windowing/windowserver/nonnga/CLIENT/RSPRITE.CPP
author jakl.martin@cell-telecom.com
Mon, 06 Dec 2010 18:07:30 +0100
branchNewGraphicsArchitecture
changeset 218 99b3451c560e
parent 0 5d03bc08d59c
permissions -rw-r--r--
Fix for Bug 3890
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
0
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// Copyright (c) 1996-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// Client side sprite code
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// 
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//
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#include <e32std.h>
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#include "../SERVER/w32cmd.h"
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#include "CLIENT.H"
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TCmdSpriteMember::TCmdSpriteMember(const TSpriteMember &aSpriteMember)
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	{
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	if (aSpriteMember.iBitmap)
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		{
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		iBitmap=aSpriteMember.iBitmap->Handle();
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		iMaskBitmap=(aSpriteMember.iMaskBitmap) ? aSpriteMember.iMaskBitmap->Handle() : 0;
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		iInvertMask=aSpriteMember.iInvertMask;
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		iDrawMode=aSpriteMember.iDrawMode;
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		iOffset=aSpriteMember.iOffset;
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		}
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	else
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		Mem::FillZ(this,sizeof(*this));
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	iInterval=aSpriteMember.iInterval;
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	}
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//
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// RWsSpriteBase
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//
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EXPORT_C RWsSpriteBase::RWsSpriteBase()
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/** Protected constructor. 
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This prevents objects of this type being directly created. */
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	{}
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EXPORT_C RWsSpriteBase::RWsSpriteBase(RWsSession &aWs) : MWsClientClass(aWs.iBuffer)
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/** Protected constructor with a window server session. 
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This prevents objects of this type being directly created.
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@param aWs The window server session owning the sprite. */
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	{}
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EXPORT_C TInt RWsSpriteBase::UpdateMember(TInt aIndex, const TSpriteMember &aMemberData)
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/** Replaces one of a sprite's members. 
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This allows the appearance of the sprite to be modified after it has been 
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activated. 
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You must call this function if you have changed the size of a member. After 
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calling it, the sprite starts showing member zero again.
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This function always causes a flush of the window server buffer.
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@param aIndex Index of the sprite member. Sprite members are indexed in the 
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order they were added to the sprite, beginning with 0. 
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@param aMemberData New data for the sprite member. 
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@return KErrNone if successful, otherwise one of the system-wide error codes. */
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	{
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	TWsSpriteCmdUpdateMember params(aIndex,aMemberData);
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	return(WriteReply(&params,sizeof(params),EWsSpriteOpUpdateMember2));
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	}
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EXPORT_C void RWsSpriteBase::UpdateMember(TInt aIndex)
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/** Updates the displayed sprite, taking into account any change to the content 
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of the bitmaps for the specified member.
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The appearance of a sprite can be changed after it has been activated by drawing 
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to the appropriate TSpriteMember::iBitmap member, and then calling this function. 
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Alternatively, a new sprite member can be created, containing a new bitmap, 
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and the sprite can be updated to contain this new member by calling the other 
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UpdateMember() overload.
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You should only use this function if you have changed the content of 
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the bitmap or mask. If you have changed the size of the bitmap then you must 
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use the other overload.
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You only need to call this function if you want the content of the screen 
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to update immediately. If you don't call this function then the appearance 
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of a member will update automatically next time that member is drawn to the 
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screen.
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@param aIndex Index of the sprite member. Sprite members are indexed in the 
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order they were added to the sprite, beginning with 0. */
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	{
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	WriteInt(aIndex, EWsSpriteOpUpdateMember);
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	}
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EXPORT_C void RWsSpriteBase::Close()
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/** Destroys the sprite or pointer cursor in the window server, and frees client-side 
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resources used by the sprite. 
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Any application which constructs an RWsSprite or RWsPointerCursor should call 
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this function when the sprite or cursor is no longer needed.
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Note that this function does not free resources used by sprite members. */
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	{
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	if (iBuffer && iWsHandle)
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		Write(EWsSpriteOpFree);
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	iWsHandle=NULL;
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	}
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EXPORT_C TInt RWsSpriteBase::Activate()
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/** Activates the sprite or pointer cursor.
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Sprites are displayed on the screen when they are activated; pointer cursors 
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are not displayed until they are set into a window using either RWindowTreeNode::SetCustomPointerCursor() 
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or RWindowTreeNode::SetPointerCursor(). 
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This function should not be called until the sprite or pointer cursor has 
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been fully initialised, and its sprite members have been added.
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Before it can call this function, a sprite must be fully constructed using 
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the RWsSprite::RWsSprite(RWsSession& aWs) and RWsSprite::Construct() functions, 
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and must have at least one sprite member. Otherwise, a panic will occur. Similarly, 
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a pointer cursor must have at least one sprite member and must call RWsPointerCursor::RWsPointerCursor(RWsSession& 
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aWs) and RWsPointerCursor::Construct().
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This function always causes a flush of the window server buffer.
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@return KErrNone if successful, otherwise one of the system-wide error codes. */
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	{
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	return(WriteReply(EWsSpriteOpActivate));
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	}
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EXPORT_C TInt RWsSpriteBase::AppendMember(const TSpriteMember &aMemberData)
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/** Adds a sprite member to a sprite or pointer cursor. 
