graphicsdeviceinterface/directgdi/test/tdirectgdieglcontent_server.cpp
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     1 // Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 #include "tdirectgdieglcontent_server.h"
       
    17 #include "tdirectgdieglcontent_cube.h"
       
    18 #include "tdirectgdieglcontent_clientserver.h"
       
    19 #include "tdisplaymode_mapping.h"
       
    20 #include <e32debug.h>
       
    21 #include <fbs.h>
       
    22 #include <graphics/sgimage_sw.h>
       
    23 
       
    24 /**
       
    25 Static constructor.
       
    26 */
       
    27 CEglContent* CEglContent::NewL()
       
    28 	{
       
    29 	CEglContent* self = NewLC();
       
    30 	CleanupStack::Pop(self);
       
    31 	return self;
       
    32 	}
       
    33 
       
    34 CEglContent* CEglContent::NewLC()
       
    35 	{
       
    36 	CEglContent* self = new(ELeave) CEglContent();
       
    37 	CleanupStack::PushL(self);
       
    38 	self->ConstructL();
       
    39 	return self;
       
    40 	}
       
    41 
       
    42 /**
       
    43 1st phase constructor
       
    44 */
       
    45 CEglContent::CEglContent() : CTimer(CActive::EPriorityStandard), iMode(ESync)
       
    46 	{
       
    47 	CActiveScheduler::Add(this);
       
    48 	}
       
    49 
       
    50 /**
       
    51 2nd phase constructor
       
    52 */
       
    53 void CEglContent::ConstructL()
       
    54 	{
       
    55 	CTimer::ConstructL();
       
    56 
       
    57 	iCube = CGLCube::NewL(EUidPixelFormatXRGB_8888, TSize(200, 200));
       
    58 	}
       
    59 
       
    60 /**
       
    61 Destructor
       
    62 */
       
    63 CEglContent::~CEglContent()
       
    64 	{
       
    65 	Cancel();
       
    66 
       
    67 	delete iCube;
       
    68 	}
       
    69 
       
    70 /**
       
    71 Handles an active object's request completion event.
       
    72 */
       
    73 void CEglContent::RunL()
       
    74 	{
       
    75 	if(iStatus.Int() == KErrNone)
       
    76 		{
       
    77 		RenderNextFrame();
       
    78 		iFrame = iFrame % KEglContentAsyncMaxFrames;
       
    79 
       
    80 		if(iMode == EAsync)
       
    81 			{
       
    82 			// issue request for next frame
       
    83 			After(KEglContentDelay);
       
    84 			}
       
    85 		}
       
    86 	}
       
    87 
       
    88 /**
       
    89 Render next frame of animation.
       
    90 Function returns when rendering is finished. Animation is set to next frame.
       
    91 */
       
    92 void CEglContent::RenderNextFrame()
       
    93 	{
       
    94 	iCube->Render(iFrame);
       
    95 	iLastFrame = iFrame;
       
    96 	iFrame++;
       
    97 	}
       
    98 
       
    99 /**
       
   100 Set rendering mode to synchronous or asynchronous
       
   101 @param aMode Rendering mode to set.
       
   102 */
       
   103 void CEglContent::SetMode(TMode aMode)
       
   104 	{
       
   105 	if(aMode == iMode)
       
   106 		return;
       
   107 
       
   108 	iMode = aMode;
       
   109 
       
   110 	// reset mode
       
   111 	if(aMode == ESync)
       
   112 		{
       
   113 		// cancel request for next frame
       
   114 		Cancel();
       
   115 		iFrame = 0;
       
   116 		}
       
   117 	else if(aMode == EAsync)
       
   118 		{
       
   119 		// render init frame
       
   120 		iFrame = 0;
       
   121 		RenderNextFrame();
       
   122 		// issue request for next frame
       
   123 		After(KEglContentDelay);
       
   124 		}
       
   125 	else // EAsyncDebug
       
   126 		{
       
   127 		// render init frame
       
   128 		iFrame = 0;
       
   129 		RenderNextFrame();
       
   130 		}
       
   131 	}
       
   132 
       
   133 /**
       
   134 Get image id of current frame. Current image to render is switch to next.
       
   135 @param aId Reference to drawable id class to store image id.
       
   136 @return number of frame stored in image
       
   137 */
       
   138 TInt CEglContent::GetImage(TSgDrawableId& aId)
       
   139 	{
       
   140 	if(iMode == ESync)
       
   141 		{
       
   142 		// if rendering mode is synchrounous, we need to render current frame
       
   143 		RenderNextFrame();
       
   144 		}
       
   145 
       
   146 	iCube->GetImage(aId);
       
   147 
       
   148 	if(iMode == EAsyncDebug)
       
   149 		{	
       
   150 		// Added this as a panic can occur if After() is called while the server is active. 
       
   151 		// Before this was added the server could get stuck in an active state
       
   152 		// occasionally when running the tests in SW mode.
       
