|
1 // Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
|
2 // All rights reserved. |
|
3 // This component and the accompanying materials are made available |
|
4 // under the terms of "Eclipse Public License v1.0" |
|
5 // which accompanies this distribution, and is available |
|
6 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
|
7 // |
|
8 // Initial Contributors: |
|
9 // Nokia Corporation - initial contribution. |
|
10 // |
|
11 // Contributors: |
|
12 // |
|
13 // Description: |
|
14 // |
|
15 |
|
16 |
|
17 #include "model.h" |
|
18 #include "geometrystructs.h" |
|
19 #include "egldefs.h" |
|
20 #include "eglerror.h" |
|
21 |
|
22 #include <e32math.h> |
|
23 |
|
24 |
|
25 const TInt KMoonPositionCount = 100; |
|
26 const TInt KSunPositionCount = 100; |
|
27 |
|
28 const TInt KSunOrbitRadius = 2000; //heliocentric |
|
29 const TInt KMoonOrbitRadius = 100; |
|
30 const TInt KModelDistanceFromCamera = 200; |
|
31 |
|
32 const TInt KMinResolution = 5; |
|
33 const TInt KMaxResolution = 50; |
|
34 const TInt KDefaultResolution = 50; |
|
35 |
|
36 const TInt KSunRadius=100; |
|
37 const TInt KPlanetRadius=50; |
|
38 const TInt KMoonRadius = 10; |
|
39 |
|
40 _LIT(KRed, "red"); |
|
41 _LIT(KGreen, "green"); |
|
42 _LIT(KBlue, "blue"); |
|
43 _LIT(KBlack, "black"); |
|
44 |
|
45 |
|
46 CModel* CModel::NewL(EGLDisplay aDisplay, EGLSurface aSurface) |
|
47 { |
|
48 TPtrC defaultColor(KBlack); |
|
49 return NewL(aDisplay, aSurface, defaultColor); |
|
50 } |
|
51 |
|
52 CModel* CModel::NewL(EGLDisplay aDisplay, EGLSurface aSurface, TPtrC aBackgroundColor) |
|
53 { |
|
54 CModel* self = new(ELeave) CModel(aDisplay, aSurface); |
|
55 CleanupStack::PushL(self); |
|
56 self->ConstructL(aBackgroundColor); |
|
57 CleanupStack::Pop(self); |
|
58 return self; |
|
59 } |
|
60 |
|
61 void CModel::PrecalculateOrbitL(TInt aOrbitingDistance, RArray<Vertex3F>& aVertices, TInt aPositionCount, TReal aAngle) |
|
62 { |
|
63 //fghCircleTable allocates for sin and cos tables, |
|
64 //so we must not fail to append vertices to the array, |
|
65 //so we must reserve all the space we need. |
|
66 aVertices.ReserveL(aPositionCount); |
|
67 //precalculate the positions of the sun |
|
68 TReal32 *sint1,*cost1; |
|
69 User::LeaveIfError(fghCircleTable(&sint1,&cost1, aPositionCount)); |
|
70 |
|
71 TReal radians = aAngle*(KPi/180); |
|
72 TReal32 cosA = cos(radians); |
|
73 TReal32 sinA = sin(radians); |
|
74 |
|
75 TReal32 x,y = 0; |
|
76 TReal32 cosCalc = aOrbitingDistance * cosA; |
|
77 TReal32 sinCalc = aOrbitingDistance * sinA; |
|
78 for(TInt i = 0; i < aPositionCount; i++) |
|
79 { |
|
80 x = cost1[i] * cosCalc; |
|
81 y = cost1[i] * sinCalc; |
|
82 |
|
83 Vertex3F v(x,y, sint1[i]*aOrbitingDistance); |
|
84 User::LeaveIfError(aVertices.Append(v)); |
|
85 } |
|
86 delete[] sint1; |
|
87 delete[] cost1; |
|
88 } |
|
89 |
|
90 void CModel::ConstructL(TPtrC aBackgroundColor) |
|
91 { |
|
92 iResolution=KDefaultResolution; |
|
93 |
|
94 CSolidSphere* newSun = CSolidSphere::NewLC(KSunRadius, iResolution, iResolution); |
