equal
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36 WaitSyncTimeout=5000000 |
36 WaitSyncTimeout=5000000 |
37 LongDelaySignalling=7500000 |
37 LongDelaySignalling=7500000 |
38 NumIterations=1000 |
38 NumIterations=1000 |
39 |
39 |
40 [Benchmark] |
40 [Benchmark] |
41 NumIterations = 400 // Needs to be set with care. Making this value bigger may cause an allocation failure |
41 NumIterations = 300 // Needs to be set with care. Making this value greater may cause an allocation failure. |
42 // on the emulator, it fails to create SgImage at some point. |
42 // On the emulator, it fails to create SgImage at some point. |
43 // Hardware will have their own limitations which also need to be considered. |
43 // Hardware will have their own limitations which also need to be considered. |
44 ImageWidth = 50 // width of RSgImage |
44 ImageWidth = 50 // width of RSgImage |
45 ImageHeight = 50 // height if RSgImage |
45 ImageHeight = 50 // height of RSgImage |
46 NumFormats = 1 |
46 NumFormats = 1 |
47 Format0 = EUidPixelFormatARGB_8888_PRE |
47 Format0 = EUidPixelFormatARGB_8888_PRE |
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48 |
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49 [OOM] |
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50 NumIterations = 5 |
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51 ImageWidth = 50 // width of RSgImage |
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52 ImageHeight = 50 // height of RSgImage |
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53 ThresholdGPUUsedMemory = 5 //Deviation in percentage between max and min of GPU memory |
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54 //retrieved at the end of each attempt through NOK_resource_profiling2 egl extension inteface |
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55 ThresholdLastIteration = 5 //Deviation in percentage between max and min of successful iteration number |
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56 //retrieved at the end of each attempt |
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57 |
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58 |
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59 [SwapBuffers] |
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60 WindowWidth=200 |
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61 WindowHeight=200 |