graphicsdeviceinterface/screendriver/swins/SCDRAW.INL
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     1 // Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 #include <hal.h>
       
    17 #include "_WININC.H"
       
    18 #include <bitdrawinterfaceid.h>
       
    19 
       
    20 #if defined(SYMBIAN_GRAPHICS_GCE)
       
    21 #include <surface.h>
       
    22 #endif //SYMBIAN_GRAPHICS_GCE
       
    23 
       
    24 template <class T> CScreenDevice<T>::~CScreenDevice()
       
    25 	{
       
    26 	iUpdateRegion.Close();
       
    27 	iWindowInUse.Close();
       
    28 	RWindows::ReleaseWindow(iScreenNo);
       
    29 	}
       
    30 
       
    31 /**
       
    32 Constructs the CScreenDevice<T> object.
       
    33 @param aScreenNo Screen number. It will be used in HAL::Get() calls.
       
    34 @param aHwnd Windows OS - window handle.
       
    35 @param aSize Screen size
       
    36 @return System-wide error codes, KErrNone if the construction was successfull.
       
    37 */
       
    38 template <class T> TInt CScreenDevice<T>::ConstructScreen(TInt aScreenNo, TAny* aHwnd,const TSize& aSize)
       
    39 	{
       
    40     iScreenNo = aScreenNo;
       
    41 	TInt ret = Construct(aSize);
       
    42 	if (ret != KErrNone)
       
    43 		return ret;
       
    44 
       
    45 	if (aSize.iWidth < aSize.iHeight)
       
    46 		{
       
    47 		TInt bpp = BitsPerPixel(iDispMode);
       
    48 		delete[] iScanLineBuffer;
       
    49 		TInt scanLineWords = ((iSize.iHeight * bpp) + 31) / 32;
       
    50 		iScanLineBuffer = (TUint32*)(User::Heap().Alloc(scanLineWords * 4));
       
    51 		if (!iScanLineBuffer)
       
    52 			return KErrNoMemory;
       
    53 		}
       
    54 
       
    55 	iWindow = RWindows::GetWindow(iScreenNo, aHwnd,aSize);
       
    56 	if (iWindow == NULL)
       
    57 		return KErrNoMemory;
       
    58 
       
    59 	SetBits(iWindow->EpocBitmapBits());
       
    60     //Some explanations about iWindowInUse semaphore.
       
    61     //On the Emulator, a single Windows OS window can be shared between many Symbian OS
       
    62     //screen devices. iWindowInUse semaphore is used to help to determine the moment,
       
    63     //when the related Windows OS window can be destroyed safely. Because it is a named
       
    64     //semaphore, it will be created once by the first client (Symbian OS screen device)
       
    65     //and opened (reference counted) by the every next client (Symbian OS screen device).
       
    66     //In the CScreenDevice<T>'s deastructor iWindowInUse semaphore will be closed 
       
    67     //(its reference counter gets decremented). When its value reaches zero, the Symbian OS
       
    68     //will destroy the semaphore. This action will be detected by the RWindows::ReleaseWindow()'s
       
    69     //implementation and the related Windows OS window will be destroyed.
       
    70     TBuf<32> screenSemaphoreName;
       
    71     ::CreateScreenSemaphoreName(iScreenNo, screenSemaphoreName);
       
    72 	ret = iWindowInUse.CreateGlobal(screenSemaphoreName,0,EOwnerThread);
       
    73 	if (ret == KErrAlreadyExists)
       
    74         {
       
    75 		iWindowInUse.OpenGlobal(screenSemaphoreName,EOwnerThread);
       
    76         }
       
    77 	return KErrNone;
       
    78 	}
       
    79 
       
    80 template <class T> TInt CScreenDevice<T>::HorzTwipsPerThousandPixels() const
       
    81 	{
       
    82 	if (iSize.iWidth==0)
       
    83 		return(0);
       
    84 	TInt twips = 0;
       
    85 	HAL::Get(iScreenNo, HALData::EDisplayXTwips,twips);
       
    86 	return twips * 1000 / iSize.iWidth;
       
    87 	}
       
    88 
       
    89 template <class T> TInt CScreenDevice<T>::VertTwipsPerThousandPixels() const
       
    90 	{
       
    91 	if (iSize.iHeight==0)
       
    92 		return(0);
       
    93 	TInt twips = 0;
       
    94 	HAL::Get(iScreenNo, HALData::EDisplayYTwips,twips);
       
    95 	return twips * 1000 / iSize.iHeight;
       
    96 	}
       
    97 
       
    98 template <class T> void CScreenDevice<T>::OrientationsAvailable(TBool aOrientation[4])
       
    99 	{
       
   100 	aOrientation[EOrientationNormal] = ETrue;
       
   101 	aOrientation[EOrientationRotated90] = ETrue;
       
   102 	aOrientation[EOrientationRotated180] = ETrue;
       
   103 	aOrientation[EOrientationRotated270] = ETrue;
       
   104 	}
       
   105 
       
   106 template <class T> void CScreenDevice<T>::SetDisplayMode(CFbsDrawDevice* aDrawDevice)
       
   107 	{
       
   108 	iUpdateRegion.Clear();
       
   109 	SetOrientation(static_cast<CFbsDrawDevice::TOrientation>(iWindow->Orientation()));
       
   110 	CopyOldSettings(aDrawDevice);
       
   111 	InitScreen();
       
   112 	}
       
   113 
       
   114 template <class T> void CScreenDevice<T>::SetAutoUpdate(TBool aAutoUpdate)
       
   115 	{
       
   116 	iAutoUpdate = aAutoUpdate;
       