|
95 CSolidSphere* newPlanet = CSolidSphere::NewLC(KPlanetRadius, iResolution, iResolution); |
|
96 CSolidSphere* newMoon = CSolidSphere::NewLC(KMoonRadius, iResolution, iResolution); |
|
97 SetShapes(newSun, newPlanet, newMoon); |
|
98 CleanupStack::Pop(3, newSun); |
|
99 |
|
100 PrecalculateOrbitL(KSunOrbitRadius, iSunPositions, KSunPositionCount, 135); |
|
101 PrecalculateOrbitL(KMoonOrbitRadius, iMoonPositions, KMoonPositionCount, 23.5); |
|
102 if(aBackgroundColor == KRed) |
|
103 { |
|
104 iBackgroundColor[ERed] = 0.5; |
|
105 } |
|
106 else if (aBackgroundColor == KGreen) |
|
107 { |
|
108 iBackgroundColor[EGreen] = 0.5; |
|
109 } |
|
110 else if (aBackgroundColor == KBlue) |
|
111 { |
|
112 iBackgroundColor[EBlue] = 0.5; |
|
113 } |
|
114 } |
|
115 |
|
116 CModel::CModel(EGLDisplay aDisplay, EGLSurface aSurface) |
|
117 :iDisplay(aDisplay), iSurface(aSurface) |
|
118 { |
|
119 } |
|
120 |
|
121 CModel::~CModel() |
|
122 { |
|
123 delete iSun; |
|
124 delete iPlanet; |
|
125 delete iMoon; |
|
126 iSunPositions.Close(); |
|
127 iMoonPositions.Close(); |
|
128 } |
|
129 |
|
130 void CModel::SetShapes(CSolidSphere* aSun, CSolidSphere* aPlanet, CSolidSphere* aMoon) |
|
131 { |
|
132 delete iSun; |
|
133 iSun = aSun; |
|
134 |
|
135 delete iPlanet; |
|
136 iPlanet = aPlanet; |
|
137 |
|
138 delete iMoon; |
|
139 iMoon = aMoon; |
|
140 } |
|
141 |
|
142 void CModel::DrawToBuffer(TInt aTime) const |
|
143 { |
|
144 InitialiseFrame(); |
|
145 DrawModelData(aTime); |
|
146 } |
|
147 |
|
148 void CModel::InitialiseFrame() const |
|
149 { |
|
150 glEnable(GL_CULL_FACE); |
|
151 glEnable(GL_DEPTH_TEST); |
|
152 glEnable(GL_COLOR_ARRAY); |
|
153 glEnable(GL_LIGHTING); |
|
154 glEnable(GL_LIGHT0); |
|
155 glEnableClientState(GL_VERTEX_ARRAY); |
|
156 glEnableClientState(GL_NORMAL_ARRAY); |
|
157 |
|
158 glClearColor(iBackgroundColor[ERed], iBackgroundColor[EGreen], iBackgroundColor[EBlue], iBackgroundColor[EAlpha]); |
|
159 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
160 |
|
161 glCullFace(GL_FRONT); |
|
162 glShadeModel (GL_SMOOTH); |
|
163 |
|
164 // Set the projection parameters |
|
165 glMatrixMode(GL_PROJECTION); |
|
166 glLoadIdentity(); |
|
167 |
|
168 EGLint height; |
|
169 if(!eglQuerySurface(iDisplay, iSurface, EGL_HEIGHT, &height)) |
|
170 { |
|
171 ProcessEglError(); |
|
172 } |
|
173 EGLint width; |
|
174 if(!eglQuerySurface(iDisplay, iSurface, EGL_WIDTH, &width)) |
|
175 { |
|
176 ProcessEglError(); |
|
177 } |
|
178 |
|
179 GLfloat widthf = width; |
|
180 GLfloat heightf = height; |
|
181 GLfloat aspectRatio = widthf/heightf; |
|
182 glFrustumf( -(aspectRatio*KFrustumHeight), (aspectRatio*KFrustumHeight), |
|
183 -KFrustumHeight, KFrustumHeight, |
|
184 KFrustumNear, KFrustumFar); |
|
185 } |
|
186 |
|
187 void CModel::DrawModelData(TInt aTime) const |
|
188 { |
|
189 //draw a light source where the sun is |
|
190 glMatrixMode(GL_MODELVIEW); |
|
191 glLoadIdentity(); |
|
192 GLfloat sun_color[] = { 1.0, 1.0, 0.5333, 1 }; |
|
