graphicsresourceservices/graphicsresource/inc/sgconst.h
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     1 // Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 /**
       
    17  @file
       
    18  @publishedPartner
       
    19  @prototype
       
    20 */
       
    21 
       
    22 #ifndef SGCONST_H
       
    23 #define SGCONST_H
       
    24 
       
    25 #include <graphics/sgerror.h>
       
    26 
       
    27 
       
    28 /**
       
    29 @publishedPartner
       
    30 @prototype
       
    31 @deprecated
       
    32 
       
    33 Identifier of the primary screen, which always exists.
       
    34 */
       
    35 const TInt KSgScreenIdMain = 0;
       
    36 
       
    37 
       
    38 /**
       
    39 @publishedPartner
       
    40 @prototype
       
    41 @deprecated
       
    42 
       
    43 Value that specifies, when passed in as screen identifier, that a resource can be
       
    44 used on all screens.
       
    45 */
       
    46 const TInt KSgScreenIdAny = -1;
       
    47 
       
    48 
       
    49 /**
       
    50 @publishedPartner
       
    51 @prototype
       
    52 @deprecated
       
    53 
       
    54 Set of flags that specify how a graphics resource can be used in different rendering
       
    55 pipelines.
       
    56 */
       
    57 enum TSgUsageFlags
       
    58 	{
       
    59 	/** The resource cannot be used in any rendering pipeline. */
       
    60 	ESgUsageNone = 0,
       
    61 	/** The resource can be bound as source of DirectGDI rendering. */
       
    62 	ESgUsageDirectGdiSource = 0x0001,
       
    63 	/** The resource can be bound as target of DirectGDI rendering. */
       
    64 	ESgUsageDirectGdiTarget = 0x0002,
       
    65 	/** The resource can be bound as source of the composition engine. */
       
    66 	ESgUsageCompositionSource = 0x0004,
       
    67 	/** The resource can be bound as target of the composition engine. */
       
    68 	ESgUsageCompositionTarget = 0x0008,
       
    69 	/** The resource can be used directly as screen contents. */
       
    70 	ESgUsageScreenSource = 0x0010,
       
    71 	/** The resource can be bound as OpenGL ES 1.X 2D texture. */
       
    72 	ESgUsageOpenGlesTexture2D = 0x0020,
       
    73 	/** The resource can be bound as target of OpenGL ES 1.X rendering. */
       
    74 	ESgUsageOpenGlesTarget = 0x0040,
       
    75 	/** The resource can be bound as OpenVG image. */
       
    76 	ESgUsageOpenVgImage = 0x0080,
       
    77 	/** The resource can be bound as target of OpenVG rendering. */
       
    78 	ESgUsageOpenVgTarget = 0x0100,
       
    79 	/** The resource can be used as destination in calls to eglCopyBuffers(). */
       
    80 	ESgUsageEglCopyBuffersTarget = 0x0200,
       
    81 	/** The resource can be bound as OpenGL ES 2.0 2D texture. */
       
    82 	ESgUsageOpenGles2Texture2D = 0x0400,
       
    83 	/** The resource can be bound as target of OpenGL ES 2.0 rendering. */
       
    84 	ESgUsageOpenGles2Target = 0x0800,
       
    85 	/** The resource can be bound as source of window graphics context rendering. @see CWindowGc */
       
    86 	ESgUsageWindowGcSource = 0x1000
       
    87 	};
       
    88 
       
    89 
       
    90 /**
       
    91 @publishedPartner
       
    92 @prototype
       
    93 @deprecated
       
    94 
       
    95 Components of TSgCpuAccess. This enumeration is not intended to be used directly, but
       
    96 provides components for the definition of TSgCpuAccess.
       
    97 */
       
    98 enum TSgCpuAccessComponents
       
    99 	{
       
   100 	/** Value of the bit in TSgCpuAccess that indicates ability to read when set. */
       
   101 	ESgCpuAccessReadable = 1,
       
   102 	/** Value of the bit in TSgCpuAccess that indicates ability to write when set. */
       
   103 	ESgCpuAccessWritable = 2
       
   104 	};
       
   105 
       
   106 
       
   107 /**
       
   108 @publishedPartner
       
   109 @prototype
       
   110 @deprecated
       
   111 
       
   112 Enumeration used to specify how a graphics resource can be accessed by the CPU.
       
   113 */
       
   114 enum TSgCpuAccess
       
   115 	{
       
   116 	/** The resource cannot be accessed by the CPU. */
       
   117 	ESgCpuAccessNone = 0,
       
   118 	/** The resource can only be read by the CPU. */
       
   119 	ESgCpuAccessReadOnly = ESgCpuAccessReadable,
       
   120 	/** The resource can only be written by the CPU. */
       
   121 	ESgCpuAccessWriteOnly = ESgCpuAccessWritable,
       
   122 	/** The resource can be both read and written by the CPU. */
       
   123 	ESgCpuAccessReadWrite = ESgCpuAccessReadable | ESgCpuAccessWritable
       
   124 	};
       
   125 
       
   126 
       
   127 #endif // SGCONST_H