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// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// TCrpAnim.H Defines class CTCrpAnim
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//
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//
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/**
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@file
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@test
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@internalComponent - Internal Symbian test code
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*/
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#ifndef __TCRPANIM_H__
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#define __TCRPANIM_H__
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#include "AUTO.H"
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_LIT(KTCrpAnimStep,"TCrpAnim");
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namespace //anonymous local scope
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{
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class CCrpAnim;
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typedef CCrpAnim CAnonAnimWindow;
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class CActiveWait;
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typedef CActiveWait CAnonActiveWait;
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}
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class CTCrpAnim : public CTWsGraphicsBase
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{
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public:
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CTCrpAnim(CTestStep* aStep);
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~CTCrpAnim();
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void ConstructL();
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protected:
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virtual void RunTestCaseL(TInt aCurTestCase);
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private:
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// TAnimFrameResult is a struct designed to track the various frame results
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// as the animation progresses. Once the animation is complete, TAnimFrameResult
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// provides an easy to read indication as to the animation's performance
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struct TAnimFrameResult
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{
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TInt iFrameOK;
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TInt iFramePartial;
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TInt iFrameIdentical;
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TInt iFrameEmpty;
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TInt iFrameTearing;
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TInt iFrameSkipped;
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};
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void InvalidatePauseAndRedraw(const TRect &aRect,TTimeIntervalMicroSeconds32 aInterval);
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void RedrawAndCheckWindows(TBool aBlankIt=EFalse);
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void TestSpriteLoopL(TBool aAnimForeground,TBool aDrawForeground);
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void CheckAnimProgressedL(CAnonAnimWindow* aAnimWin, TInt aAdditionalFrameCount, TBool aCaptureFrameResult = ETrue);
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TInt DetermineApproxFrameNum(CFbsBitmap* aBitmap, TBool aCaptureFrameResult);
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void ResetFrameCounters();
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TInt LogResults();
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// The tests
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void TestSpriteInterruptsForegroundL();
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void TestSpriteRestartInterruptsForegroundL();
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void BasicCRPDemo();
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void TestOverlappingWindowsL();
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void TestClippingWindowsL();
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void DemoClippingWindowsL();
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void TestInvalidateL();
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private:
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CAnonAnimWindow *iTestWin;
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CAnonAnimWindow *iOverWin;
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CAnonAnimWindow *iRedrawWin;
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CAnonAnimWindow *iBaseWin;
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TInt iPreviousFrameNum; // identifies the last successfully drawn frame number calculated
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TInt iMinimumCalcRedLine; // the calculated minimum length of the red line in the animation
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TAnimFrameResult iFrameStatus; // tracker for the performance of each animated frame
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CActiveWait* iWaiter; // active object with configurable timer
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CWsGraphicBitmapAnimation* iAnim; // ptr to server-side animation object
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CFbsBitmap* iScreenBitmap; // bitmap holding screen snap-shot
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HBufC8* iScanlineBuf; // buffer holding pixel data on a single vertical scan line
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};
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class CTCrpAnimStep : public CTGraphicsStep
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{
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public:
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CTCrpAnimStep();
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protected:
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//from CTGraphicsStep
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virtual CTGraphicsBase* CreateTestL();
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};
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#endif //__TCRPANIM_H__
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