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Sprite members are displayed by the sprite in the order in which they were 
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added to the sprite. This function can be called before and after the sprite 
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has been activated.
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The position of the bitmap can be changed in relation to the sprite's origin 
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using the iOffset member of aSpriteList.
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This function always causes a flush of the window server buffer.
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@param aMemberData The sprite member to add.
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@return KErrNone if successful, otherwise one of the system-wide error codes. */
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	{
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	TCmdSpriteMember params(aMemberData);
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	return(WriteReply(&params,sizeof(params),EWsSpriteOpAppendMember));
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	}
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//
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// RWsSprite
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//
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EXPORT_C RWsSprite::RWsSprite() : RWsSpriteBase()
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/** Default C++ constructor. 
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This allows classes that contain an RWsSprite to be constructed before an 
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RWsSession exists.
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Note: do not use this version of the constructor on its own. Before an RWsSprite 
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object can be used it must be constructed using the RWsSprite(RWsSession) 
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constructor. An example of this might be as follows:
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@code
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RWsSprite iSprite;
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iSprite=RWsSprite(iWsSession);
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@endcode */
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	{}
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EXPORT_C RWsSprite::RWsSprite(RWsSession &aWs) : RWsSpriteBase(aWs)
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/** Constructs a sprite with a window server session. 
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Initialisation must be completed using the Construct() function before the 
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sprite can be activated using RWsSpriteBase::Activate().
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@param aWs The window server session owning the sprite. */
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	{}
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EXPORT_C TInt RWsSprite::Construct(RWindowTreeNode &aWindow, const TPoint &aPos, TInt aFlags)
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/** Completes the construction of a sprite. 
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This function must be called before a sprite is activated using RWsSpriteBase::Activate().
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It always causes a flush of the window server buffer.
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@param aWindow The window in which the sprite is displayed.
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@param aPos The position of the sprite's origin relative to aWindow's origin. 
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The origin is the top left corner of the window. 
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@param aFlags Any one of the TSpriteFlags values, or a combination of the flags, 
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using a bit-wise OR operation.
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@return KErrNone if successful, otherwise one of the system-wide error codes. 
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@panic TW32Panic 17 in debug builds if called on an already constructed object.
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@see TSpriteFlags */
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	{
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	__ASSERT_DEBUG(iWsHandle == KNullHandle, Panic(EW32PanicGraphicDoubleConstruction));
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	TWsClCmdCreateSprite params(aWindow.WsHandle(),aPos,aFlags);
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	TInt ret;
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	if ((ret=iBuffer->WriteReplyWs(&params,sizeof(params),EWsClOpCreateSprite))>=0)
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		{
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		iWsHandle=ret;
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		ret=KErrNone;
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		}
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	return(ret);
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	}
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EXPORT_C void RWsSprite::SetPosition(const TPoint &aPos)
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/** Sets the sprite's position. 
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This function can be called before or after the sprite has been activated. 
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Note: the sprite's initial position is set when the sprite is constructed (see Construct()).
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@param aPos Position of the sprite's origin relative to the origin of the 
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window that owns it. The origin is the top left corner of the window. */
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	{
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	WritePoint(aPos,EWsSpriteOpSetPosition);
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	}
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//
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// RWsPointerCursor
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//
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EXPORT_C RWsPointerCursor::RWsPointerCursor() : RWsSpriteBase()
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/** Default C++ constructor. 
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Use this constructor to allow classes that contain an RWsPointerCursor 
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to be constructed before an RWsSession exists.
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Note: do not use this version of the constructor on its own. 
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Before an RWsPointerCursor object can be used, it must be constructed 
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using the RWsPointerCursor(RWsSession) constructor. An example of this 
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might be as follows:
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@code
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RWsPointerCursor pointerCursor;
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pointerCursor=RWsPointerCursor(iWsSession);
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@endcode */
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	{}
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EXPORT_C RWsPointerCursor::RWsPointerCursor(RWsSession &aWs) : RWsSpriteBase(aWs)
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/** Constructs a pointer cursor initialised with a window server session. 
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Initialisation must be completed using the Construct() function before the 
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sprite can be activated using RWsSpriteBase::Activate().
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Once initialisation is complete, the pointer cursor can be passed as an argument 
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to RWsSession::SetSystemPointerCursor() or RWindowTreeNode::SetCustomPointerCursor().
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@param aWs The window server session owning the pointer cursor. */
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	{}
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EXPORT_C TInt RWsPointerCursor::Construct(TInt aFlags)
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/** Completes pointer cursor construction. 
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This function must be called before the pointer cursor is activated.
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It always causes a flush of the window server buffer.
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@param aFlags ESpriteFlash to flash the sprite on and off or 0 for a non-flashing 
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cursor. Note that pointer cursors always behave as if ESpriteNoChildClip and 
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ESpriteNoShadows are set. 
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@return KErrNone if successful, otherwise one of the system-wide error codes. */
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	{
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	__ASSERT_DEBUG(iWsHandle == KNullHandle, Panic(EW32PanicGraphicDoubleConstruction));	
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	TWsClCmdCreatePointerCursor params;
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	params.flags=aFlags;
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	TInt ret;
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	if ((ret=iBuffer->WriteReplyWs(&params,sizeof(params),EWsClOpCreatePointerCursor))>=0)
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		{
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		iWsHandle=ret;
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		ret=KErrNone;
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		}
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	return(ret);
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	}