cases only but requires careful review
|
|
423 |
// for anyone making additional changes to tcrpanim. Given time, improved algorithm should be developed
|
|
424 |
// to replace the current one
|
|
425 |
//
|
|
426 |
TUint PredominantColour(TUint aCol)
|
|
427 |
{ //I don't like all these ifs, but I don't see an easy alternative
|
|
428 |
//Possibly a bit look-up of the deltas from average would work
|
|
429 |
//(ignoring the bottom 5 bits =32, not 0x30=48. Ignore bottom 4 bits and accept 3-same answers, or divide by delta?)
|
|
430 |
//
|
|
431 |
const TInt Kdelta=0x30;
|
|
432 |
TInt red=(aCol&0x00ff0000)>>16;
|
|
433 |
TInt green=(aCol&0x0000ff00)>>8;
|
|
434 |
TInt blue=(aCol&0x000000ff);
|
|
435 |
TInt ave=((red+green+blue)*(65536/3))>>16;
|
|
436 |
TBool rOverA=(red>ave);
|
|
437 |
TBool gOverA=(green>ave);
|
|
438 |
TBool bOverA=(blue>ave);
|
|
439 |
TInt numOverAve=(rOverA?1:0)+(gOverA?1:0)+(bOverA?1:0);
|
|
440 |
|
|
441 |
if (numOverAve==1)
|
|
442 |
{
|
|
443 |
if (rOverA)
|
|
444 |
{
|
|
445 |
if (red>ave+Kdelta)
|
|
446 |
{
|
|
447 |
if ((green-blue)>-Kdelta && (green-blue)<Kdelta)
|
|
448 |
return EDetRed;
|
|
449 |
}
|
|
450 |
else
|
|
451 |
{
|
|
452 |
if (ave<Kdelta)
|
|
453 |
return EDetBlack;
|
|
454 |
else
|
|
455 |
{
|
|
456 |
if (green>ave-Kdelta && blue>ave-Kdelta)
|
|
457 |
{
|
|
458 |
if (ave>256-Kdelta)
|
|
459 |
return EDetWhite;
|
|
460 |
else
|
|
461 |
return EDetGrey;
|
|
462 |
}
|
|
463 |
}
|
|
464 |
}
|
|
465 |
}
|
|
466 |
|
|
467 |
if (gOverA)
|
|
468 |
{
|
|
469 |
if (green>ave+Kdelta)
|
|
470 |
{
|
|
471 |
if ((blue-red)>-Kdelta && (blue-red)<Kdelta)
|
|
472 |
return EDetGreen;
|
|
473 |
}
|
|
474 |
else
|
|
475 |
{
|
|
476 |
if (ave<Kdelta)
|
|
477 |
return EDetBlack;
|
|
478 |
else
|
|
479 |
{
|
|
480 |
if (red>ave-Kdelta && blue>ave-Kdelta)
|
|
481 |
if (ave>256-Kdelta)
|
|
482 |
return EDetWhite;
|
|
483 |
else
|
|
484 |
return EDetGrey;
|
|
485 |
}
|
|
486 |
}
|
|
487 |
}
|
|
488 |
|
|
489 |
if (bOverA)
|
|
490 |
{
|
|
491 |
if (blue>ave+Kdelta)
|
|
492 |
{
|
|
493 |
if ((green-red)>-Kdelta && (green-red)<Kdelta)
|
|
494 |
return EDetBlue;
|
|
495 |
}
|
|
496 |
else
|
|
497 |
{
|
|
498 |
if (ave<Kdelta)
|
|
499 |
return EDetBlack;
|
|
500 |
else
|
|
501 |
{
|
|
502 |
if (red>ave-Kdelta && green>ave-Kdelta)
|
|
503 |
if (ave>256-Kdelta)
|
|
504 |
return EDetWhite;
|
|
505 |
else
|
|
506 |
return EDetGrey;
|
|
507 |
}
|
|
508 |
}
|
|
509 |
}
|
|
510 |
}
|
|
511 |
else
|
|
512 |
{
|
|
513 |
if (!rOverA)
|
|
514 |
if (red<ave-Kdelta)
|
|
515 |
{
|
|
516 |
if ((green-blue)>-Kdelta && (green-blue)<Kdelta)
|
|
517 |
return EDetGreen|EDetBlue;
|
|
518 |
}
|
|
519 |
else
|
|
520 |
{
|
|
521 |
if (ave>256-Kdelta)
|
|
522 |
return EDetWhite;
|
|
523 |
else
|
|
524 |
{
|
|
525 |
if (blue<ave+Kdelta && green<ave+Kdelta)
|
|
526 |
{
|
|
527 |
if (ave<Kdelta)
|
|
528 |
return EDetBlack;
|
|
529 |
else
|
|
530 |
return EDetGrey;
|
|
531 |
}
|
|
532 |
}
|
|
533 |
}
|
|
534 |
|
|
535 |
if (!gOverA)
|
|
536 |
{
|
|
537 |
if (green<ave-Kdelta)
|
|
538 |
{
|
|
539 |
if ((blue-red)>-Kdelta && (blue-red)<Kdelta)
|
|
540 |
return EDetRed|EDetBlue;
|
|
541 |
}
|
|
542 |
else
|
|
543 |
{
|
|
544 |
if (ave>256-Kdelta)
|
|
545 |
return EDetWhite;
|
|
546 |
else
|
|
547 |
{
|
|
548 |
if (blue<ave+Kdelta && red<ave+Kdelta)
|
|
549 |
if (ave<Kdelta)
|
|
550 |
return EDetBlack;
|
|
551 |
else
|
|
552 |
return EDetGrey;
|
|
553 |
}
|
|
554 |
}
|
|
555 |
}
|
|
556 |
|
|
557 |
if (!bOverA)
|
|
558 |
{
|
|
559 |
if (blue<ave-Kdelta)
|
|
560 |
{
|
|
561 |
if ((green-red)>-Kdelta && (green-red)<Kdelta)
|
|
562 |
return EDetGreen|EDetRed;
|
|
563 |
}
|
|
564 |
else
|
|
565 |
{
|
|
566 |
if (ave>256-Kdelta)
|
|
567 |
return EDetWhite;
|
|
568 |
else
|
|
569 |
{
|
|
570 |
if (red<ave+Kdelta && green<ave+Kdelta)
|
|
571 |
if (ave<Kdelta)
|
|
572 |
return EDetBlack;
|
|
573 |
else
|
|
574 |
return EDetGrey;
|
|
575 |
}
|
|
576 |
}
|
|
577 |
}
|
|
578 |
}
|
|
579 |
return ECantTell;
|
|
580 |
}
|
|
581 |
|
|
582 |
/**
|
|
583 |
Helper fn to ensure I put the anims in the same place each time...
