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1 // Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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2 // All rights reserved. |
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3 // This component and the accompanying materials are made available |
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4 // under the terms of "Eclipse Public License v1.0" |
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5 // which accompanies this distribution, and is available |
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6 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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7 // |
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8 // Initial Contributors: |
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9 // Nokia Corporation - initial contribution. |
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10 // |
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11 // Contributors: |
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12 // |
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13 // Description: |
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14 // |
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15 |
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16 #ifndef EGLDEFS_H_ |
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17 #define EGLDEFS_H_ |
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18 |
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19 #include <e32base.h> |
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20 #include <GLES/egl.h> |
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21 |
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22 /** Attributes for an EColor4K window. */ |
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23 const GLint KColor4KAttribList[] = |
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24 { |
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25 EGL_BUFFER_SIZE, 12, |
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26 EGL_RED_SIZE, 4, |
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27 EGL_GREEN_SIZE, 4, |
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28 EGL_BLUE_SIZE, 4, |
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29 EGL_ALPHA_SIZE, 0, |
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30 EGL_DEPTH_SIZE, 16, |
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31 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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32 EGL_RENDERABLE_TYPE,EGL_OPENGL_ES_BIT, |
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33 EGL_NONE |
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34 }; |
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35 |
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36 /** Attributes for an EColor64K window. */ |
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37 const GLint KColor64KAttribList[] = |
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38 { |
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39 EGL_BUFFER_SIZE, 16, |
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40 EGL_RED_SIZE, 5, |
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41 EGL_GREEN_SIZE, 6, |
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42 EGL_BLUE_SIZE, 5, |
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43 EGL_ALPHA_SIZE, 0, |
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44 EGL_DEPTH_SIZE, 16, |
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45 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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46 EGL_RENDERABLE_TYPE,EGL_OPENGL_ES_BIT, |
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47 EGL_NONE |
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48 }; |
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49 |
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50 /** Attributes for an EColor16M window. */ |
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51 const GLint KColor16MAttribList[] = |
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52 { |
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53 EGL_BUFFER_SIZE, 24, |
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54 EGL_RED_SIZE, 8, |
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55 EGL_GREEN_SIZE, 8, |
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56 EGL_BLUE_SIZE, 8, |
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57 EGL_ALPHA_SIZE, 0, |
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58 EGL_DEPTH_SIZE, 16, |
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59 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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60 EGL_RENDERABLE_TYPE,EGL_OPENGL_ES_BIT, |
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61 EGL_NONE |
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62 }; |
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63 |
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64 /** Attributes for an EColor16MA window. */ |
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65 const GLint KColor16MAAttribList[] = |
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66 { |
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67 EGL_BUFFER_SIZE, 32, |
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68 EGL_RED_SIZE, 8, |
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69 EGL_GREEN_SIZE, 8, |
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70 EGL_BLUE_SIZE, 8, |
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71 EGL_ALPHA_SIZE, 8, |
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72 EGL_DEPTH_SIZE, 16, |
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73 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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74 EGL_RENDERABLE_TYPE,EGL_OPENGL_ES_BIT, |
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75 EGL_NONE |
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76 }; |
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77 |
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78 /** |
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79 * Values for the perspective matrix used by glFrustumf. |
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80 * Width is calculated based on the surface aspect ratio. |
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81 */ |
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82 const GLfloat KFrustumHeight = 1.0f; |
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83 const GLfloat KFrustumNear = 1.0f; |
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84 const GLfloat KFrustumFar = 1000000.0f; |
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85 |
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86 /** Values to translate the model view. */ |
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87 const GLfloat KModelViewX = 0.0f; |
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88 const GLfloat KModelViewY = 0.0f; |
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89 const GLfloat KModelViewZ = -40.0f; |
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90 |
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91 #endif /* EGLDEFS_H_ */ |