   117 	}
       
   118 
       
   119 template <class T> void CScreenDevice<T>::SetScreenOrientation(TInt aOrientation)
       
   120 	{
       
   121 	Update();
       
   122 
       
   123 	TEmulatorFlip flip = EEmulatorFlipRestore;
       
   124 	switch (aOrientation)
       
   125 		{
       
   126 	case 0: // Already set
       
   127 		break;
       
   128 	case 1:
       
   129 		flip = EEmulatorFlipLeft;
       
   130 		break;
       
   131 	case 2:
       
   132 		flip = EEmulatorFlipInvert;
       
   133 		break;
       
   134 	case 3:
       
   135 		flip = EEmulatorFlipRight;
       
   136 		break;
       
   137 	default:
       
   138 		ASSERT(0);
       
   139 		break;
       
   140 		}
       
   141 	EmulatorFlip(flip, iScreenNo);
       
   142 	iWindow->SetOrientation(aOrientation);
       
   143 	}
       
   144 
       
   145 //
       
   146 // Update the screen with the update region.
       
   147 //
       
   148 template <class T> void CScreenDevice<T>::Update()
       
   149 	{
       
   150 	if (iUpdateRegion.IsEmpty())
       
   151 		return;
       
   152 	UpdateScreen(iUpdateRegion);
       
   153 	iUpdateRegion.Clear();
       
   154 	}
       
   155 
       
   156 //
       
   157 // Update the screen with the union of the update and specified regions.
       
   158 // aRegion - logical coordinates
       
   159 template <class T> void CScreenDevice<T>::Update(const TRegion& aRegion)
       
   160 	{
       
   161 	if(!aRegion.IsEmpty() && !aRegion.CheckError())
       
   162 		{
       
   163 		if(iScalingOff && iOriginIsZero)
       
   164 			{
       
   165 			iUpdateRegion.Union(aRegion);
       
   166 			}
       
   167 		else
       
   168 			{
       
   169 			register TInt rcCnt = aRegion.Count();
       
   170 			RRegion physRegion(rcCnt);
       
   171 			register TInt originX = iOrigin.iX;
       
   172 			register TInt originY = iOrigin.iY;
       
   173 			register TInt factorX = iScalingSettings.iFactorX;
       
   174 			register TInt factorY = iScalingSettings.iFactorY;
       
   175 			for(register TInt i=0;i<rcCnt;++i)
       
   176 				{
       
   177 				const TRect& logRect = aRegion[i];
       
   178 				TRect physRect; 
       
   179 				physRect.iTl.iX = ::Log2Phys(logRect.iTl.iX, originX, factorX, iSize.iWidth);
       
   180 				physRect.iTl.iY = ::Log2Phys(logRect.iTl.iY, originY, factorY, iSize.iHeight);
       
   181 				physRect.iBr.iX = ::RBtmLog2Phys(logRect.iBr.iX, originX, factorX, iSize.iWidth);
       
   182 				physRect.iBr.iY = ::RBtmLog2Phys(logRect.iBr.iY, originY, factorY, iSize.iHeight);
       
   183 				//The next statement sometimes have to allocate a block of memory and may
       
   184 				//fail setting RRegion's internal error flag. But there is nothing we can do.
       
   185 				physRegion.AddRect(physRect);
       
   186 				}
       
   187 			iUpdateRegion.Union(physRegion);
       
   188 			physRegion.Close();
       
   189 			}
       
   190 		}
       
   191 	Update();
       
   192 	}
       
   193 
       
   194 //
       
   195 // Update the update region.
       
   196 // aRect - logical coordinates
       
   197 template <class T> void CScreenDevice<T>::UpdateRegion(const TRect& aRect)
       
   198 	{
       
   199 	register TInt originX = iOrigin.iX;
       
   200 	register TInt originY = iOrigin.iY;
       
   201 	register TInt factorX = iScalingSettings.iFactorX;
       
   202 	register TInt factorY = iScalingSettings.iFactorY;
       
   203 	TRect physRect; 
       
   204 	physRect.iTl.iX = ::Log2Phys(aRect.iTl.iX, originX, factorX, iSize.iWidth);
       
   205 	physRect.iTl.iY = ::Log2Phys(aRect.iTl.iY, originY, factorY, iSize.iHeight);
       
   206 	physRect.iBr.iX = ::RBtmLog2Phys(aRect.iBr.iX, originX, factorX, iSize.iWidth);
       
   207 	physRect.iBr.iY = ::RBtmLog2Phys(aRect.iBr.iY, originY, factorY, iSize.iHeight);
       
   208 	physRect.Normalize();
       
   209 	iUpdateRegion.AddRect(physRect);
       
   210 	if(iUpdateRegion.Count() >= 10)
       
   211 		{
       
   212 		iUpdateRegion.AddRect(iUpdateRegion.BoundingRect());
       
   213 		}
       
   214 	if(iAutoUpdate)
       
   215 		{
       
   216 		Update();
       
   217 		}
       
   218 	}
       
   219 
       
   220 template <class T> void CScreenDevice<T>::UpdateScreen(const TRegion& aRegion)
       
   221 	{
       
   222 	if (aRegion.CheckError())
       
   223 		UpdateRect(iSize);
       
   224 	else
       
   225 		for(TInt count = 0; count < aRegion.Count(); count++)
       
   226 			UpdateRect(aRegion[count]);
       
   227 
       
   228 	iWindow->Update(aRegion,iSize);
       
   229 	}
       
   230 
       
   231 template <class T> TUint8* CScreenDevice<T>::WinPixelAddress(TInt aX,TInt aY) const
       
   232 	{
       
   233 	return iWindow->PixelAddress(aX,aY);
       
   234 	}
       
   235