|
|
584 |
**/
|
|
585 |
void CalcCentredAnimPosition(TRect& aRect,const TSize& aWinSize)
|
|
586 |
{
|
|
587 |
aRect.Shrink(aWinSize.iWidth*3/8,aWinSize.iHeight*4/10);
|
|
588 |
}
|
|
589 |
|
|
590 |
CTCrpAnim::CTCrpAnim(CTestStep* aStep) :
|
|
591 |
CTWsGraphicsBase(aStep)
|
|
592 |
{
|
|
593 |
}
|
|
594 |
|
|
595 |
void CTCrpAnim::ConstructL()
|
|
596 |
{
|
|
597 |
TheClient->iGroup->WinTreeNode()->SetOrdinalPosition(0);
|
|
598 |
iRedrawWin=new(ELeave) CCrpAnim(EFalse, CCrpAnim::ERedraw);
|
|
599 |
iBaseWin=new(ELeave) CCrpAnim(EFalse, CCrpAnim::ERedraw);
|
|
600 |
iOverWin=new(ELeave) CCrpAnim(EFalse, CCrpAnim::ERedraw);
|
|
601 |
|
|
602 |
TSize screenSize=TheClient->iGroup->Size();
|
|
603 |
TInt winWidth=(screenSize.iWidth/3)-10;
|
|
604 |
TInt winHeight=screenSize.iHeight-10;
|
|
605 |
TSize windowSize(winWidth,winHeight);
|
|
606 |
|
|
607 |
iRedrawWin->ConstructL(TPoint(screenSize.iWidth/3*2+5,5), windowSize);
|
|
608 |
iBaseWin->ConstructL(TPoint(screenSize.iWidth/3+5,5), windowSize);
|
|
609 |
|
|
610 |
//Create a transparent window that exactly overlaps the test window
|
|
611 |
//If transparency is not supported the leave causes the window to be destroyed and set to NULL.
|
|
612 |
//There is a test for transparency supported, but that simply creates a temp window to test anyway...
|
|
613 |
|
|
614 |
//Note that when I originally wrote this test to fix PDEF101991, it generated white areas that I detected.
|
|
615 |
//However, if this transparent window used for extended tests is created over the test window,
|
|
616 |
//that somehow stops the white fill from occurring.
|
|
617 |
//The fault still occurs, but the previous screen contents are left behind.
|
|
618 |
//So now this window is created at an off-screen location.
|
|
619 |
TRAPD(err, iOverWin->ConstructL(KPointOffsite, windowSize, 0x80); iOverWin->SetBlankIt(ETrue); iOverWin->SetRepeatDrawMax(KMaxRepeatDraw););
|
|
620 |
if (err)
|
|
621 |
{
|
|
622 |
delete iOverWin;
|
|
623 |
iOverWin = NULL;
|
|
624 |
}
|
|
625 |
|
|
626 |
iTestWin = iRedrawWin;
|
|
627 |
iTestWin->SetRepeatDrawMax(KMaxRepeatDraw);
|
|
628 |
iBaseWin->SetRepeatDrawMax(KMaxRepeatDraw);
|
|
629 |
|
|
630 |
// create animation object & share it with everyone
|
|
631 |
iAnim = CreateAnimL(KAnimationFrameDelayTime,KAnimationTotalFrames,KTestDisplayMode,EGray256,TSize(KAnimDimension, KAnimDimension),KRgbBlue,KRgbRed,KUidTestAnimation2);
|
|
632 |
if (!iAnim)
|
|
633 |
{
|
|
634 |
User::Leave(KErrNoMemory);
|
|
635 |
}
|
|
636 |
iAnim->ShareGlobally();
|
|
637 |
|
|
638 |
// calculate minimum length of the red line
|
|
639 |
const TInt maxmaskHeight = Min(8, Max(KAnimDimension/3,2)); // note this calculation mimics that for the size of the corners cut from the mask in CreateAnimL above
|
|
640 |
iMinimumCalcRedLine = KAnimDimension - maxmaskHeight*2; // the height of the image minus the two cut corners
|
|
641 |
|
|
642 |
// create the timer object
|
|
643 |
iWaiter = CActiveWait::NewL();
|
|
644 |
|
|
645 |
// create screen bitmap object & scanline buffer
|
|
646 |
iScreenBitmap = new (ELeave) CFbsBitmap;
|
|
647 |
User::LeaveIfError(iScreenBitmap->Create(TSize(KAnimDimension, KAnimDimension), KTestDisplayMode));
|
|
648 |
TInt bufLength = iScreenBitmap->ScanLineLength(windowSize.iHeight, KTestDisplayMode);
|
|
649 |
iScanlineBuf = HBufC8::NewL(bufLength);
|
|
650 |
|
|
651 |
#ifdef RUN_SAMPLE_ON_LEFT
|
|
652 |
{
|
|
653 |
// play animation on iBaseWin window
|
|
654 |
iBaseWin->SetAnimation(KUidTestAnimation2)->Play(ETrue);
|
|
655 |
TSize subsize1 = iTestWin->BaseWin()->Size();
|
|
656 |
TRect subposition1(subsize1);
|
|
657 |
CalcCentredAnimPosition(subposition1, subsize1);
|
|
658 |
iBaseWin->SetPosAnimation(KUidTestAnimation2, subposition1);
|
|
659 |
iBaseWin->InvalidateAndRedraw(ETrue,EFalse,ETrue);
|
|
660 |
}
|
|
661 |
#endif
|
|
662 |
}
|
|
663 |
|
|
664 |
CTCrpAnim::~CTCrpAnim()
|
|
665 |
{
|
|
666 |
delete iRedrawWin;
|
|
667 |
delete iBaseWin;
|
|
668 |
delete iOverWin;
|
|
669 |
if (iAnim)
|
|
670 |
{
|
|
671 |
// destroy the animation object
|
|
672 |
iAnim->UnShareGlobally();
|
|
673 |
iAnim->Destroy();
|
|
674 |
delete iAnim;
|
|
675 |
iAnim = NULL;
|
|
676 |
}
|
|
677 |
if (iWaiter)
|
|
678 |
{
|
|
679 |
// destroy the timer object
|
|
680 |
delete iWaiter;
|
|
681 |
iWaiter = NULL;
|
|
682 |
}
|
|
683 |
if (iScreenBitmap)
|
|
684 |
{
|
|
685 |
// destroy the screen capture of the animation
|
|
686 |
delete iScreenBitmap;
|
|
687 |
iScreenBitmap = NULL;
|
|
688 |
}
|
|
689 |
if (iScanlineBuf)
|
|
690 |
{
|
|
691 |
// destroy the scanline buffer
|
|
692 |
delete iScanlineBuf;
|
|
693 |
iScanlineBuf = NULL;
|
|
694 |
}
|
|
695 |
User::After(200000);
|
|
696 |
}
|
|
697 |
|
|
698 |
//
|
|
699 |
// This method checks the animation contained in the aAnimWin window has progressed. That is
|
|
700 |
// that it's drawn a sufficient number of concurrent frames to screen & the animation is
|
|
701 |
// drawn properly to screen
|
|
702 |
// returns a Bool identifying whether the animation is considered 'good' or not
|
|
703 |
//
|
|
704 |
void CTCrpAnim::CheckAnimProgressedL(CAnonAnimWindow* aAnimWin, TInt aAdditionalFrameCount, TBool aCaptureFrameResult)
|
|
705 |