193 Vertex3F vSun = iSunPositions[aTime%KSunPositionCount]; |
|
194 vSun.iZ-=KModelDistanceFromCamera; |
|
195 GLfloat light0position[] = {vSun.iX, vSun.iY, vSun.iZ, 1.0 }; |
|
196 glLightfv(GL_LIGHT0, GL_POSITION, light0position); |
|
197 glLightfv(GL_LIGHT0, GL_SPECULAR, sun_color); |
|
198 |
|
199 //draw the sun |
|
200 glMatrixMode(GL_MODELVIEW); |
|
201 glLoadIdentity(); |
|
202 //this is obviously wrong: I don't understand why the z-coord for the |
|
203 //sun needs to be the negation of the z-coord for the light source position, |
|
204 //in order for the light to appear to come from the sun! |
|
205 glTranslatef(vSun.iX, vSun.iY, -vSun.iZ); |
|
206 |
|
207 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, sun_color); |
|
208 |
|
209 iSun->Draw(); |
|
210 //draw the planet |
|
211 glMatrixMode(GL_MODELVIEW); |
|
212 glLoadIdentity(); |
|
213 glTranslatef(0, 0, -KModelDistanceFromCamera); |
|
214 |
|
215 GLfloat mat_planet_color[] = { 0.459, 0.679, 0.8, 1 }; |
|
216 GLfloat mat_planet_shininess[] = { 30.0 }; |
|
217 GLfloat mat_no_emission[] = {0, 0, 0, 0}; |
|
218 |
|
219 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_planet_color); |
|
220 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_planet_color); |
|
221 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_planet_color); |
|
222 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_planet_shininess); |
|
223 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mat_no_emission); |
|
224 iPlanet->Draw(); |
|
225 |
|
226 //draw the moon |
|
227 glMatrixMode(GL_MODELVIEW); |
|
228 glLoadIdentity(); |
|
229 Vertex3F vMoon = iMoonPositions[aTime%KMoonPositionCount]; |
|
230 vMoon.iZ-=KModelDistanceFromCamera; |
|
231 glTranslatef(vMoon.iX, vMoon.iY, vMoon.iZ); |
|
232 |
|
233 GLfloat mat_moon_specular[] = { 0.5, 0.5, 0.5, 1.0 }; |
|
234 GLfloat mat_moon_shininess[] = { 500.0 }; |
|
235 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_moon_specular); |
|
236 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_moon_specular); |
|
237 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_moon_specular); |
|
238 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_moon_shininess); |
|
239 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mat_no_emission); |
|
240 |
|
241 iMoon->Draw(); |
|
242 } |
|
243 |
|
244 void CModel::SetResolutionL(TInt aResolution) |
|
245 { |
|
246 aResolution *= 5; |
|
247 if(aResolution > KMaxResolution) |
|
248 { |
|
249 aResolution = KMaxResolution; |
|
250 } |
|
251 if(aResolution < KMinResolution) |
|
252 { |
|
253 aResolution = KMinResolution; |
|
254 } |
|
255 iResolution = aResolution; |
|
256 CSolidSphere* newSun = CSolidSphere::NewLC(KSunRadius, iResolution, iResolution); |
|
257 CSolidSphere* newPlanet = CSolidSphere::NewLC(KPlanetRadius, iResolution, iResolution); |
|
258 CSolidSphere* newMoon = CSolidSphere::NewLC(KMoonRadius, iResolution, iResolution); |
|
259 SetShapes(newSun, newPlanet, newMoon); |
|
260 CleanupStack::Pop(3, newSun); |
|
261 } |
|
262 |