   153 		if (IsActive())					
       
   154 			Cancel();
       
   155 					
       
   156 		// if rendering mode is asynchrounous debug, we start rendering next frame (only one) immediately
       
   157 		After(0);
       
   158 		}
       
   159 
       
   160 	return iLastFrame;
       
   161 	}
       
   162 
       
   163 /**
       
   164 Static constructor
       
   165 */
       
   166 CServer2* CEglContentServer::NewLC()
       
   167 	{
       
   168 	CEglContentServer* self = new(ELeave) CEglContentServer;
       
   169 	CleanupStack::PushL(self);
       
   170 	self->ConstructL();
       
   171 	return self;
       
   172 	}
       
   173 
       
   174 /**
       
   175 1st phase constructor
       
   176 */
       
   177 CEglContentServer::CEglContentServer() : CServer2(0, ESharableSessions)
       
   178 	{
       
   179 	}
       
   180 
       
   181 /**
       
   182 2nd phase construction - ensure the content renderer and server objects are running
       
   183 */
       
   184 void CEglContentServer::ConstructL()
       
   185 	{
       
   186 	StartL(KEglContentServerName);
       
   187 	iContent = CEglContent::NewL();
       
   188 	}
       
   189 
       
   190 /**
       
   191 Destructor.
       
   192 */
       
   193 CEglContentServer::~CEglContentServer()
       
   194 	{
       
   195 	delete iContent;
       
   196 	}
       
   197 
       
   198 /**
       
   199 Cretae a new client session.
       
   200 */
       
   201 CSession2* CEglContentServer::NewSessionL(const TVersion&, const RMessage2&) const
       
   202 	{
       
   203 	return new(ELeave) CEglContentSession();
       
   204 	}
       
   205 
       
   206 /*
       
   207 A new session is being created
       
   208 */
       
   209 void CEglContentServer::AddSession()
       
   210 	{
       
   211 	++iSessionCount;
       
   212 	}
       
   213 
       
   214 /*
       
   215 A session is being destroyed
       
   216 */
       
   217 void CEglContentServer::DropSession()
       
   218 	{
       
   219 	--iSessionCount;
       
   220 	}
       
   221 
       
   222 /**
       
   223 Get image in synchronous mode.
       
   224 @param aId Reference to drawable id class to store image id.
       
   225 */
       
   226 void CEglContentServer::GetSyncImage(TSgDrawableId& aId)
       
   227 	{
       
   228 	if(iContent)
       
   229 		{
       
   230 		iContent->SetMode(CEglContent::ESync);
       
   231 		iContent->GetImage(aId);
       
   232 		}
       
   233 	}
       
   234 
       
   235 /**
       
   236 Get image in asynchronous mode.
       
   237 @param aId Reference to drawable id class to store image id.
       
   238 @return number of frame stored in image
       
   239 */
       
   240 TInt CEglContentServer::GetAsyncImage(TSgDrawableId& aId)
       
   241 	{
       
   242 	if(iContent)
       
   243 		{
       
   244 		iContent->SetMode(CEglContent::EAsync);
       
   245 		return iContent->GetImage(aId);
       
   246 		}
       
   247 	return -1;
       
   248 	}
       
   249 
       
   250 /**
       
   251 Get image in asynchronous debug mode.
       
   252 @param aId Reference to drawable id class to store image id.
       
   253 @return number of frame stored in image
       
   254 */
       
   255 TInt CEglContentServer::GetAsyncImageDebug(TSgDrawableId& aId)
       
   256 	{
       
   257 	if(iContent)
       
   258 		{
       
   259 		iContent->SetMode(CEglContent::EAsyncDebug);
       
   260 		return iContent->GetImage(aId);
       
   261 		}
       
   262 	return -1;
       
   263 	}
       
   264 
       
   265 /**
       
   266 1st phase constructor
       
   267 */
       
   268 CEglContentSession::CEglContentSession()
       
   269 	{
       
   270 	}
       
   271 
       
   272 /**
       
   273 2nd phase construct for sessions - called by the CServer framework
       
   274 */
       
   275 void CEglContentSession::Create()
       
   276 	{
       
   277 	Server().AddSession();
       
   278 	}
       
   279 
       
   280 /**
       
   281 Destructor.
       
   282 */
       
   283 CEglContentSession::~CEglContentSession()
       
   284 	{
       
   285 	Server().DropSession();
       
   286 	}
       
   287 
       
   288 /**
       
   289 Get server object.
       
   290 @return a reference to server object
       
   291 */
       
   292 CEglContentServer& CEglContentSession::Server()
       
   293 	{
       
   294 	return *static_cast<CEglContentServer*>(const_cast<CServer2*>(CSession2::Server()));
       
   295 	}
       
   296 
       
   297 /**
       
   298 Handle a client request.
       
   299 Leaving is handled by CEglContentSession::ServiceError() which reports
       
   300 the error code to the client
       
   301 */
       
   302 void CEglContentSession::ServiceL(const RMessage2& aMessage)
       
   303 	{
       
   304 	switch(aMessage.Function())
       