{
|
|
706 |
TBool goodAnimation = ETrue;
|
|
707 |
|
|
708 |
// retrieve the rect from the screen's bitmap that contains the animation
|
|
709 |
CWsScreenDevice* screen = TheClient->iScreen;
|
|
710 |
TRect animPos = *aAnimWin->GetPosAnimation(KUidTestAnimation2);
|
|
711 |
CTBaseWin* bWin = aAnimWin->CtBaseWin();
|
|
712 |
animPos.Move(bWin->Position());
|
|
713 |
User::LeaveIfError(screen->CopyScreenToBitmap(iScreenBitmap, animPos));
|
|
714 |
|
|
715 |
TInt frameNum = DetermineApproxFrameNum(iScreenBitmap, aCaptureFrameResult); // determines the frame Number & checks quality of animation (no tearing, etc)
|
|
716 |
TBool frameIdentified=(frameNum>=0);
|
|
717 |
|
|
718 |
if (aCaptureFrameResult)
|
|
719 |
{
|
|
720 |
if (frameIdentified)
|
|
721 |
{
|
|
722 |
if (iPreviousFrameNum != KErrNotFound)
|
|
723 |
{
|
|
724 |
if (iPreviousFrameNum < frameNum)
|
|
725 |
{
|
|
726 |
TInt frameStep = KFrameStepCalculation * aAdditionalFrameCount;
|
|
727 |
iPreviousFrameNum += frameStep; // move to our *expected* framenumber
|
|
728 |
if (frameNum > iPreviousFrameNum)
|
|
729 |
{
|
|
730 |
// the frame number is ahead of it's expected position
|
|
731 |
// This suggests we've possibly missed animating a frame in wserv
|
|
732 |
// or test code isn't getting a chance to execute as crp animations taking all cpu cycles
|
|
733 |
// If its significantly outside norms, we log the fact (as a performance metric)
|
|
734 |
TInt performance = ((frameNum - iPreviousFrameNum) / frameStep);
|
|
735 |
if (performance > KFrameMissedAnimationsThreshold)
|
|
736 |
{
|
|
737 |
iFrameStatus.iFrameSkipped++;
|
|
738 |
goodAnimation = EFalse;
|
|
739 |
}
|
|
740 |
}
|
|
741 |
// else we're animating above an acceptable threshold
|
|
742 |
}
|
|
743 |
else if (iPreviousFrameNum == frameNum) // potentially not animating anymore
|
|
744 |
{
|
|
745 |
iFrameStatus.iFrameIdentical++;
|
|
746 |
goodAnimation = EFalse;
|
|
747 |
}
|
|
748 |
// else animation is progressing fine
|
|
749 |
}
|
|
750 |
// ignore iPreviousFrameNum == KErrNotFound
|
|
751 |
}
|
|
752 |
else
|
|
753 |
{
|
|
754 |
goodAnimation = EFalse; // couldn't id the red line
|
|
755 |
}
|
|
756 |
|
|
757 |
if (goodAnimation)
|
|
758 |
{
|
|
759 |
iFrameStatus.iFrameOK++;
|
|
760 |
}
|
|
761 |
}
|
|
762 |
// else we were only interested in calculating the frameNum
|
|
763 |
iPreviousFrameNum = frameNum;
|
|
764 |
}
|
|
765 |
|
|
766 |
//
|
|
767 |
// method to estimate the framenumber based on the location of the thin, red line.
|
|
768 |
// Also checks whether tearing of the animation has occured or the animation
|
|
769 |
// is only partially drawn.
|
|
770 |
// These are known issues with wserv animation performance & so we give some allowance for error
|
|
771 |
//
|
|
772 |
TInt CTCrpAnim::DetermineApproxFrameNum(CFbsBitmap* aBitmap, TBool aCaptureFrameResult)
|
|
773 |
{
|
|
774 |
TInt colFirstTear = KErrNotFound; // column id'ing the first tear in the vertical line
|
|
775 |
TPtr8 des = iScanlineBuf->Des(); // ptr to the scanline buffer
|
|
776 |
|
|
777 |
// locate the thin, red line in the bitmap
|
|
778 |
for (TInt xPos = 0 ; xPos < aBitmap->SizeInPixels().iWidth ; xPos++)
|
|
779 |
{
|
|
780 |
aBitmap->GetVerticalScanLine(des, xPos, EColor16MA);
|
|
781 |
TUint32* pixel = (TUint32*) des.Ptr();
|
|
782 |
TInt colour = KErrNone;
|
|
783 |
|
|
784 |
for (TInt ii = 0 ; ii < aBitmap->SizeInPixels().iHeight ; ii++)
|
|
785 |
{
|
|
786 |
colour = PredominantColour(*pixel);
|
|
787 |
if (colour & EDetRed)
|
|
788 |
{
|
|
789 |
if (colFirstTear < 0)
|
|
790 |
{
|
|
791 |
// check the length of the red line is a good length
|
|
792 |
pixel += (iMinimumCalcRedLine - 1); // minus the one pixel to position on last pixel in red line
|
|
793 |
colour = PredominantColour(*pixel);
|
|
794 |
if (colour & EDetRed)
|
|
795 |
{
|
|
796 |
// good line
|
|
797 |
return xPos;
|
|
798 |
}
|
|
799 |
else // we've detected first part of a torn line
|
|
800 |
{
|
|
801 |
colFirstTear = xPos;
|
|
802 |
}
|
|
803 |
}
|
|
804 |
else
|
|
805 |
{
|
|
806 |
// located second part of torn line
|
|
807 |
if ((xPos - colFirstTear) > KAnimationTearWidthThreshold)
|
|
808 |
{
|
|
809 |
if (aCaptureFrameResult)
|
|
810 |
{
|
|
811 |
iFrameStatus.iFrameTearing++;
|
|
812 |
}
|
|
813 |
xPos = KErrNotFound;
|
|
814 |
}
|
|
815 |
return xPos;
|
|
816 |
}
|
|
817 |
break;
|
|
818 |
}
|
|
819 |
pixel++;
|
|
820 |
}
|
|
821 |
}
|
|
822 |
if (aCaptureFrameResult)
|
|
823 |
{
|
|
824 |
if (colFirstTear < 0)
|
|
825 |
{
|
|
826 |
iFrameStatus.iFrameEmpty++; // we never located any red line at all
|
|
827 |
}
|
|
828 |
else
|
|
829 |
{
|
|
830 |
iFrameStatus.iFramePartial++; // we only located a single, small part of the red line
|
|
831 |
}
|
|
832 |
}
|
|
833 |
return KErrNotFound;
|
|
834 |
}
|
|
835 |
|
|
836 |
/** This internal loop tests that the animation and the foreground interact correctly
|
|
837 |
The primary test is that the outline of the animation
|
|
838 |
intersects the lines drawn on the foreground correctly, compared to a reference version.
|
|
839 |
The iBaseWin is already showing this reference anim.
|
|
840 |
If the animation is not drawn, or the foreground is wiped, then this test will fail.
