egl/sfopenvg/riPixelPipe.h
author Jose Thachil<jose.thachil@cell-telecom.com>
Wed, 12 May 2010 11:20:41 +0100
branchEGL_MERGE
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Create EGL 1.4 implementation by merging eglrefimpl and EGL from sfopenvg Subject to some fixes in uiresources and uiaccelerator, this version removes the EGL 1 panics. A quick attempt to use the compositor renderstage wasn't successful, but not apparently due to EGL issues. There are a lot of RDebug::Printf statements still in this code, which will be removed in the next commit.
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#ifndef __RIPIXELPIPE_H
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#define __RIPIXELPIPE_H
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/*------------------------------------------------------------------------
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 *
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 * OpenVG 1.1 Reference Implementation
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 * -----------------------------------
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 *
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 * Copyright (c) 2007 The Khronos Group Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and /or associated documentation files
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 * (the "Materials "), to deal in the Materials without restriction,
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 * including without limitation the rights to use, copy, modify, merge,
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 * publish, distribute, sublicense, and/or sell copies of the Materials,
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 * and to permit persons to whom the Materials are furnished to do so,
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 * subject to the following conditions: 
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 *
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 * The above copyright notice and this permission notice shall be included 
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 * in all copies or substantial portions of the Materials. 
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 *
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 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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 * THE USE OR OTHER DEALINGS IN THE MATERIALS.
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 *
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 *//**
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 * \file
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 * \brief	Paint and PixelPipe classes.
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 * \note	
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 *//*-------------------------------------------------------------------*/
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#ifndef __RIMATH_H
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#include "riMath.h"
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#endif
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#ifndef __RIIMAGE_H
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#include "riImage.h"
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#endif
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//=======================================================================
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namespace OpenVGRI
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{
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/*-------------------------------------------------------------------*//*!
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* \brief	Storage and operations for VGPaint.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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class Paint
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{
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public:
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	Paint();
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	~Paint();
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	void					addReference()							{ m_referenceCount++; }
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	int						removeReference()						{ m_referenceCount--; RI_ASSERT(m_referenceCount >= 0); return m_referenceCount; }
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	struct GradientStop
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	{
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		GradientStop() : offset(0.0f), color(0.0f, 0.0f, 0.0f, 0.0f, Color::sRGBA) {}
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		RIfloat		offset;
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		Color		color;
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	};
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	VGPaintType				m_paintType;
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	Color					m_paintColor;
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	Color					m_inputPaintColor;
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	VGColorRampSpreadMode	m_colorRampSpreadMode;
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	Array<GradientStop>		m_colorRampStops;
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	Array<GradientStop>		m_inputColorRampStops;
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	VGboolean				m_colorRampPremultiplied;
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	Vector2					m_inputLinearGradientPoint0;
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	Vector2					m_inputLinearGradientPoint1;
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	Vector2					m_inputRadialGradientCenter;
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	Vector2					m_inputRadialGradientFocalPoint;
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	RIfloat					m_inputRadialGradientRadius;
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	Vector2					m_linearGradientPoint0;
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	Vector2					m_linearGradientPoint1;
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	Vector2					m_radialGradientCenter;
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	Vector2					m_radialGradientFocalPoint;
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	RIfloat					m_radialGradientRadius;
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	VGTilingMode			m_patternTilingMode;
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	Image*					m_pattern;
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private:
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	Paint(const Paint&);						//!< Not allowed.
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	const Paint& operator=(const Paint&);		//!< Not allowed.
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	int						m_referenceCount;
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};
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/*-------------------------------------------------------------------*//*!
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* \brief	Encapsulates all information needed for painting a pixel.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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class PixelPipe
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{
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public:
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	PixelPipe();	//throws bad_alloc
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	~PixelPipe();
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	void	pixelPipe(int x, int y, RIfloat coverage, unsigned int sampleMask) const;	//rasterizer calls this function for each pixel
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	void	setDrawable(Drawable* drawable);
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	void	setBlendMode(VGBlendMode blendMode);
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	void	setMask(bool masking);
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	void	setImage(Image* image, VGImageMode imageMode);	//image = NULL disables drawImage functionality
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	void	setSurfaceToPaintMatrix(const Matrix3x3& surfaceToPaintMatrix);
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	void	setSurfaceToImageMatrix(const Matrix3x3& surfaceToImageMatrix);
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	void	setImageQuality(VGImageQuality imageQuality);
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	void	setTileFillColor(const Color& c);
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	void	setPaint(const Paint* paint);
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    void    setColorTransform(bool enable, RIfloat values[8]);
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private:
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	void	linearGradient(RIfloat& g, RIfloat& rho, RIfloat x, RIfloat y) const;
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	void	radialGradient(RIfloat& g, RIfloat& rho, RIfloat x, RIfloat y) const;
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	Color	integrateColorRamp(RIfloat gmin, RIfloat gmax) const;
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	Color	colorRamp(RIfloat gradient, RIfloat rho) const;
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	Color	blend(const Color& s, RIfloat ar, RIfloat ag, RIfloat ab, const Color& d, VGBlendMode blendMode) const;
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    void    colorTransform(Color& c) const;
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	PixelPipe(const PixelPipe&);						//!< Not allowed.
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	const PixelPipe& operator=(const PixelPipe&);		//!< Not allowed.
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	Drawable*               m_drawable;
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	bool					m_masking;
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	Image*					m_image;
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	const Paint*			m_paint;
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	Paint					m_defaultPaint;
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	VGBlendMode				m_blendMode;
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	VGImageMode				m_imageMode;
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	VGImageQuality			m_imageQuality;
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	Color					m_tileFillColor;
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    bool                    m_colorTransform;
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    RIfloat                 m_colorTransformValues[8];
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	Matrix3x3				m_surfaceToPaintMatrix;
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	Matrix3x3				m_surfaceToImageMatrix;
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};
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//=======================================================================
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}	//namespace OpenVGRI
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//=======================================================================
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#endif /* __RIPIXELPIPE_H */