   305 		{
       
   306 		case ETerminateServer:
       
   307 			{
       
   308 			aMessage.Complete(KErrNone);
       
   309 			CActiveScheduler::Stop();
       
   310 			break;
       
   311 			}
       
   312 		case EGetSyncImage:
       
   313 			{
       
   314 			// Get the current image synchronously, the frame
       
   315 			// number is not returned as the client will already know the frame number
       
   316 			// as it controls when a frame is drawn
       
   317 			TSgDrawableId id;
       
   318 			Server().GetSyncImage(id);
       
   319 			TPckg<TSgDrawableId> idPckg(id);
       
   320 			aMessage.Write(0, idPckg);
       
   321 			aMessage.Complete(KErrNone);
       
   322 			break;
       
   323 			}
       
   324 		case EGetAsyncImage:
       
   325 			{
       
   326 			// Get the current image and it's frame number, the drawing is
       
   327 			// asynchronous so the client needs to know which one this as it cannot tell otherwise
       
   328 			TSgDrawableId id;
       
   329 			TInt fnum = Server().GetAsyncImage(id);
       
   330 			TPckg<TSgDrawableId> idPckg(id);
       
   331 			aMessage.Write(0, idPckg);
       
   332 			TPckg<TInt> fnumPckg(fnum);
       
   333 			aMessage.Write(1, fnumPckg);
       
   334 			aMessage.Complete(KErrNone);
       
   335 			break;
       
   336 			}
       
   337 		case EGetAsyncImageDebug:
       
   338 			{
       
   339 			// Get the current image and it's frame number, the drawing is
       
   340 			// asynchronous so the client needs to know which one this as it cannot tell otherwise
       
   341 			TSgDrawableId id;
       
   342 			TInt fnum = Server().GetAsyncImageDebug(id);			
       
   343 			TPckg<TSgDrawableId> idPckg(id);
       
   344 			aMessage.Write(0, idPckg);
       
   345 			TPckg<TInt> fnumPckg(fnum);
       
   346 			aMessage.Write(1, fnumPckg);
       
   347 			aMessage.Complete(KErrNone);
       
   348 			break;
       
   349 			}
       
   350 		default:
       
   351 			{
       
   352 			PanicClient(aMessage, EPanicIllegalFunction);
       
   353 			}
       
   354 		}
       
   355 	}
       
   356 
       
   357 /**
       
   358 Handle an error from CEglContentSession::ServiceL()
       
   359 */
       
   360 void CEglContentSession::ServiceError(const RMessage2& aMessage, TInt aError)
       
   361 	{
       
   362 	if(aError == KErrBadDescriptor)
       
   363 		PanicClient(aMessage, EPanicBadDescriptor);
       
   364 	CSession2::ServiceError(aMessage, aError);
       
   365 	}
       
   366 
       
   367 
       
   368 /**
       
   369 RMessage::Panic() also completes the message.
       
   370 */
       
   371 void PanicClient(const RMessagePtr2& aMessage, TEglContentPanic aPanic)
       
   372 	{
       
   373 	aMessage.Panic(KEglContentServerName, aPanic);
       
   374 	}
       
   375 
       
   376 /**
       
   377 Perform all server initialisation, in particular creation of the
       
   378 scheduler and server and then run the scheduler
       
   379 */
       
   380 static void RunServerL()
       
   381 	{
       
   382 	// naming the server thread after the server helps to debug panics
       
   383 	User::LeaveIfError(RThread::RenameMe(KEglContentServerName));
       
   384 	//
       
   385 	// create and install the active scheduler we need
       
   386 	CActiveScheduler* s = new(ELeave) CActiveScheduler;
       
   387 	CleanupStack::PushL(s);
       
   388 	CActiveScheduler::Install(s);
       
   389 	//
       
   390 	// create the server (leave it on the cleanup stack)
       
   391 	CEglContentServer::NewLC();
       
   392 	//
       
   393 	// Initialisation complete, now signal the client
       
   394 	RProcess::Rendezvous(KErrNone);
       
   395 	//
       
   396 	// Ready to run
       
   397 	CActiveScheduler::Start();
       
   398 	//
       
   399 	// Cleanup the server and scheduler
       
   400 	CleanupStack::PopAndDestroy(2);
       
   401 	}
       
   402 
       
   403 /**
       
   404 Entry point of server executable.
       
   405 */
       
   406 GLDEF_C TInt E32Main()
       
   407 	{
       
   408 	__UHEAP_MARK;
       
   409 	RDebug::Print(_L("%S started"), &KEglContentServerName);
       
   410 	CTrapCleanup* cleanup = CTrapCleanup::New();
       
   411 	TInt r = KErrNoMemory;
       
   412 	if(cleanup)
       
   413 		{
       
   414 		TRAP(r, RunServerL());
       
   415 		delete cleanup;
       
   416 		}
       
   417 	RDebug::Print(_L("%S terminated"), &KEglContentServerName);
       
   418 	__UHEAP_MARKEND;
       
   419 	return r;
       
   420 	}