|
|
841 |
**/
|
|
842 |
void CTCrpAnim::TestSpriteLoopL(TBool aAnimForeground,TBool aDrawForeground)
|
|
843 |
{
|
|
844 |
_LIT(KForegroundInfo,"TestSpriteLoop animForeground [%d] drawForeground [%d]");
|
|
845 |
INFO_PRINTF3(KForegroundInfo, aAnimForeground, aDrawForeground);
|
|
846 |
|
|
847 |
if (!iOverWin && (aAnimForeground || aDrawForeground))
|
|
848 |
{
|
|
849 |
User::Leave(KErrGeneral); // unable to run this test without iOverWin
|
|
850 |
}
|
|
851 |
|
|
852 |
ResetFrameCounters();
|
|
853 |
iTestWin->RemoveAnimation(KUidTestAnimation2);
|
|
854 |
iTestWin->SetBlankIt(ETrue);
|
|
855 |
if (iOverWin)
|
|
856 |
{
|
|
857 |
iOverWin->RemoveAnimation(KUidTestAnimation2);
|
|
858 |
iOverWin->SetBlankIt(ETrue);
|
|
859 |
}
|
|
860 |
|
|
861 |
// determine which window holds the animation, & which will be invalidated with progressively larger rects
|
|
862 |
CCrpAnim* animWin=aAnimForeground?iOverWin:iTestWin;
|
|
863 |
CCrpAnim* paintWin=aDrawForeground?iOverWin:iTestWin;
|
|
864 |
paintWin->SetBlankIt(EFalse);
|
|
865 |
|
|
866 |
// set & play the animation on the specified window (animWin)
|
|
867 |
animWin->SetAnimation(KUidTestAnimation2)->Play(ETrue);
|
|
868 |
TSize subsize1 = paintWin->BaseWin()->Size();
|
|
869 |
TRect subposition1(subsize1);
|
|
870 |
CalcCentredAnimPosition(subposition1, subsize1);
|
|
871 |
animWin->SetPosAnimation(KUidTestAnimation2, subposition1);
|
|
872 |
|
|
873 |
#ifdef RUN_SAMPLE_ON_LEFT
|
|
874 |
// play the demo animation in the left-hand window also
|
|
875 |
iBaseWin->InvalidateAndRedraw(ETrue, EFalse, ETrue);
|
|
876 |
#endif
|
|
877 |
|
|
878 |
iTestWin->InvalidateAndRedraw(ETrue,EFalse,ETrue);
|
|
879 |
if (iOverWin)
|
|
880 |
{
|
|
881 |
iOverWin->InvalidateAndRedraw(ETrue,EFalse,ETrue);
|
|
882 |
}
|
|
883 |
|
|
884 |
// invalidate increasingly larger squares on paintWin
|
|
885 |
// note, some fully overlap the animation, some partially overlap, and some don't overlap at all
|
|
886 |
TInt invalidateWaitTime=KAnimationFrameDelayTime*3/4; // microseconds
|
|
887 |
TInt temp = KErrNotFound;
|
|
888 |
for (TInt step=30;step<KMaxXY;step+=30)
|
|
889 |
{
|
|
890 |
for (TInt xx=0;xx<KMaxXY;xx+=step)
|
|
891 |
{
|
|
892 |
for (TInt yy=10;yy<KMaxXY;yy+=step)
|
|
893 |
{
|
|
894 |
// calculate rectangle & invalidate paintWin with it
|
|
895 |
TRect invalidRect(xx,yy,xx+step,yy+step);
|
|
896 |
paintWin->InvalidateAndRedraw(ETrue,EFalse,ETrue,&invalidRect);
|
|
897 |
|
|
898 |
// calculate any additional frames that may be drawn by above. Note intentionally ignore frame result
|
|
899 |
temp = iPreviousFrameNum;
|
|
900 |
CheckAnimProgressedL(animWin, 1, EFalse);
|
|
901 |
|
|
902 |
//new defect DEF101896: Test runs faster with this line removed, but there is evident tearing
|
|
903 |
iWaiter->Wait(invalidateWaitTime); //DEF101896 search string: //interrupt_foreground_draw
|
|
904 |
|
|
905 |
if (temp == iPreviousFrameNum)
|
|
906 |
{
|
|
907 |
// give wserv more time to animate the frame
|
|
908 |
iWaiter->Wait(invalidateWaitTime);
|
|
909 |
}
|
|
910 |
CheckAnimProgressedL(animWin, 1); // calculate the frame drawn. Capture frame result
|
|
911 |
}
|
|
912 |
}
|
|
913 |
}
|
|
914 |
|
|
915 |
// determine whether the animation was successful (ie: enough Good frames were detected) or not
|
|
916 |
// Note KMinGoodFrameThreshold is essentially an arbitrary number. This can be adjusted to accommodate
|
|
917 |
// performance requirements as needed
|
|
918 |
temp = LogResults();
|
|
919 |
TInt quality = 100*iFrameStatus.iFrameOK/temp;
|
|
920 |
TEST(quality > KMinGoodFrameThreshold);
|
|
921 |
|
|
922 |
ResetFrameCounters();
|
|
923 |
iWaiter->Cancel();
|
|
924 |
iTestWin->RemoveAnimation(KUidTestAnimation2);
|
|
925 |
iTestWin->SetBlankIt(ETrue);
|
|
926 |
if (iOverWin)
|
|
927 |
{
|
|
928 |
iOverWin->RemoveAnimation(KUidTestAnimation2);
|
|
929 |
iOverWin->SetBlankIt(ETrue);
|
|
930 |
}
|
|
931 |
}
|
|
932 |
|
|
933 |
//
|
|
934 |
// resets the frame trackers to intial values
|
|
935 |
//
|
|
936 |
void CTCrpAnim::ResetFrameCounters()
|
|
937 |
{
|
|
938 |
iPreviousFrameNum = KErrNotFound;
|
|
939 |
iFrameStatus.iFrameOK = 0;
|
|
940 |
iFrameStatus.iFramePartial = 0;
|
|
941 |
iFrameStatus.iFrameIdentical = 0;
|
|
942 |
iFrameStatus.iFrameEmpty = 0;
|
|
943 |
iFrameStatus.iFrameTearing = 0;
|
|
944 |
iFrameStatus.iFrameSkipped = 0;
|
|
945 |
}
|
|
946 |
|
|
947 |
//
|
|
948 |
// Log the current frame results & return the total number of frame calculations
|
|
949 |
//
|
|
950 |
// Calculated : the total number of frame-checks run
|
|
951 |
// Good: the frame was successfully drawn to screen & within specified tolerances for tearing, expected position & colour
|
|
952 |
// Partial: the frame was only partially drawn to screen. Specifcally the animated red line was only partially drawn
|
|
953 |
// Identical: the frame was in the same position as the last frame
|
|
954 |
// Empty: no redline was detected at all in the frame
|
|
955 |
// Skipped: the position of the frame was beyond the expected position
|
|
956 |
//
|
|
957 |
// There is a dependency on the timing as to when the frame is animated hence tolerances are used to allow
|
|
958 |
// for this.
|
|
959 |
//
|
|
960 |
TInt CTCrpAnim::LogResults()
|
|
961 |
{
|
|
962 |
TInt result = iFrameStatus.iFrameOK + iFrameStatus.iFramePartial + iFrameStatus.iFrameIdentical +
|
|
963 |
iFrameStatus.iFrameEmpty + iFrameStatus.iFrameTearing + iFrameStatus.iFrameSkipped;
|
|
964 |
INFO_PRINTF4(_L("\tAnimation results: Calculated[%d], Good[%d], Partial[%d]"), result, iFrameStatus.iFrameOK, iFrameStatus.iFramePartial);
|
|
965 |
INFO_PRINTF5(_L("\tAnimation results: Identical[%d], Empty[%d], Tearing[%d], Skipped[%d]"), iFrameStatus.iFrameIdentical, iFrameStatus.iFrameEmpty, iFrameStatus.iFrameTearing, iFrameStatus.iFrameSkipped);
|
|
966 |
return result;
|
|
967 |
}
|
|
968 |
|
|
969 |
/** This test tests the result of drawing an animation and main draw to two windows that overlap.
