windowing/windowserver/inc/Graphics/wsgraphicdrawerinternal.h
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Tue, 31 Aug 2010 16:31:06 +0300
branchRCL_3
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// Copyright (c) 1994-2010 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#ifndef GRAPHICDRAWER_INTERNAL_H
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#define GRAPHICDRAWER_INTERNAL_H
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class MWsAnimationScheduler: public MWsObjectProvider
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/** A system mechanism for customising the animation timer to a particular hardware variant or to a
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	particular external compositor e.g. an out-of-scene transition engine.
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	The default animation scheduler in WSERV does not understand device-dependant parameters e.g.
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	screen refresh rates
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	@internalComponent
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	@released
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*/	{
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public:
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	/** Called to schedule an animation event for a screen to occur not before some point
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	A screen may be scheduled to animate several times without actually receiving an animation event from the scheduler
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	If the scheduler cannot honour the request e.g. device constraints, it ignores the request.
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	@param aScreen the screen to recieve the event
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	@param aWhen the point in time the event need not occur before
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	*/
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	virtual void ScheduleAnimation(MWsScreen& aScreen,const TTime& aWhen) = 0;
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	/** Called if a screen determines that it no longer needs to schedule any animation
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	@param aScreen the screen not needing to receive any animation events
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	*/
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	virtual void UnscheduleAnimation(MWsScreen& aScreen) = 0;
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	/** Called to schedule the redrawing of all screens containing this graphic.
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	The redrawing of affected screens can be deferred by the scheduler.
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	@param aId the ID of the graphic to be redrawn.  The graphic itself need not exist
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		(e.g. it has just been deleted, hence the need to redraw all potentially affected screens). */
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	virtual void Invalidate(const TGraphicDrawerId& aId) = 0;
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	/** Called when the Window Server receives a TRawEvent::EInactive  event, to signal power-saving */
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	virtual void OnInactive() = 0;
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	/** Called when the Window Server receives a TRawEvent::EActive event, to signal screen back on */
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	virtual void OnActive() = 0;
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	/** Called to schedule a redraw for a screen which is out of date
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	A screen may be scheduled to redraw several times without actually receiving aredraw event from the scheduler
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	If this request is ignored then the screen will be draw incorrectly untill a such a request is not ignored.
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	@param aScreen the screen to recieve the event
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	@param aWhen the point in time the event need not occur before
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	*/
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	virtual void ScheduleRedraw(MWsScreen& aScreen,const TTime& aWhen) = 0;
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	/** Called to force a previously scheduled redraw for a screen to happen immediately.
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	Used when we are about to loose our ability to perform the redraw correctly.
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	@param aScreen the screen to recieve the event
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	*/
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	virtual void DoRedrawNow(MWsScreen& aScreen) = 0;
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	/** Interface to be implemented by callers of the asynchronous overload of 
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	DoRedrawNow, which takes a reference to this interface as argument to be able 
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	to give a callback once the screen update has been completed.
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	*/
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	class MScreenUpdateObserver 
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		{
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	public:
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		/** Callback when an asynchronous DoRedrawNow has been completed. */
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		virtual void ScreenUpdateComplete(TInt aResult) = 0;
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		};
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	/** Called to force a previously scheduled redraw for a screen to happen immediately. 
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	@param aScreen the screen to recieve the event
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	@param aObserver reference which will receive a notification when the screen has been updated
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	*/
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	virtual void DoRedrawNow(MWsScreen& aScreen, MScreenUpdateObserver& aObserver) = 0;
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	/** Callback to use if aObserver gets deleted before screen update takes place. */
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	virtual void ClearScreenUpdateObserver(const MScreenUpdateObserver& aObserver) = 0;
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protected:
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	IMPORT_C void Animate(MWsScreen& aScreen);
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	IMPORT_C void Animate(MWsScreen& aScreen, TRequestStatus* aFinished);
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	IMPORT_C void Redraw(MWsScreen& aScreen);
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	IMPORT_C TBool RedrawInvalid(MWsScreen& aScreen,const TArray<TGraphicDrawerId>& aInvalid);
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	};
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#endif