|
|
970 |
The two windows are placed in exactly the same location, so the result of splitting the drawing across them should be "identical".
|
|
971 |
Note that when the anim and the draw are on different screens the lines are seen merged over the anim.
|
|
972 |
**/
|
|
973 |
void CTCrpAnim::TestOverlappingWindowsL()
|
|
974 |
{
|
|
975 |
if (!iOverWin)
|
|
976 |
{
|
|
977 |
INFO_PRINTF1(_L("- Test skipped - transparency not supported"));
|
|
978 |
return;
|
|
979 |
}
|
|
980 |
|
|
981 |
// setup necessary params
|
|
982 |
// Note we place the overlapping transparent window (iOverWin) directly on top of the test window (iTestWin)
|
|
983 |
iOverWin->BaseWin()->SetPosition(iTestWin->BaseWin()->Position());
|
|
984 |
|
|
985 |
enum
|
|
986 |
{
|
|
987 |
EAllBackground=0,
|
|
988 |
EForegroundDraw=1,
|
|
989 |
EForegroundAnim=2,
|
|
990 |
EAllForeGround=3,
|
|
991 |
ECountModes,
|
|
992 |
EFirstMode=EAllBackground,
|
|
993 |
};
|
|
994 |
|
|
995 |
// test the various permutations of overlapping vs animated windows
|
|
996 |
for (TInt mode = EFirstMode ; mode < ECountModes ; mode++)
|
|
997 |
{
|
|
998 |
INFO_PRINTF2(_L("TestOverlappingWindowsL [%d]"), mode);
|
|
999 |
TestSpriteLoopL((mode&EForegroundAnim)!=0,(mode&EForegroundDraw)!=0);
|
|
1000 |
}
|
|
1001 |
}
|
|
1002 |
|
|
1003 |
/**
|
|
1004 |
This method demonstrates clipping of an animation running behind a transparent window.
|
|
1005 |
No main window redraw takes place here.
|
|
1006 |
**/
|
|
1007 |
void CTCrpAnim::DemoClippingWindowsL()
|
|
1008 |
{
|
|
1009 |
if (!iOverWin)
|
|
1010 |
{
|
|
1011 |
INFO_PRINTF1(_L("- Test skipped - transparency not supported"));
|
|
1012 |
return;
|
|
1013 |
}
|
|
1014 |
|
|
1015 |
// setup test case params. Note we calculate three different positions for the overlapping window
|
|
1016 |
RWindow* win = iTestWin->Window();
|
|
1017 |
|
|
1018 |
TPoint screenPos= win->Position();
|
|
1019 |
TSize screenSize = win->Size();
|
|
1020 |
TRect subposition1(screenSize);
|
|
1021 |
CalcCentredAnimPosition(subposition1, screenSize);
|
|
1022 |
|
|
1023 |
TPoint testPositions[]=
|
|
1024 |
{
|
|
1025 |
//first test: window clips corner of anim
|
|
1026 |
TPoint(screenPos.iX+screenSize.iWidth/2-10,screenPos.iY+screenSize.iHeight/2-10),
|
|
1027 |
//test: window clips all of anim
|
|
1028 |
TPoint(screenPos.iX+screenSize.iWidth/3,screenPos.iY+screenSize.iHeight/3),
|
|
1029 |
//test: window clips none of anim
|
|
1030 |
TPoint(screenPos.iX+screenSize.iWidth*2/3,screenPos.iY+screenSize.iHeight*2/3),
|
|
1031 |
};
|
|
1032 |
|
|
1033 |
// calculate roughly number of frames we expect to have drawn
|
|
1034 |
TInt loopWaitTime = KShortDelayLoop; // time given to allow animation to progress (arbitrary number)
|
|
1035 |
float expectedFrameCount = 1;
|
|
1036 |
if (loopWaitTime > KAnimationFrameDelayTime)
|
|
1037 |
{
|
|
1038 |
expectedFrameCount = loopWaitTime/KAnimationFrameDelayTime;
|
|
1039 |
}
|
|
1040 |
|
|
1041 |
for (TInt ii = 0; ii < ((sizeof testPositions)/(sizeof testPositions[0])) ; ii++)
|
|
1042 |
{
|
|
1043 |
// initialise test windows to known state with no active animations
|
|
1044 |
ResetFrameCounters();
|
|
1045 |
iTestWin->RemoveAnimation(KUidTestAnimation2);
|
|
1046 |
iTestWin->SetBlankIt(EFalse);
|
|
1047 |
iOverWin->SetBlankIt(ETrue);
|
|
1048 |
iOverWin->RemoveAnimation(KUidTestAnimation2);
|
|
1049 |
|
|
1050 |
// position animation windows
|
|
1051 |
iTestWin->SetAnimation(KUidTestAnimation2)->Play(ETrue);
|
|
1052 |
iTestWin->SetPosAnimation(KUidTestAnimation2, subposition1);
|
|
1053 |
iOverWin->BaseWin()->SetPosition(testPositions[ii]); // positions the transparent overlapping window
|
|
1054 |
|
|
1055 |
// redraw both test windows
|
|
1056 |
iTestWin->InvalidateAndRedraw(ETrue,EFalse,ETrue);
|
|
1057 |
iOverWin->InvalidateAndRedraw(ETrue,EFalse,ETrue);
|
|
1058 |
|
|
1059 |
// run the animation for an arbitrary period
|
|
1060 |
for (TInt loopit = 0 ; loopit < 20 ; loopit++)
|
|
1061 |
{
|
|
1062 |
iWaiter->Wait(loopWaitTime);
|
|
1063 |
CheckAnimProgressedL(iTestWin,static_cast<TInt>(expectedFrameCount)); // log the frame result
|
|
1064 |
}
|
|
1065 |
|
|
1066 |
// calculate & log frame results. Test an acceptable number of frames were successfully animated
|
|
1067 |
TInt total = LogResults();
|
|
1068 |
TInt qA = 100*iFrameStatus.iFrameOK/total;
|
|
1069 |
TEST(qA > KMinGoodFrameThreshold);
|
|
1070 |
}
|
|
1071 |
}
|
|
1072 |
|
|
1073 |
/** In this version, the background window is updated in patches.
|
|
1074 |
If the animation intersects the transparent window then the whole transparent window is redrawn.
|
|
1075 |
**/
|
|
1076 |
void CTCrpAnim::TestClippingWindowsL()
|
|
1077 |
{
|
|
1078 |
if (!iOverWin)
|
|
1079 |
{
|
|
1080 |
INFO_PRINTF1(_L("- Test skipped - transparency not supported"));
|
|
1081 |
return;
|
|
1082 |
}
|
|
1083 |
// setup test case params. Note we calculate three different positions for the overlapping window
|
|
1084 |
RWindow* win = iTestWin->Window();
|
|
1085 |
TPoint screenPos= win->Position();
|
|
1086 |
TSize screenSize = win->Size();
|
|
1087 |
|
|
1088 |
TPoint testPositions[]=
|
|
1089 |
{
|
|
1090 |
//first test: window clips corner of anim
|
|
1091 |
TPoint(screenPos.iX+screenSize.iWidth/2-10,screenPos.iY+screenSize.iHeight/2-10),
|
|
1092 |
//test: window clips all of anim
|
|
1093 |
TPoint(screenPos.iX+screenSize.iWidth/3,screenPos.iY+screenSize.iHeight/3),
|
|
1094 |
//test: window clips none of anim
|
|
1095 |
TPoint(screenPos.iX+screenSize.iWidth*2/3,screenPos.iY+screenSize.iHeight*2/3),
|
|
1096 |
};
|
|
1097 |
|
|
1098 |
for (TInt loopIt = 0; loopIt < ((sizeof testPositions)/(sizeof testPositions[0])) ; loopIt++)
|
|
1099 |
{
|
|
1100 |
iOverWin->BaseWin()->SetPosition(testPositions[loopIt]); // position the overlapping window
|
|
1101 |
TestSpriteLoopL(EFalse,EFalse);
|
|
1102 |
}
|
|
1103 |
}
|
|
1104 |
|
|
1105 |
/** This just demonstrates that an animation plays - for about 1 second.
|
|
1106 |
**/
|
|
1107 |
void CTCrpAnim::BasicCRPDemo()
|
|
1108 |
{
|
|
1109 |
// draw the animation in two positions
|
|
1110 |
TSize subsize1 = iTestWin->BaseWin()->Size();
|
|
1111 |
TRect subposition1(subsize1);
|
|
1112 |
CalcCentredAnimPosition(subposition1, subsize1);
|
|
1113 |
|
|
1114 |
if (iOverWin)
|
|
1115 |
{
|
|
1116 |
iOverWin->BaseWin()->SetPosition(KPointOffsite); //way away!
|
|
1117 |
iOverWin->InvalidateAndRedraw(EFalse,EFalse,ETrue);
|
|
1118 |
}
|
|
1119 |
|
|
1120 |
CCrpAnim *animWin= iTestWin;
|
|
1121 |
animWin->SetAnimation(KUidTestAnimation2)->Play(ETrue);
|
|
1122 |
animWin->SetPosAnimation(KUidTestAnimation2, subposition1);
|
|
1123 |
iTestWin->InvalidateAndRedraw(ETrue,EFalse,ETrue);
|
|
1124 |
iBaseWin->InvalidateAndRedraw(ETrue,EFalse,ETrue);
|
|
1125 |
|
|
1126 |
// allow the animation to play for ~1 second. Purpose is to demonstrate animation to an observer
|
|
1127 |
iWaiter->Wait(KShortDelayLoop);
|
|
1128 |
|
|
1129 |
ResetFrameCounters();
|
|
1130 |
iWaiter->Cancel();
|
|
1131 |
iTestWin->RemoveAnimation(KUidTestAnimation2);
|
|
1132 |
}
|
|
1133 |
|
|
1134 |
/**
|
|
1135 |
@SYMTestCaseID GRAPHICS-WSERV-CRP01-0001
|
|
1136 |
|
|
1137 |
@SYMDEF DEF100356
|
|
1138 |
|
|
1139 |
@SYMTestCaseDesc CRP animation test for redraw storing interrupting main draw
|
|
1140 |
|
|
1141 |
@SYMTestPriority High
|
|
1142 |
|
|
1143 |
@SYMTestStatus Implemented
|
|
1144 |
|
|
1145 |
@SYMTestActions Creates a CRP animation and runs it on the server scheduler
|
|
1146 |
while also running redraws of the window.
|
|
1147 |
|
|
1148 |
With Redraw storing this has been known to cause problems
|
|
1149 |
sharing and resetting the window iDisplayRegion.
|
|
1150 |
This is evidenced by white areas.
|
|
1151 |
|
|
1152 |
|
|
1153 |
@SYMTestExpectedResults
|
|
1154 |
The LHS window shows what the animation should look like just animating,
|
|
1155 |
while the RHS window demonstrates the simultanious animation and redraw.
|
|
1156 |
No White patches should be in evidence, and no missing fragments of animation.
|
|
1157 |
The TEST should detect white patches.
|
|
1158 |
*/
|
|
1159 |
void CTCrpAnim::TestSpriteInterruptsForegroundL()
|
|
1160 |
{
|
|
1161 |
// setup test params
|
|
1162 |
TSize subsize1(iTestWin->BaseWin()->Size());
|
|
1163 |
TRect subposition1(subsize1);
|
|
1164 |
CalcCentredAnimPosition(subposition1, subsize1);
|
|
1165 |
if (iOverWin)
|
|
1166 |
{
|
|
1167 |
iOverWin->BaseWin()->SetPosition(KPointOffsite); // ensure overlapping transparent window DOESN'T overlap the test window
|
|
1168 |
}
|
|
1169 |
|
|
1170 |
// execute test loop
|
|
1171 |
TestSpriteLoopL(EFalse,EFalse);
|
|
1172 |
}
|
|
1173 |
|
|
1174 |
void CTCrpAnim::RunTestCaseL(TInt /*aCurTestCase*/)
|
|
1175 |
{
|
|
1176 |
_LIT(KTest1,"1: Basic CRP demo");
|
|
1177 |
_LIT(KTest2,"2: sprite anim interrupts foreground");
|
|
1178 |
_LIT(KTest3,"3: translucent windows");
|
|
1179 |
_LIT(KTest4,"4: CRP clipping windows");
|
|
1180 |
_LIT(KTest5,"5: CRP & redraw clipping windows");
|
|
1181 |
_LIT(KTest6,"6: CRP Invalidation");
|
|
1182 |
|
|
1183 |
((CTCrpAnimStep*)iStep)->SetTestStepID(KUnknownSYMTestCaseIDName);
|
|
1184 |
switch(++iTest->iState)
|
|
1185 |
{
|
|
1186 |
case 1:
|
|
1187 |
/**
|
|
1188 |
@SYMTestCaseID GRAPHICS-WSERV-CRP01-0002
|
|
1189 |
*/
|
|
1190 |
((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0002"));
|
|
1191 |
iTest->LogSubTest(KTest1);
|
|
1192 |
BasicCRPDemo();
|
|
1193 |
break;
|
|
1194 |
case 2:
|
|
1195 |
((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0001"));
|
|
1196 |
iTest->LogSubTest(KTest2);
|
|
1197 |
TestSpriteInterruptsForegroundL();
|
|
1198 |
break;
|
|
1199 |
case 3:
|
|
1200 |
/**
|
|
1201 |
@SYMTestCaseID GRAPHICS-WSERV-CRP01-0003
|
|
1202 |
*/
|
|
1203 |
((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0003"));
|
|
1204 |
iTest->LogSubTest(KTest3);
|
|
1205 |
TestOverlappingWindowsL();
|
|
1206 |
break;
|
|
1207 |
case 4:
|
|
1208 |
/**
|
|
1209 |
@SYMTestCaseID GRAPHICS-WSERV-CRP01-0004
|
|
1210 |
*/
|
|
1211 |
((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0004"));
|
|
1212 |
iTest->LogSubTest(KTest4);
|
|
1213 |
DemoClippingWindowsL();
|
|
1214 |
break;
|
|
1215 |
case 5:
|
|
1216 |
/**
|
|
1217 |
@SYMTestCaseID GRAPHICS-WSERV-CRP01-0005
|
|
1218 |
*/
|
|
1219 |
((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0005"));
|
|
1220 |
iTest->LogSubTest(KTest5);
|
|
1221 |
TestClippingWindowsL();
|
|
1222 |
break;
|
|
1223 |
case 6:
|
|
1224 |
/**
|
|
1225 |
@SYMTestCaseID GRAPHICS-WSERV-CRP01-0006
|
|
1226 |
*/
|
|
1227 |
((CTCrpAnimStep*)iStep)->SetTestStepID(_L("GRAPHICS-WSERV-CRP01-0006"));
|
|
1228 |
iTest->LogSubTest(KTest6);
|
|
1229 |
//this testcase is removed, because invalidation is removed from CWsGraphicDrawer destructor (due to flickering)
|
|
1230 |
break;
|
|
1231 |
default:
|
|
1232 |
((CTCrpAnimStep*)iStep)->SetTestStepID(KNotATestSYMTestCaseIDName);
|
|
1233 |
((CTCrpAnimStep*)iStep)->CloseTMSGraphicsStep();
|
|
1234 |
TestComplete();
|
|
1235 |
}
|
|
1236 |
((CTCrpAnimStep*)iStep)->RecordTestResultL();
|
|
1237 |
}
|
|
1238 |
|
|
1239 |
//
|
|
1240 |
namespace //anonymous namespace
|
|
1241 |
{
|
|
1242 |
//
|
|
1243 |
CAnimRedrawWindow::CAnimRedrawWindow(CCrpAnim *aAnimWindow, TBool aIsBase) : CTWin(),
|
|
1244 |
iAnimWindow(aAnimWindow),
|
|
1245 |
iIsBase(aIsBase)
|
|
1246 |
{
|
|
1247 |
}
|
|
1248 |
|
|
1249 |
CAnimRedrawWindow::~CAnimRedrawWindow()
|
|
1250 |
{
|
|
1251 |
}
|
|
1252 |
|
|
1253 |
void CAnimRedrawWindow::Draw()
|
|
1254 |
{
|
|
1255 |
CCrpAnim::Draw(Gc(),Size(),iIsBase,iAnimWindow->iRect,iAnimWindow->iBlankIt,iAnimWindow->iRepeatDrawMax,iAnimWindow->iAlphaValue);
|
|
1256 |
if (iAnimWindow->iAnimUid!=TUid::Null())
|
|
1257 |
{
|
|
1258 |
TheClient->Flush();
|
|
1259 |
Gc()->DrawWsGraphic(iAnimWindow->iAnimUid,iAnimWindow->iAnimPos,iAnimWindow->iAnimData.Pckg());
|
|
1260 |
TheClient->Flush();
|
|
1261 |
}
|
|
1262 |
}
|
|
1263 |
|
|
1264 |
//
|
|
1265 |
|
|
1266 |
CCrpAnim::CCrpAnim(TBool aIsBase, TWinType aWinType)
|
|
1267 |
: iWinType(aWinType),
|
|
1268 |
iIsBase(aIsBase),
|
|
1269 |
iBlankIt(EFalse),
|
|
1270 |
iRepeatDrawMax(1),
|
|
1271 |
iAnimUid(TUid::Null()),
|
|
1272 |
iAlphaValue(ENoTransparency)
|
|
1273 |
{
|
|
1274 |
}
|
|
1275 |
|
|
1276 |
CCrpAnim::~CCrpAnim()
|
|
1277 |
{
|
|
1278 |
delete iCtWin;
|
|
1279 |
}
|
|
1280 |
|
|
1281 |
void CCrpAnim::ConstructL(const TPoint &aPos, const TSize &aSize, TInt aAlphaValue)
|
|
1282 |
{
|
|
1283 |
TDisplayMode reqMode = EColor16MA; //for transparency we need 16ma or 16map mode
|
|
1284 |
TDisplayMode *pReqMode=&reqMode;
|
|
1285 |
switch(iWinType)
|
|
1286 |
{
|
|
1287 |
case ERedraw:
|
|
1288 |
iCtWin = new(ELeave) CAnimRedrawWindow(this, iIsBase);
|
|
1289 |
break;
|
|
1290 |
case EBlank:
|
|
1291 |
iCtWin = new(ELeave) CTBlankWindow();
|
|
1292 |
break;
|
|
1293 |
case EBackedUp:
|
|
1294 |
iCtWin = new(ELeave) CTBackedUpWin(EColor64K);
|
|
1295 |
pReqMode = NULL;
|
|
1296 |
break;
|
|
1297 |
}
|
|
1298 |
iCtWin->SetUpL(aPos, aSize, TheClient->iGroup, *TheClient->iGc, pReqMode, ETrue);
|
|
1299 |
if (aAlphaValue != ENoTransparency)
|
|
1300 |
{
|
|
1301 |
User::LeaveIfError(Window()->SetTransparencyAlphaChannel());
|
|
1302 |
//the window itself should be completely transparent, the draw commands will use the alpha value
|
|
1303 |
Window()->SetBackgroundColor(TRgb(0, 0, 0, 0));
|
|
1304 |
iAlphaValue = aAlphaValue;
|
|
1305 |
}
|
|
1306 |
}
|
|
1307 |
|
|
1308 |
void CCrpAnim::SetEllipseDrawMode(CGraphicsContext::TDrawMode aEllipseDrawMode)
|
|
1309 |
{
|
|
1310 |
iEllipseDrawMode = aEllipseDrawMode;
|
|
1311 |
}
|
|
1312 |
|
|
1313 |
void CCrpAnim::DrawEllipse(CBitmapContext *aGc, const TRect &aRect, TInt aAlphaValue)
|
|
1314 |
{
|
|
1315 |
if(aAlphaValue != ENoTransparency)
|
|
1316 |
{
|
|
1317 |
aGc->SetBrushColor(TRgb(85,85,85, aAlphaValue));
|
|
1318 |
aGc->SetPenColor(TRgb(170,170,170, aAlphaValue));
|
|
1319 |
}
|
|
1320 |
else
|
|
1321 |
{
|
|
1322 |
aGc->SetBrushColor(TRgb(85,85,85));
|
|
1323 |
aGc->SetPenColor(TRgb(170,170,170));
|
|
1324 |
}
|
|
1325 |
aGc->SetDrawMode(iEllipseDrawMode);
|
|
1326 |
aGc->SetBrushStyle(CGraphicsContext::ESolidBrush);
|
|
1327 |
aGc->DrawEllipse(aRect);
|
|
1328 |
}
|
|
1329 |
|
|
1330 |
void CCrpAnim::Draw(CBitmapContext *aGc, const TSize &aSize, TBool aIsBase, const TRect &aRect, TBool aBlankIt,TInt aRepeat, TInt aAlphaValue)
|
|
1331 |
{
|
|
1332 |
static TInt sGrey=0;
|
|
1333 |
sGrey+=3;
|
|
1334 |
if (sGrey>0x40)
|
|
1335 |
sGrey-=0x40;
|
|
1336 |
sGrey=sGrey^0x20;
|
|
1337 |
if(aAlphaValue != ENoTransparency)
|
|
1338 |
{
|
|
1339 |
aGc->SetBrushColor(TRgb(sGrey, sGrey, sGrey, aAlphaValue));
|
|
1340 |
aGc->SetPenColor(TRgb(KRgbGreen.Value(), aAlphaValue));
|
|
1341 |
}
|
|
1342 |
else
|
|
1343 |
{
|
|
1344 |
aGc->SetBrushColor(TRgb::Gray256(sGrey));
|
|
1345 |
aGc->SetPenColor(KRgbGreen);
|
|
1346 |
}
|
|
1347 |
aGc->Clear();
|
|
1348 |
TInt xPos=aSize.iHeight,yPos=aSize.iWidth;
|
|
1349 |
|
|
1350 |
// The test windows are created relative to screen size. The
|
|
1351 |
// number of green lines generated needs to be tied into the
|
|
1352 |
// window size to prevent green becoming the dominant colour
|
|
1353 |
// when blended with the second animation, which would
|
|
1354 |
// prevent the PredominantColour() algorithm from discovering
|
|
1355 |
// the red line.
|
|
1356 |
TInt yStep = aSize.iHeight/14;
|
|
1357 |
TInt xStep = aSize.iWidth/6;
|
|
1358 |
|
|
1359 |
//This paint is intentionally complex and slow so that the animation timer is likely to interrupt it.
|
|
1360 |
if (!aBlankIt)
|
|
1361 |
for (TInt nn = 0 ; nn < aRepeat ; nn++)
|
|
1362 |
for(yPos=0 ; yPos < aSize.iHeight ; yPos += yStep)
|
|
1363 |
for(xPos=0 ; xPos < aSize.iWidth ; xPos += xStep)
|
|
1364 |
aGc->DrawLine(aRect.Center(),TPoint(xPos,yPos));
|
|
1365 |
if (aIsBase)
|
|
1366 |
DrawEllipse(aGc, aRect, aAlphaValue);
|
|
1367 |
}
|
|
1368 |
|
|
1369 |
//This simple API may need replacing by a list and search if multiple anims are played together
|
|
1370 |
TWsGraphicAnimation* CCrpAnim::SetAnimation(TUid aUid)
|
|
1371 |
{ //currently only have 1 animation - it gets replaced. It could get refiused
|
|
1372 |
iAnimUid=aUid;
|
|
1373 |
return &iAnimData;
|
|
1374 |
}
|
|
1375 |
|
|
1376 |
TWsGraphicAnimation* CCrpAnim::GetAnimation(TUid aUid)
|
|
1377 |
{ //currently only have 1 animation
|
|
1378 |
if (iAnimUid==aUid)
|
|
1379 |
return &iAnimData;
|
|
1380 |
else
|
|
1381 |
return NULL;
|
|
1382 |
}
|
|
1383 |
|
|
1384 |
void CCrpAnim::SetPosAnimation(const TUid& aUid, const TRect& aRect)
|
|
1385 |
{ //currently only have 1 animation
|
|
1386 |
if (iAnimUid==aUid)
|
|
1387 |
iAnimPos = aRect;
|
|
1388 |
}
|
|
1389 |
|
|
1390 |
TRect* CCrpAnim::GetPosAnimation(const TUid& aUid)
|
|
1391 |
{ //currently only have 1 animation
|
|
1392 |
if (iAnimUid==aUid)
|
|
1393 |
return &iAnimPos;
|
|
1394 |
else
|
|
1395 |
return NULL;
|
|
1396 |
}
|
|
1397 |
|
|
1398 |
TBool CCrpAnim::RemoveAnimation(TUid)
|
|
1399 |
{
|
|
1400 |
iAnimUid=TUid::Null();
|
|
1401 |
iAnimData.Stop(EFalse);
|
|
1402 |
return ETrue;
|
|
1403 |
}
|
|
1404 |
|
|
1405 |
void CCrpAnim::DoDraw()
|
|
1406 |
{
|
|
1407 |
DoDraw(iBlankIt);
|
|
1408 |
}
|
|
1409 |
|
|
1410 |
inline void CCrpAnim::DoDraw(TBool aBlankIt)
|
|
1411 |
{
|
|
1412 |
__ASSERT_ALWAYS(iWinType!=EBlank,AutoPanic(EAutoPanicWindowType));
|
|
1413 |
iCtWin->Gc()->Activate(*Window());
|
|
1414 |
Draw(iCtWin->Gc(),Size(),iIsBase,iRect,aBlankIt,iRepeatDrawMax,iAlphaValue);
|
|
1415 |
if (iAnimUid!=TUid::Null())
|
|
1416 |
iCtWin->Gc()->DrawWsGraphic(iAnimUid,iAnimPos,iAnimData.Pckg());
|
|
1417 |
iCtWin->Gc()->Deactivate();
|
|
1418 |
}
|
|
1419 |
|
|
1420 |
void CCrpAnim::DoDrawEllipse()
|
|
1421 |
{
|
|
1422 |
__ASSERT_ALWAYS(iWinType!=EBlank,AutoPanic(EAutoPanicWindowType));
|
|
1423 |
iCtWin->Gc()->Activate(*Window());
|
|
1424 |
DrawEllipse(iCtWin->Gc(),iRect,iAlphaValue);
|
|
1425 |
iCtWin->Gc()->Deactivate();
|
|
1426 |
}
|
|
1427 |
|
|
1428 |
void CCrpAnim::InvalidateAndRedraw(TBool /*aUseBlankItMember*/,TBool /*aBlankIt*/,TBool aUseRWindowInvalidate,TRect* aRect)
|
|
1429 |
{
|
|
1430 |
RWindow& win = *Window();
|
|
1431 |
if (aRect)
|
|
1432 |
{
|
|
1433 |
if (aUseRWindowInvalidate)
|
|
1434 |
win.Invalidate(*aRect);
|
|
1435 |
else
|
|
1436 |
Invalidate(*aRect);
|
|
1437 |
}
|
|
1438 |
else
|
|
1439 |
{
|
|
1440 |
if (aUseRWindowInvalidate)
|
|
1441 |
win.Invalidate();
|
|
1442 |
else
|
|
1443 |
Invalidate();
|
|
1444 |
}
|
|
1445 |
if (aRect)
|
|
1446 |
win.BeginRedraw(*aRect);
|
|
1447 |
else
|
|
1448 |
win.BeginRedraw();
|
|
1449 |
DoDraw();
|
|
1450 |
win.EndRedraw();
|
|
1451 |
TheClient->Flush();
|
|
1452 |
}
|
|
1453 |
|
|
1454 |
void CCrpAnim::Invalidate(const TRect &aRect)
|
|
1455 |
{
|
|
1456 |
TRect rect(aRect);
|
|
1457 |
rect.Move(iCtWin->Position());
|
|
1458 |
CTUser::Splat(TheClient,rect,TRgb::Gray256(0));
|
|
1459 |
}
|
|
1460 |
|
|
1461 |
//
|
|
1462 |
} //end anonymous namespace
|
|
1463 |
//
|
|
1464 |
__WS_CONSTRUCT_STEP__(CrpAnim)
|